because I name the file after whose turn is STARTING not who just finished.
Also plz ignore France, he’s just being a dunce.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
2 mech_infantrys moved from Bryansk to Vologda
2 mech_infantrys moved from Bryansk to Samara
1 fighter moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Samara
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Vologda
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Vologda to Bryansk
1 armour moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
2 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
2 mech_infantrys placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 1 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Tambov
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Shensi
2 mech_infantrys moved from Hopei to Shensi
1 infantry moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Novosibirsk to Samara
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 bomber moved from Kwangtung to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun and 1 artillery moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Kwangtung to Japan
1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Shensi to Hunan
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Jehol to Anhwe
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 47 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 carrier and 3 destroyers moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Spain to Southern France
2 bombers moved from Iceland to Normandy Bordeaux
3 bombers moved from Iceland to Southern France
1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 bombers and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Normandy Bordeaux, round 3 : 3/4 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 3 bombers and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Southern France, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Southern France, round 3 : 0/5 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Southern France, round 4 : 2/5 hits
Italians roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Non Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Central United States to Western United States
2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 104 Sea Zone to Spain
3 bombers moved from Southern France to Spain
2 bombers moved from Normandy Bordeaux to Spain
3 mech_infantrys moved from British Columbia to Western United States
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 armour and 2 fighters placed in Spain
1 armour placed in Central United States
3 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Italians
1 armour moved from Iraq to Greece
British take Greece from Italians
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Purchase Units - British
British buy 1 factory_minor, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Eastern Persia
1 fighter moved from Burma to Eastern Persia
2 fighters moved from Eastern Persia to Persia
1 tactical_bomber moved from Burma to India
3 fighters moved from Persia to Russia
2 artilleries and 1 infantry moved from Iraq to Turkey
1 fighter moved from United Kingdom to Spain
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery moved from Chile to 65 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 65 Sea Zone to 89 Sea Zone
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
2 fighters placed in Quebec
Turn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Italians
1 bomber moved from France to 104 Sea Zone
1 bomber moved from France to 91 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 artillery, 1 fighter and 2 infantry moved from France to Southern France
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 4 transports
Italians win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to France
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from 104 Sea Zone to France
1 bomber moved from 91 Sea Zone to France
4 mech_infantrys moved from Northern Italy to Albania
1 mech_infantry moved from Northern Italy to Bulgaria
2 aaGuns and 3 infantry moved from Northern Italy to France
3 infantry moved from Switzerland to France
2 submarines moved from 95 Sea Zone to 93 Sea Zone
Place Units - Italians
1 artillery and 7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 fighter and 2 infantry moved from Bryansk to Tambov
2 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Volgograd to Afghanistan
Germans take Afghanistan from Neutral_True
1 fighter moved from Tambov to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
2 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Samara to Bryansk
1 mech_infantry moved from Samara to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
7 infantry moved from Sweden to Finland
Place Units - Germans
3 bombers placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Russians
Purchase Units - Russians
Russians buy nothing; Remaining resources: 6 PUs;
Non Combat Move - Russians
1 fighter moved from Russia to Kansu
Turn Complete - Russians
Russians collect 4 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Sikang to Kansu
3 mech_infantrys moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Olgiy to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 bomber moved from Hunan to Kansu
2 infantry moved from Shan State to Burma
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
1 bomber moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 bombers moved from Philippines to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 armour and 1 artillery moved from Shan State to Burma
1 fighter moved from French Indo China to 41 Sea Zone
3 mech_infantrys moved from Hunan to Burma
2 mech_infantrys moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Nenetsia to Vologda
Purchase Units - Japanese
Japanese buy 3 bombers, 3 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 30 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 fighter
French defend with 1 destroyer
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kansu
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 1 fighter; Chinese defend with 1 fighter and 5 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 1 fighter
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 1 infantry and 5 mech_infantrys
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 8 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 aaGun moved from Shan State to Burma
1 carrier and 1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from 42 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Shan State
2 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Manchuria to Siberia
1 bomber moved from Kansu to Yunnan
1 fighter and 1 tactical_bomber moved from Kansu to Kazakhstan
2 bombers moved from 41 Sea Zone to Shan State
1 bomber moved from 43 Sea Zone to Shan State
1 bomber moved from 42 Sea Zone to Shan State
1 bomber moved from 44 Sea Zone to Shan State
1 carrier and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
3 fighters moved from Japan to French Indo China
Place Units - Japanese
3 tactical_bombers placed in French Indo China
3 bombers placed in Kiangsu
1 transport placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Southern France
2 armour, 7 artilleries and 3 infantry moved from Spain to Normandy Bordeaux
3 bombers moved from Spain to Western Germany
2 bombers moved from Spain to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Spain to Southern France
7 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Southern France
Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking 97 Sea Zone from Italians, taking Southern France from Italians with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 2 armour, 7 artilleries, 2 bombers, 7 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 2 armour, 7 artilleries, 2 bombers, 7 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,8,3 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Non Combat Move - Americans
3 bombers moved from Western Germany to Spain
2 bombers, 7 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
3 fighters and 3 tactical_bombers moved from Southern France to Spain
3 carriers, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 5 infantry moved from 104 Sea Zone to Spain
5 fighters moved from Spain to 104 Sea Zone
1 armour moved from Central United States to Western United States
3 tactical_bombers moved from Spain to 104 Sea Zone
Place Units - Americans
1 airfield, 1 artillery, 1 fighter and 1 infantry placed in Spain
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,6,5,3
Americans collect 56 PUs (5 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 1 infantry moved from Turkey to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 tactical_bomber moved from India to Caucasus
1 armour moved from Greece to Caucasus
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat - British
Battle in Caucasus
British attack with 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British win, taking Caucasus from Germans with 1 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Persia to Russia
2 fighters moved from Persia to India
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Quebec to 106 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Spain
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Quebec to 104 Sea Zone
2 fighters moved from Spain to 104 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 armour, 1 fighter and 1 tactical_bomber placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - Italians
1 armour moved from Albania to Turkey
Italians take Greece from British
Italians take Turkey from British
1 artillery, 2 bombers, 2 fighters and 6 infantry moved from France to Normandy Bordeaux
1 artillery and 3 infantry moved from Northern Italy to Southern France
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 bombers, 2 fighters and 6 infantry
British defend with 3 artilleries and 2 infantry; Americans defend with 2 armour, 7 artilleries, 1 factory_minor, 1 harbour and 3 infantry
retreated to Normandy Bordeaux
Americans win with 2 armour and 9 artilleries remaining. Battle score for attacker is -35
Casualties for Italians: 1 artillery, 1 bomber, 2 fighters and 6 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
2 submarines moved from 95 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to France
1 mech_infantry moved from Albania to Turkey
3 mech_infantrys moved from Albania to Turkey
1 mech_infantry moved from Bulgaria to Turkey
Place Units - Italians
1 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 bombers moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from France to Spain
15 bombers moved from Western Germany to Spain
Purchase Units - Germans
Germans buy 5 artilleries, 1 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Caucasus
Germans attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 2 artilleries and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for British: 1 armour, 2 artilleries and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 6 bombers and 5 mech_infantrys
British defend with 3 artilleries; Americans defend with 2 armour, 6 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 32
Casualties for Germans: 4 mech_infantrys
Casualties for British: 3 artilleries
Casualties for Americans: 2 armour and 6 artilleries
Battle in Spain
Germans attack with 15 bombers and 5 mech_infantrys
British defend with 2 fighters and 1 infantry; Americans defend with 2 aaGuns, 1 airfield, 2 artilleries, 5 bombers, 1 factory_minor, 6 fighters, 6 infantry and 1 tactical_bomber
Germans win, taking Spain from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 13 bombers and 4 mech_infantrys
Casualties for British: 2 fighters and 1 infantry
Casualties for Americans: 2 aaGuns, 2 artilleries, 5 bombers, 6 fighters, 6 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 bombers moved from Spain to Southern Italy
6 bombers moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Vologda to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
5 artilleries and 5 mech_infantrys placed in Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
Purchase Units - Russians
Russians buy 1 fighter; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Samara to Russia
2 fighters moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
Place Units - Russians
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Japanese
1 mech_infantry moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 armour, 3 artilleries, 2 infantry and 8 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to India
5 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Kazakhstan to India
1 bomber moved from Yunnan to India
3 bombers moved from Kiangsu to India
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 9 bombers, 5 fighters, 2 infantry, 11 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 2 fighters, 12 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 9 bombers, 5 fighters, 8 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 69
Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 12 infantry and 2 mech_infantrys
Casualties for Japanese: 2 infantry and 3 mech_infantrys
Non Combat Move - Japanese
9 bombers, 5 fighters and 5 tactical_bombers moved from India to Burma
1 aaGun moved from Burma to India
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
3 aaGuns and 3 infantry moved from Japan to 6 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 aaGuns and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Hunan to Burma
1 infantry moved from Chahar to Anhwe
2 carriers and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Japan
2 bombers placed in French Indo China
Turn Complete - Japanese
Japanese collect 77 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs