@mike64 no
G40 ABH (Axis) vs Oysteilo (allies+100)
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Still waiting for a mistake… sigh!
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@Arthur:
Still waiting for a mistake… sigh!
haha!
still waiting for belov avaerage dice for axis, has not happened yet!
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So far there hasn’t been any big battles. I figure that all of these small attacks balance out over the course of a match.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to Caucasus
3 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery and 2 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
12 infantry moved from Russia to Vologda
7 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 artilleries moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 20 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
retreated to Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Tsinghai
1 aaGun moved from Russia to Vologda
1 fighter moved from Volgograd to Russia
2 aaGuns, 1 artillery and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
1 artillery, 7 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to Caucasus
3 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery and 2 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
12 infantry moved from Russia to Vologda
7 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 artilleries moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 20 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
retreated to Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Tsinghai
1 aaGun moved from Russia to Vologda
1 fighter moved from Volgograd to Russia
2 aaGuns, 1 artillery and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
1 artillery, 7 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode -
@Arthur:
So far there hasn’t been any big battles. I figure that all of these small attacks balance out over the course of a match.Â
yeah, probably does, lets hope for some revenge with china!!! :evil: :evil:
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 armour, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 fighter moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to India
1 bomber moved from Jehol to Suiyuyan
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone -
I assume intercept 1 Indian fighter vs 1 Japanese bomber?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 armour, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 fighter moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to India
1 bomber moved from Jehol to Suiyuyan
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZoneCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking 42 Sea Zone from Americans, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 submarines and 1 transport moved from 42 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
1 bomber moved from Suiyuyan to French Indo China
2 infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 aaGun and 10 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
6 submarines moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 bomber moved from India to French Indo China
1 fighter moved from Japan to Philippines
EDIT: 1 fighter moved from French Indo China to SumatraPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry placed in Malaya
2 transports placed in 37 Sea Zone
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
I decided to just roll for the intercept, allowing you to undo the results if you had not wished to have sent up your fighter. Nobody hit so the decision was unimportant.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 20 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 bombers moved from Eastern United States to 105 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 destroyers
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 destroyers
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 105 Sea Zone from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 bombers moved from 105 Sea Zone to United KingdomPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 bomber moved from Egypt to CaucasusCombat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 infantry moved from Trans-Jordan to Iraq
3 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 battleship and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Burma to India
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from Caucasus to Russia
1 submarine moved from 109 Sea Zone to 125 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 armour and 1 infantry placed in Egypt
British undo move 1.
British undo move 1.
1 artillery and 2 infantry placed in Persia
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,6,5
British collect 28 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,1,2,3,2,1,3,6,2,3,5,5,3,3,3,1,2,4,2,6,5,1,1,3,6,2,2,5,4,6,5,6,1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,4,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode -
I have a tendency to complain about dice…. But bomber vs 2 destroyers you were 70%, so good rolls for me. Sometimes balls pays off. However I will complain about dice again soon…
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It is a bit hard to complain about dice with a +100 starting advantage…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
2 armour, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to TambovCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Caucasus
Italians attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Tambov to Novgorod
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Rostov to CaucasusPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 fighter moved from Russia to Northwest PersiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 artillery and 1 infantry
3 infantry owned by the French retreated to Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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oe secn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 artillery and 1 infantry
3 infantry owned by the French retreated to Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Szechwan: 1 fighter
EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode





