@SuperbattleshipYamato My turn is done. Onto your favorite, Japan. germany-turn-3-complete-game-32 (3).tsvg
RM BvC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New BritainPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win, taking 42 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Eire to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 fighter and 1 infantry moved from Bryansk to RostovPurchase Units - Germans
Germans buy 6 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Vologda
3 armour moved from Novgorod to Bryansk
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Western Germany to Bryansk
1 mech_infantry moved from Western Germany to France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Western Germany to France
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to SmolenskPlace Units - Germans
3 mech_infantrys placed in France
2 bombers and 1 mech_infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Vologda
3 fighters moved from Russia to Vologda
3 fighters moved from Russia to Samara
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to VologdaPurchase Units - Russians
Russians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 5 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 5 fighters and 1 infantry in Vologda, round 2 : 4/6 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to Russia
5 fighters moved from Vologda to Russia
1 aaGun moved from Suiyuyan to KansuPlace Units - Russians
1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Hunan to Shensi
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to SzechwanPurchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Hopei
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to Kwangtung
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
1 aaGun moved from Hunan to Yunnan
1 bomber moved from Hopei to Kwangtung
2 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Amur to ManchuriaPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Philippines: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from GermansPurchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 5 transports; Remaining resources: 1 PUs;Combat - Americans
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 fighters and 1 tactical_bomber moved from United Kingdom to Spain
1 artillery moved from Portugal to Spain
1 tactical_bomber moved from Morocco to Spain
4 bombers moved from Morocco to Iceland
2 fighters and 2 tactical_bombers moved from Iceland to Spain
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Eastern United States to Spain
1 bomber moved from Eastern United States to Iceland
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 infantry moved from French Guiana to Brazil
1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 factory_minor placed in Spain
2 artilleries and 3 infantry placed in Eastern United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Americans collect 60 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from India to Shan State
2 fighters moved from India to Shan State
1 bomber moved from Persia to Volgograd
1 artillery and 1 infantry moved from Saudi Arabia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Mozambique
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to ChilePurchase Units - British
British buy 1 artillery, 4 fighters and 1 infantry; Remaining resources: 1 PUs;Combat - British
Battle in Mozambique
British attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Mozambique, round 2 : 1/2 hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
British roll dice for 1 artillery in Mozambique, round 3 : 0/1 hits
Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits
1 artillery owned by the British lost in Mozambique
Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Neutral_True: 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chile
British attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Chile, round 2 : 2/2 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Chile
British win, taking Chile from Neutral_True with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.Non Combat Move - British
1 bomber moved from Volgograd to Russia
1 tactical_bomber moved from Persia to India
3 fighters moved from Persia to Russia
2 artilleries and 1 infantry moved from Saudi Arabia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Spain
2 fighters moved from Shan State to India
1 fighter moved from Persia to Russia
1 transport moved from 89 Sea Zone to 106 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Quebec
3 fighters placed in Persia
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to Spain: 3 fighters
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 bomber moved from France to 104 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Albania to Southern France
1 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Northern Italy to Southern FrancePurchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 1 PUs;Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 4 transports
Italians win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to France
1 armour moved from Northern Italy to Albania
1 artillery moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from 104 Sea Zone to France
1 bomber moved from 91 Sea Zone to France
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
4 infantry moved from Northern Italy to France
1 fighter moved from Albania to FrancePlace Units - Italians
5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Italians collect 19 PUs (2 lost to blockades); end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Non Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
2 mech_infantrys moved from Bryansk to Vologda
2 mech_infantrys moved from Bryansk to Samara
1 fighter moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Samara
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to BryanskPurchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Vologda
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Vologda to Bryansk
1 armour moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
2 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_TruePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
2 mech_infantrys placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to TambovPurchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 1 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Tambov
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Shensi
2 mech_infantrys moved from Hopei to Shensi
1 infantry moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Novosibirsk to Samara
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 bomber moved from Kwangtung to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan StatePurchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun and 1 artillery moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Kwangtung to Japan
1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Shensi to Hunan
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Jehol to Anhwe
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 47 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 carrier and 3 destroyers moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 fighters placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Spain to Southern France
2 bombers moved from Iceland to Normandy Bordeaux
3 bombers moved from Iceland to Southern France
1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePurchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 bombers and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Normandy Bordeaux, round 3 : 3/4 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 3 bombers and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Southern France, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Southern France, round 3 : 0/5 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Southern France, round 4 : 2/5 hits
Italians roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far EastNon Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Central United States to Western United States
2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 104 Sea Zone to Spain
3 bombers moved from Southern France to Spain
2 bombers moved from Normandy Bordeaux to Spain
3 mech_infantrys moved from British Columbia to Western United States
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour and 2 fighters placed in Spain
1 armour placed in Central United States
3 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Italians
1 armour moved from Iraq to Greece
British take Greece from Italians
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaPurchase Units - British
British buy 1 factory_minor, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to Eastern Persia
1 fighter moved from Burma to Eastern Persia
2 fighters moved from Eastern Persia to Persia
1 tactical_bomber moved from Burma to India
3 fighters moved from Persia to Russia
2 artilleries and 1 infantry moved from Iraq to Turkey
1 fighter moved from United Kingdom to Spain
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery moved from Chile to 65 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 65 Sea Zone to 89 Sea ZonePlace Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
2 fighters placed in QuebecTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - Italians
1 bomber moved from France to 104 Sea Zone
1 bomber moved from France to 91 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 artillery, 1 fighter and 2 infantry moved from France to Southern FrancePurchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 4 transports
Italians win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to France
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from 104 Sea Zone to France
1 bomber moved from 91 Sea Zone to France
4 mech_infantrys moved from Northern Italy to Albania
1 mech_infantry moved from Northern Italy to Bulgaria
2 aaGuns and 3 infantry moved from Northern Italy to France
3 infantry moved from Switzerland to France
2 submarines moved from 95 Sea Zone to 93 Sea ZonePlace Units - Italians
1 artillery and 7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneTurn Complete - French