@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
RM BvC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Bryansk
1 bomber moved from Germany to Archangel
2 infantry moved from Belarus to BryanskPurchase Units - Germans
Germans buy 3 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Bryansk
Germans attack with 4 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 artillery and 1 infantry moved from Bessarabia to Ukraine
3 aaGuns moved from Eastern Poland to Belarus
5 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Germany to Eastern Poland
3 armour moved from Novgorod to Belarus
1 bomber moved from Archangel to BelarusPlace Units - Germans
3 bombers placed in Western Germany
2 mech_infantrys placed in Germany
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
4 fighters moved from Russia to ArchangelPurchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 4 fighters and 2 infantry in Archangel, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians roll dice for 4 fighters and 1 infantry in Archangel, round 3 : 0/5 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 4 fighters and 1 infantry in Archangel, round 4 : 4/5 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 fighters moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
6 infantry moved from Novosibirsk to Samara
2 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
3 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Timguska to Kansu
2 infantry moved from Timguska to Kansu
1 aaGun and 7 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Siberia
3 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
1 mech_infantry moved from Siam to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
1 carrier and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
4 bombers moved from Philippines to 17 Sea Zone
1 mech_infantry moved from Kwangsi to Burma
1 fighter moved from Kwangsi to KweichowPurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 bombers, 1 carrier, 5 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Japanese win with 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Casualties for Japanese: 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
2 infantry moved from Malaya to 37 Sea Zone
1 armour and 1 artillery moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
4 bombers moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 mech_infantrys moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Hopei to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Manchuria to Anhwe
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,4
Japanese collect 60 PUs (5 lost to blockades); end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Americans
1 bomber moved from Gibraltar to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from 91 Sea Zone to Tunisia
1 bomber moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from JapanesePurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 2 artilleries
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/5 hits
Italians roll dice for 2 artilleries in Tunisia, round 2 : 0/2 hits
2 artilleries owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Tunisia to Morocco
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Tunisia to Algeria
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
4 infantry moved from Shensi to SuiyuyanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 3/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
1 bomber and 1 tactical_bomber moved from Egypt to Italian Somaliland
1 fighter moved from Persia to Italian Somaliland
2 infantry moved from India to Burma
4 fighters moved from India to Burma
1 infantry moved from India to BurmaPurchase Units - British
British buy 2 artilleries, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat - British
Battle in Italian Somaliland
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 bomber
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Italian Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits
1 bomber owned by the Italians lost in Italian Somaliland
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Burma
British attack with 4 fighters and 3 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 4 fighters and 3 infantry in Burma, round 2 : 1/7 hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 4 fighters and 3 infantry in Burma, round 3 : 1/7 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
4 fighters moved from Burma to India
2 armour moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
4 fighters moved from Persia to Russia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Algeria to Morocco
2 artilleries and 3 infantry moved from Alexandria to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Italian Somaliland to Persia
1 fighter and 1 tactical_bomber moved from Italian Somaliland to EthiopiaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
2 fighters placed in Persia
1 artillery and 2 infantry placed in QuebecTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Italians take Rostov from RussiansPurchase Units - Italians
Italians buy 1 bomber; Remaining resources: 7 PUs;Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 44 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 aaGuns, 2 artilleries, 2 fighters and 5 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from RussiansPurchase Units - Germans
Germans buy 1 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Non Combat Move - Germans
6 aaGuns, 12 armour, 4 artilleries, 16 infantry and 18 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 bomber moved from Belarus to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 53 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Samara to Tambov
4 fighters moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
3 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to TambovPurchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Smolensk to Russia
4 fighters and 1 tactical_bomber moved from Tambov to Russia
4 infantry moved from Samara to Russia
1 aaGun and 7 infantry moved from Novosibirsk to Samara
2 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
2 infantry moved from Kansu to Suiyuyan
1 aaGun moved from Kansu to SuiyuyanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Japanese
3 infantry moved from Dzavhan to Yenisey
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
3 mech_infantrys moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
2 armour moved from Kwangsi to Kweichow
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
1 bomber moved from Japan to Yenisey
1 mech_infantry moved from Hopei to Kweichow
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 submarine moved from 6 Sea Zone to 20 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Kweichow
Japanese attack with 2 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry; Chinese defend with 5 infantry
retreated to Kweichow
Chinese win with 4 infantry remaining. Battle score for attacker is -25
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 armour and 7 mech_infantrys
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
retreated to Burma
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Yenisey
Japanese attack with 1 bomber and 5 infantry
Russians defend with 3 infantry
Japanese win, taking Yenisey from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Yenisey to Dzavhan
1 fighter moved from Burma to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from 33 Sea Zone to Philippines
1 bomber moved from 19 Sea Zone to Philippines
1 bomber moved from 20 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Burma to French Indo China
2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
3 mech_infantrys moved from Manchuria to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 bomber placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from Morocco to Iceland
2 bombers moved from United Kingdom to Iceland
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to Iceland
1 fighter moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Western United States to Central United States
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 armour moved from Tunisia to Morocco
1 tactical_bomber moved from Algeria to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Algeria
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
3 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 fighter moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser, 2 destroyers and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
4 fighters moved from India to 42 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from Persia to Ukraine
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Italian SomalilandPurchase Units - British
British buy 4 fighters; Remaining resources: 1 PUs;Combat - British
Battle in Italian Somaliland
Battle in 42 Sea Zone
British attack with 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 4/6 hits
1 submarine owned by the British, 1 fighter owned by the British and 2 destroyers owned by the British lost in 42 Sea Zone
British roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 4/6 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 3 fighters owned by the British and 1 cruiser owned by the British lost in 42 Sea Zone
Japanese win, taking Italian Somaliland from Italians with 1 battleship, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -54
Casualties for British: 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
Casualties for Japanese: 1 cruiser and 1 destroyer
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Russia
2 fighters moved from Persia to India
1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Ethiopia to Persia
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to QuebecPlace Units - British
2 fighters placed in United Kingdom
2 fighters placed in PersiaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
Italians take Caucasus from Russians
Italians take Kazakhstan from RussiansPurchase Units - Italians
Italians buy 4 submarines; Remaining resources: 3 PUs;Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Western Germany
7 submarines moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
4 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the ANZAC Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 50
Casualties for Japanese: 1 battleship, 1 carrier and 2 transports
2 fighters owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
2 aaGuns, 1 armour, 3 artilleries, 2 fighters and 5 infantry moved from New South Wales to Queensland
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French





