@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
BM3 Karl7 (Allies) vs simon33 (Axis)
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Scramble from Gibraltar?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaPurchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Tunisia
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win, taking Tunisia from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 8 : 1/1 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Turning off Edit Mode
4 fighters moved from 92 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 carrier and 2 destroyers moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
2 artilleries and 4 infantry moved from Persia to IraqPlace Units - Italians
1 artillery and 2 infantry placed in Persia
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - ANZAC
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
2 fighters moved from Shan State to India
1 mech_infantry moved from Shan State to Yunnan
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from JapanesePurchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Hunan
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Hunan to Kweichow
1 fighter moved from India to Yunnan
1 artillery moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
2 fighters and 1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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I’ll assume you just retake trans jordan as USSR
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if its just open
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Scotland to 124 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Denmark
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
2 artilleries moved from Sikang to Shensi
Germans take Shensi from Chinese
1 bomber moved from Western Germany to Finland
2 armour moved from Novgorod to Finland
1 fighter moved from Western Germany to 112 Sea Zone
7 artilleries and 11 infantry moved from Eastern Persia to West India
2 armour and 7 mech_infantrys moved from Persia to West India
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
1 fighter moved from Scotland to DenmarkPurchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 carriers, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 124 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 124 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Finland
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Finland, round 2 : 1/3 hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Denmark
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 2/4 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Denmark to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 124 Sea Zone to 113 Sea Zone
1 bomber moved from Finland to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Novgorod to Vyborg
1 aaGun, 1 armour and 5 infantry moved from Szechwan to Shensi
2 aaGuns moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
3 artilleries moved from Volgograd to Caucasus
1 fighter moved from Eastern Persia to PersiaPlace Units - Germans
2 carriers placed in 113 Sea Zone
3 mech_infantrys placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery, 2 fighters and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - Japanese
4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber moved from Szechwan to Kweichow
8 artilleries and 7 infantry moved from Anhwe to Kweichow
4 fighters and 3 mech_infantrys moved from Shantung to KweichowPurchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Kweichow
Japanese attack with 12 artilleries, 6 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 1 armour, 3 artilleries and 1 infantry; Americans defend with 1 infantry and 1 mech_infantry; ANZAC defend with 2 artilleries and 1 fighter; Chinese defend with 1 artillery and 13 infantry
AA fire in Kweichow : 1/6 hits
1 fighter owned by the Japanese lost in Kweichow
Japanese roll dice for 12 artilleries, 5 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 11/29 hits
Chinese roll dice for 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 15 infantry and 1 mech_infantry in Kweichow, round 2 : 12/24 hits
8 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 7 infantry owned by the Chinese, 2 aaGuns owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Kweichow
Japanese roll dice for 8 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 9/17 hits
Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Kweichow, round 3 : 6/15 hits
5 artilleries owned by the Japanese, 6 infantry owned by the Chinese, 1 mech_infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Kweichow
Japanese roll dice for 3 artilleries, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 8/11 hits
Chinese roll dice for 1 armour, 4 artilleries and 1 fighter in Kweichow, round 4 : 4/6 hits
3 artilleries owned by the Japanese, 1 artillery owned by the Chinese, 2 artilleries owned by the ANZAC, 1 armour owned by the British, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the ANZAC lost in Kweichow
Japanese win, taking Kweichow from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 aaGuns, 1 armour, 3 artilleries and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 artilleries and 1 fighter
Casualties for Chinese: 1 artillery and 13 infantry
Casualties for Japanese: 12 artilleries, 1 fighter, 8 infantry and 2 mech_infantrysNon Combat Move - Japanese
3 fighters moved from Kweichow to Shantung
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 armour moved from Kwangtung to Anhwe
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
Finally cleared that Kweichow stack. Did you not see the danger it was in?
At least USA needs to spend some money in the pacific now. Could be too late.
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yeah, but whatever it takes to reduce Japan’s army!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
4 submarines moved from 17 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Philippines to 6 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
4 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 107 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
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big naval battle…
scram?
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and Kamikazes
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One K each per DD & CV.
And scramble all 3.
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OK!!
will be few before I roll, so pour yourself a whiskey and get ready
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
4 submarines moved from 17 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Philippines to 6 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
4 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 107 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 8 bombers, 3 carriers, 2 destroyers, 6 fighters, 8 submarines and 2 transports
Japanese defend with 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 5 bombers, 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 2 transports remaining. Battle score for attacker is 46
Casualties for Americans: 3 bombers, 1 carrier, 1 destroyer, 4 fighters and 4 submarines
Casualties for Japanese: 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport
Battle in Korea
Americans attack with 2 artilleries, 2 fighters and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans win, taking Korea from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Americans
5 bombers moved from 6 Sea Zone to Iwo Jima
2 fighters moved from Korea to 6 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Western United States
1 bomber moved from Normandy Bordeaux to United Kingdom
4 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - Americans
2 carriers, 2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 117 PUsCombat Move - Chinese
1 artillery and 1 infantry moved from Hopei to ChaharPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalCombat Move - British
3 armour, 16 artilleries, 2 fighters and 29 infantry moved from United Kingdom to Scotland
2 fighters moved from 110 Sea Zone to Scotland
5 armour and 5 mech_infantrys moved from Yunnan to AnhwePurchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Scotland
British attack with 3 armour, 16 artilleries, 4 fighters and 29 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 16 artilleries and 17 infantry
British win, taking Scotland from Germans with 3 armour, 9 artilleries and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun, 2 armour, 16 artilleries and 17 infantry
Casualties for British: 7 artilleries, 1 fighter and 29 infantry
Battle in Anhwe
British attack with 5 armour and 5 mech_infantrys
Japanese defend with 1 armour, 2 fighters and 1 tactical_bomber
British win, taking Anhwe from Japanese with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 33
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour, 2 fighters and 1 tactical_bomberNon Combat Move - British
1 infantry moved from Yunnan to Kwangsi
3 fighters moved from Scotland to 110 Sea Zone
1 battleship and 1 destroyer moved from 17 Sea Zone to 6 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to IraqPurchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Persia to Iraq
2 carriers, 2 destroyers, 4 fighters and 1 transport moved from 94 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Persia
1 transport placed in 95 Sea Zone
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - ANZAC
2 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to ManchuriaPurchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Kweichow
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Battle in Szechwan
ANZAC attack with 1 artillery
Germans defend with 1 infantry
ANZAC win, taking Manchuria from Japanese, taking Szechwan from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Kweichow to India
2 fighters moved from Shan State to India
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Shan State
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 17 Sea Zone to 6 Sea ZonePlace Units - ANZAC
2 fighters and 1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
2 armour moved from Finland to Norway
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Shensi to Kweichow
1 armour, 1 artillery and 2 infantry moved from Shensi to Szechwan
3 fighters moved from 113 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from 113 Sea Zone to NorwayPurchase Units - Germans
Germans buy 4 artilleries, 2 carriers, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Kweichow
Germans attack with 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits
2 infantry owned by the Germans lost in Kweichow
1 artillery owned by the Germans retreated to Shensi
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Norway
Germans attack with 2 armour and 1 fighter
British defend with 1 infantry
Germans roll dice for 2 armour and 1 fighter in Norway, round 2 : 1/3 hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 4 : 1/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 5 : 2/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Germans attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
EDIT: 3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
2 carriers, 1 destroyer and 9 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Denmark to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
3 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Persia to West India
3 artilleries and 5 infantry moved from Iraq to PersiaPlace Units - Germans
2 carriers placed in 112 Sea Zone
1 factory_minor placed in West India
3 artilleries placed in Volgograd
1 artillery, 3 fighters and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Germans to Finland: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians