Karl7 (Allies) vs Shin Ji (Axis +6) BM 3.2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    triplea_39458_Chi11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to West India
                4 fighters moved from India to West India

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in West India
                    British attack with 4 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                    British win, taking 109 Sea Zone from Germans, taking West India from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 battleship, 1 carrier and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from West India to 42 Sea Zone
                3 fighters moved from West India to India
                2 aaGuns, 3 artilleries and 10 infantry moved from Burma to India
                1 infantry moved from Siam to Shan State
                1 infantry moved from Kenya to Tanganyika Territory
                4 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
                1 armour and 3 infantry moved from Brazil to Suriname

    Place Units - British
                1 bomber placed in United Kingdom
                2 armour and 1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Some Units in India change ownership: 7 infantry

    triplea_39458_UK_11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 airfield, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 4 artilleries and 2 infantry moved from Eastern Persia to West India
                9 armour and 3 mech_infantrys moved from Persia to West India
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                3 mech_infantrys moved from Egypt to 81 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 81 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Iraq to 80 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 4 mech_infantrys, 1 submarine and 4 transports moved from 80 Sea Zone to 79 Sea Zone
                3 infantry and 4 mech_infantrys moved from 79 Sea Zone to West India
                5 mech_infantrys moved from Iraq to Eastern Persia
                8 fighters moved from Syria to Eastern Persia
                1 bomber moved from Syria to West India

    Combat - Italians
                Battle in West India
                    Italians attack with 10 armour, 4 artilleries, 1 bomber, 5 infantry and 7 mech_infantrys
                    British defend with 2 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in West India, round 2 :  1/3 hits
                        Italians roll dice for 10 armour, 4 artilleries, 1 bomber, 5 infantry and 7 mech_infantrys in West India, round 2 :  9/27 hits
                        UK_Pacific roll dice for 2 infantry in West India, round 2 :  1/2 hits
                        1 infantry owned by the Italians and 2 infantry owned by the British lost in West India
                    Italians win, taking West India from UK_Pacific with 10 armour, 4 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from West India to Eastern Persia

    Place Units - Italians
                3 artilleries placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Egypt
                1 airfield placed in Bryansk

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs

    triplea_39458_Ita11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to 42 Sea Zone
                2 submarines moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_39458_ANZ11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_39458_Fre11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier, 3 destroyers, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 4 infantry moved from Eastern Persia to West India
                3 transports moved from 81 Sea Zone to 95 Sea Zone
                2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
                3 fighters moved from Algeria to Western Germany
                2 fighters moved from Bryansk to Southern Italy
                7 bombers moved from Algeria to Morocco
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                3 artilleries moved from Ukraine to Bryansk
                3 armour moved from Bessarabia to Bryansk
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 fighter moved from Bryansk to Volgograd
                1 fighter moved from Bryansk to Tambov
                1 armour moved from Bryansk to Volgograd
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Morocco
                    Germans attack with 7 bombers
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 7 bombers in Morocco, round 2 :  3/7 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                        1 bomber owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco
                    Germans win with 6 bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 2 :  2/5 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Caucasus
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Volgograd to Bryansk
                1 fighter moved from Tambov to Bryansk
                6 bombers moved from Morocco to Western Germany

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 95 Sea Zone: 3 transports
                EDIT: Adding units owned by Germans to 97 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 submarine placed in 97 Sea Zone
                2 destroyers and 2 submarines placed in 112 Sea Zone
                3 artilleries placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_39458_Ger12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Central Mongolia to Suiyuyan
                2 infantry moved from Kansu to Suiyuyan
                3 infantry moved from Kansu to Tsinghai
                4 infantry moved from Samara to Volgograd
                1 infantry moved from Russia to Tambov
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 fighter moved from Russia to Tambov
                4 fighters moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tsinghai
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
                    1 infantry owned by the Russians retreated to Samara
                    Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Tambov to Russia
                1 infantry moved from Novosibirsk to Kazakhstan
                1 aaGun and 2 infantry moved from Novosibirsk to Vologda

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs

    triplea_39458_Rus12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                      Japanese take 6 Sea Zone from Americans
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 artillery moved from French Indo China to Shan State
                1 mech_infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Yunnan to Shan State
                1 armour moved from Yunnan to Shan State
                1 fighter moved from Kwangsi to Szechwan
                2 fighters moved from Kwangsi to Shensi
                2 fighters moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Kwangtung to Hunan
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                7 armour moved from Yunnan to Shensi
                1 armour moved from Kwangtung to Anhwe
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                3 fighters moved from Japan to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 4 carriers, 2 destroyers, 5 fighters and 1 transport
                    Americans defend with 1 submarine
                        Japanese roll dice for 4 carriers, 2 destroyers, 5 fighters and 1 transport in 20 Sea Zone, round 2 :  1/7 hits
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 4 carriers, 2 destroyers, 5 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Shan State, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 7 armour, 2 fighters and 1 mech_infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 7 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 :  6/10 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  0/3 hits
                        2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 7 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 fighters and 2 mech_infantrys in Suiyuyan, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                        Japanese roll dice for 2 fighters and 2 mech_infantrys in Suiyuyan, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Suiyuyan to Anhwe
                2 fighters moved from Shensi to Anhwe
                1 fighter moved from Szechwan to Anhwe
                1 aaGun moved from Jehol to Anhwe
                1 aaGun moved from Yunnan to Shan State

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Shantung
                1 fighter placed in Japan
                3 destroyers placed in 20 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
                Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs

    triplea_39458_Jap12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery and 1 marine moved from Java to 42 Sea Zone
                1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 marine moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines
                Battle in Paulau Island

    Non Combat Move - Americans
                1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 21 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_39458_Ame12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    triplea_39458_Chi12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - British
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from Union of South Africa to Belgian Congo
                1 infantry moved from Tanganyika Territory to Belgian Congo
                7 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery moved from Union of South Africa to Rhodesia

    Place Units - British
                3 armour placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 submarine placed in 109 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                EDIT: Removing units owned by British from 42 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to India: 1 fighter
                EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship, 1 carrier and 2 cruisers
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship, 1 carrier and 2 cruisers
                EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery and 5 infantry

    triplea_39458_UK_12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 5 artilleries, 1 harbour and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber and 8 fighters moved from Eastern Persia to Kazakhstan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kazakhstan
                    Italians attack with 1 bomber and 8 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 8 fighters in Kazakhstan, round 2 :  4/9 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Italians win with 1 bomber and 8 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 8 fighters moved from Kazakhstan to Persia
                5 mech_infantrys moved from Eastern Persia to West India
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 79 Sea Zone to 80 Sea Zone
                3 artilleries moved from Persia to 80 Sea Zone
                1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 4 transports moved from 80 Sea Zone to 79 Sea Zone
                4 artilleries and 2 infantry moved from 79 Sea Zone to West India

    Place Units - Italians
                3 artilleries placed in Persia
                1 harbour placed in West India
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 26 PUs; end with 27 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs

    triplea_39458_Ita12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_39458_Fre12.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 fighter moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Samara
                1 fighter moved from Bryansk to Samara
                2 armour and 2 mech_infantrys moved from Bryansk to Vologda
                      Germans take Smolensk from Russians
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                3 fighters moved from Western Germany to Novgorod
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                3 bombers moved from Western Germany to 125 Sea Zone
                3 bombers moved from Western Germany to 105 Sea Zone

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
                        Germans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 :  1/3 hits
                        British roll dice for 1 artillery in Gibraltar, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Morocco
                Battle in Samara
                    Germans attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                    Germans win, taking Morocco from Americans with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 aaGun and 2 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 :  2/4 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Vologda
                        Germans roll dice for 2 armour and 1 mech_infantry in Vologda, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in 105 Sea Zone
                    Germans attack with 3 bombers and 1 destroyer
                    Russians defend with 1 submarine
                        Germans roll dice for 3 bombers and 1 destroyer in 105 Sea Zone, round 2 :  3/4 hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 125 Sea Zone
                    Germans attack with 3 bombers, 1 destroyer and 1 submarine
                    British defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Germans
                3 bombers moved from 125 Sea Zone to Western Germany
                3 bombers moved from 105 Sea Zone to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to Bryansk
                2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
                1 fighter moved from Archangel to Bryansk
                1 fighter moved from Samara to Bryansk

    Place Units - Germans
                3 armour placed in Ukraine
                5 bombers placed in Western Germany
                1 infantry placed in Western Germany
                1 mech_infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_39458_Ger13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                3 infantry moved from Russia to Vologda
                2 infantry moved from Tsinghai to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                2 fighters moved from Russia to Novosibirsk
                2 fighters moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 armour and 1 mech_infantry
                    Russians win, taking Vologda from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 armour
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Samara
                2 fighters moved from Novosibirsk to Russia
                3 fighters moved from Vologda to Russia
                1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs

    triplea_39458_Rus13.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Soviet Far East to Siberia
                2 mech_infantrys moved from Suiyuyan to Kansu
                1 armour moved from Shensi to Kansu
                1 mech_infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Hopei to Tsinghai
                1 armour moved from Shensi to Tsinghai
                2 mech_infantrys moved from Szechwan to Sikang
                1 armour moved from Shensi to Sikang
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                      Japanese take 43 Sea Zone from Americans
                1 destroyer moved from 43 Sea Zone to 44 Sea Zone
                1 fighter moved from 20 Sea Zone to 34 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry moved from Shan State to Malaya
                1 mech_infantry moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Hunan
                1 armour moved from Kweichow to Hunan
                4 armour moved from Shensi to Hunan
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Kweichow
                1 armour moved from Hunan to Yunnan
                1 armour moved from Anhwe to Hunan
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Siam to Shan State

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 transport
                Battle in Sikang
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Malaya, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Malaya, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 4 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 4 infantry in Yakut S.S.R., round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                        Japanese roll dice for 2 infantry in Yakut S.S.R., round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Hunan
                5 fighters moved from Anhwe to 6 Sea Zone
                4 carriers, 4 destroyers, 4 fighters and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 34 Sea Zone to Guam
                1 aaGun moved from Shan State to Malaya
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 artillery placed in Japan
                2 infantry and 1 mech_infantry placed in Kwangtung
                3 infantry placed in Shantung
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs

    triplea_39458_Jap13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 7 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Battle in Iwo Jima

    Non Combat Move - Americans
                1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 aaGun moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 carriers, 2 destroyers, 4 fighters and 6 submarines moved from 35 Sea Zone to 17 Sea Zone

    Place Units - Americans
                7 bombers placed in Western United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_39458_Ame13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hey!  I forgot to attack sudan!

    ok if I roll here?  Not that it will matter much… Allies are failing.

    A
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (5, 3)2@3: (4, 3)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                2 fighters moved from United Kingdom to 105 Sea Zone
                1 fighter moved from United Kingdom to 105 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

    Combat - British
                Battle in 105 Sea Zone
                    British attack with 3 fighters and 1 submarine
                    Germans defend with 1 destroyer
                    British win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 submarine
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Western Germany causes 8 damage total.

    Non Combat Move - British
                1 bomber moved from Western Germany to United Kingdom
                3 fighters moved from 105 Sea Zone to United Kingdom
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 35 Sea Zone to 17 Sea Zone

    Place Units - British
                3 infantry placed in United Kingdom
                1 destroyer placed in 106 Sea Zone
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 artilleries and 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 artillery and 1 infantry
                EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
                EDIT: Removing units owned by British from Belgian Congo: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_39458_UK_13.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 4 infantry moved from West India to 79 Sea Zone
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 artilleries, 4 infantry and 3 transports moved from 79 Sea Zone to 71 Sea Zone
                2 artilleries and 4 infantry moved from 71 Sea Zone to Union of South Africa
                1 battleship and 1 cruiser moved from 79 Sea Zone to 71 Sea Zone
                1 cruiser moved from 79 Sea Zone to 81 Sea Zone
                1 bomber moved from Persia to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 artilleries, 1 bomber and 2 infantry
                    British defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/5 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Union of South Africa
                    Italians attack with 2 artilleries and 4 infantry
                    British defend with 3 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 :  0/2 hits
                        Italians roll dice for 2 artilleries and 4 infantry in Union of South Africa, round 2 :  2/6 hits
                        British roll dice for 3 armour in Union of South Africa, round 2 :  0/3 hits
                        2 armour owned by the British lost in Union of South Africa
                        Italians roll dice for 2 artilleries and 4 infantry in Union of South Africa, round 3 :  1/6 hits
                        British roll dice for 1 armour in Union of South Africa, round 3 :  0/1 hits
                        1 armour owned by the British lost in Union of South Africa
                    Italians win, taking Union of South Africa from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 3 armour

    Non Combat Move - Italians
                1 carrier moved from 79 Sea Zone to 81 Sea Zone
                1 fighter moved from Persia to 81 Sea Zone
                1 fighter moved from Persia to 81 Sea Zone
                3 artilleries moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Trans-Jordan
                3 fighters moved from Persia to West India
                1 submarine moved from 79 Sea Zone to 81 Sea Zone
                1 destroyer moved from 79 Sea Zone to 71 Sea Zone
                3 fighters moved from Persia to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                3 armour placed in Persia

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs

    triplea_39458_Ita13.tsvg

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