Karl7 (Allies) vs Shin Ji (Axis +6) BM 3.2

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                8 infantry moved from Korea to Amur
                3 fighters moved from Japan to Amur
                1 fighter moved from 6 Sea Zone to Amur
                2 bombers moved from Java to 54 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 34 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Chahar to Kweichow
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Hopei to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Kwangtung to Anhwe
                1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi

    Combat - Japanese
                Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Amur
                    Japanese attack with 4 fighters and 8 infantry
                    Russians defend with 1 aaGun and 6 infantry
                        AA fire in Amur :  1/3 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 3 fighters and 8 infantry in Amur, round 2 :  4/11 hits
                        Russians roll dice for 1 aaGun and 6 infantry in Amur, round 2 :  2/6 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 3 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 3 fighters and 6 infantry in Amur, round 3 :  3/9 hits
                        Russians roll dice for 3 infantry in Amur, round 3 :  0/3 hits
                        3 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 aaGun and 6 infantry
                    Casualties for Japanese: 1 fighter and 2 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 1 destroyer and 4 fighters
                    Americans defend with 1 carrier, 2 fighters, 2 submarines and 1 transport; ANZAC defend with 1 destroyer, 1 fighter and 1 submarine
                        Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 :  4/7 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 :  2/5 hits
                        1 submarine owned by the ANZAC, 2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 54 Sea Zone, round 3 :  3/7 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 3 :  4/5 hits
                        1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 bomber owned by the Japanese, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 1 bomber and 4 fighters in 54 Sea Zone, round 4 :  4/5 hits
                        Americans roll dice for 2 fighters and 1 transport in 54 Sea Zone, round 4 :  1/2 hits
                        1 bomber owned by the Japanese, 1 transport owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Americans: 1 carrier, 2 fighters, 2 submarines and 1 transport
                    Casualties for Japanese: 2 bombers, 2 carriers and 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                4 fighters moved from 54 Sea Zone to 34 Sea Zone
                2 carriers moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                3 fighters moved from Amur to Manchuria
                1 aaGun moved from Korea to Manchuria

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Shantung
                3 armour placed in Kwangtung
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs

    triplea_39458_Jap10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_39458_Ame10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    triplea_39458_Chi10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 4x factory_major; Remaining resources: 30 PUs;
                British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 armour and 1 mech_infantry moved from Nigeria to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Belgian Congo
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 destroyer moved from 41 Sea Zone to 79 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Battle in Borneo
                Battle in Belgian Congo
                    British attack with 4 armour, 1 fighter and 4 mech_infantrys
                    Italians defend with 1 mech_infantry
                    British win, taking Borneo from Japanese, taking Belgian Congo from Italians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Belgian Congo to Union of South Africa
                1 infantry moved from Italian Somaliland to Kenya
                1 destroyer moved from 117 Sea Zone to 109 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
                1 fighter moved from 39 Sea Zone to India
                1 fighter moved from Yunnan to India
                2 artilleries and 1 infantry moved from West India to India
                2 aaGuns, 3 artilleries and 10 infantry moved from Yunnan to Burma
                1 infantry moved from Hunan to Yunnan

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

    triplea_39458_UK_10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 airfield, 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Caucasus to Rostov
                1 bomber moved from Iraq to Rostov
                1 mech_infantry moved from Persia to West India
                      Italians take West India from UK_Pacific
                2 fighters moved from 80 Sea Zone to 79 Sea Zone
                1 submarine moved from 80 Sea Zone to 79 Sea Zone

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 bomber and 1 infantry in Rostov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Rostov
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in 79 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 79 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 79 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 79 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 79 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 79 Sea Zone to Syria
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 80 Sea Zone to 81 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Persia to Eastern Persia
                7 armour and 2 mech_infantrys moved from Caucasus to Persia
                4 fighters moved from Egypt to Syria
                2 fighters moved from Southern Italy to Syria
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                3 mech_infantrys moved from Egypt to Iraq
                1 bomber moved from Rostov to Syria

    Place Units - Italians
                1 airfield placed in Syria
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Iraq
                2 armour and 1 mech_infantry placed in Persia

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs

    triplea_39458_Ita10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from Yunnan to India

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 fighter placed in Queensland
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_39458_ANZ10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    triplea_39458_Fre10.tsvg

  • '15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 bombers moved from Syria to 91 Sea Zone
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                1 fighter moved from Syria to Tambov
                3 transports moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Bryansk to Tambov
                1 fighter moved from Syria to Tambov
                1 fighter moved from Syria to Tambov
                1 fighter moved from Syria to Tambov
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone

    triplea_39458_Ger11.tsvg

  • '15

    Scramble?

    Oh, and I’m changing 3 of those MInf to Art.  I’ll edit it in later.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    hmm…… Yes!  go for it!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 bombers moved from Syria to 91 Sea Zone
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                1 fighter moved from Syria to Tambov
                3 transports moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Bryansk to Tambov
                1 fighter moved from Syria to Tambov
                1 fighter moved from Syria to Tambov
                1 fighter moved from Syria to Tambov
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone

    Combat - Germans
                Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Tambov
                    Germans attack with 4 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 fighters and 1 infantry in Tambov, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Germans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 :  2/3 hits
                        Russians roll dice for 2 infantry in Volgograd, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 8 bombers and 2 submarines
                    Russians defend with 1 submarine; British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 8 bombers in 91 Sea Zone, round 2 :  6/8 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 :  2/4 hits
                        1 bomber owned by the Germans, 1 carrier owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the British, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
                    1 submarine owned by the Russians Submerged
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 7 bombers remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 bomber and 2 submarines
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 transports

    Non Combat Move - Germans
                7 bombers moved from 91 Sea Zone to Algeria
                3 fighters moved from Syria to Algeria
                4 fighters moved from Tambov to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                3 armour moved from Yugoslavia to Bessarabia
                3 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                2 artilleries and 1 infantry placed in Yugoslavia
                3 armour placed in Novgorod
                2 armour and 8 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Ukraine: 3 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_39458_Ger11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Italians
                3 infantry moved from Samara to Volgograd
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 infantry moved from Olgiy to Kansu
                3 infantry moved from Timguska to Kansu
                5 fighters moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Kansu
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Volgograd
                    Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 armour and 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Samara to Tambov
                1 fighter moved from Volgograd to Russia
                1 aaGun and 3 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 submarine moved from 91 Sea Zone to 105 Sea Zone

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_39458_Rus11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers, 1 destroyer and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Buryatia
                1 fighter moved from Manchuria to Jehol
                2 fighters moved from Manchuria to Kweichow
                1 mech_infantry moved from Anhwe to Kweichow
                1 armour moved from Kwangsi to Kweichow
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Shantung to Hunan
                1 mech_infantry moved from Shantung to Anhwe
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour moved from French Indo China to Yunnan
                5 armour and 5 mech_infantrys moved from Kwangsi to Yunnan
                3 armour moved from Kwangtung to Yunnan
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 fighter moved from 34 Sea Zone to 43 Sea Zone
                2 fighters moved from 34 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Yunnan
                    Japanese attack with 9 armour and 5 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 9 armour and 5 mech_infantrys in Yunnan, round 2 :  6/14 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 9 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kweichow, round 3 :  2/4 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Kweichow to Anhwe
                1 fighter moved from 43 Sea Zone to Kwangsi
                1 aaGun moved from Kwangsi to Yunnan
                1 fighter moved from Jehol to 6 Sea Zone
                1 fighter moved from 34 Sea Zone to 6 Sea Zone
                1 aaGun moved from Manchuria to Jehol
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Manchuria

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,2
                Japanese collect 42 PUs (10 lost to blockades); end with 42 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs

    triplea_39458_Jap11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 marine moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 marine moved from 42 Sea Zone to Java
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Java

    Non Combat Move - Americans
                1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_39458_Ame11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    triplea_39458_Chi11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to West India
                4 fighters moved from India to West India

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in West India
                    British attack with 4 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                    British win, taking 109 Sea Zone from Germans, taking West India from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 battleship, 1 carrier and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from West India to 42 Sea Zone
                3 fighters moved from West India to India
                2 aaGuns, 3 artilleries and 10 infantry moved from Burma to India
                1 infantry moved from Siam to Shan State
                1 infantry moved from Kenya to Tanganyika Territory
                4 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
                1 armour and 3 infantry moved from Brazil to Suriname

    Place Units - British
                1 bomber placed in United Kingdom
                2 armour and 1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Some Units in India change ownership: 7 infantry

    triplea_39458_UK_11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 airfield, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 4 artilleries and 2 infantry moved from Eastern Persia to West India
                9 armour and 3 mech_infantrys moved from Persia to West India
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                3 mech_infantrys moved from Egypt to 81 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 81 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Iraq to 80 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 4 mech_infantrys, 1 submarine and 4 transports moved from 80 Sea Zone to 79 Sea Zone
                3 infantry and 4 mech_infantrys moved from 79 Sea Zone to West India
                5 mech_infantrys moved from Iraq to Eastern Persia
                8 fighters moved from Syria to Eastern Persia
                1 bomber moved from Syria to West India

    Combat - Italians
                Battle in West India
                    Italians attack with 10 armour, 4 artilleries, 1 bomber, 5 infantry and 7 mech_infantrys
                    British defend with 2 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in West India, round 2 :  1/3 hits
                        Italians roll dice for 10 armour, 4 artilleries, 1 bomber, 5 infantry and 7 mech_infantrys in West India, round 2 :  9/27 hits
                        UK_Pacific roll dice for 2 infantry in West India, round 2 :  1/2 hits
                        1 infantry owned by the Italians and 2 infantry owned by the British lost in West India
                    Italians win, taking West India from UK_Pacific with 10 armour, 4 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from West India to Eastern Persia

    Place Units - Italians
                3 artilleries placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Egypt
                1 airfield placed in Bryansk

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs

    triplea_39458_Ita11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to 42 Sea Zone
                2 submarines moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_39458_ANZ11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_39458_Fre11.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier, 3 destroyers, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 4 infantry moved from Eastern Persia to West India
                3 transports moved from 81 Sea Zone to 95 Sea Zone
                2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
                3 fighters moved from Algeria to Western Germany
                2 fighters moved from Bryansk to Southern Italy
                7 bombers moved from Algeria to Morocco
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                3 artilleries moved from Ukraine to Bryansk
                3 armour moved from Bessarabia to Bryansk
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 fighter moved from Bryansk to Volgograd
                1 fighter moved from Bryansk to Tambov
                1 armour moved from Bryansk to Volgograd
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Morocco
                    Germans attack with 7 bombers
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 7 bombers in Morocco, round 2 :  3/7 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                        1 bomber owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco
                    Germans win with 6 bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 2 :  2/5 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Caucasus
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Volgograd to Bryansk
                1 fighter moved from Tambov to Bryansk
                6 bombers moved from Morocco to Western Germany

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 95 Sea Zone: 3 transports
                EDIT: Adding units owned by Germans to 97 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 submarine placed in 97 Sea Zone
                2 destroyers and 2 submarines placed in 112 Sea Zone
                3 artilleries placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_39458_Ger12.tsvg

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