Karl7 (Allies) vs Shin Ji (Axis +6) BM 3.2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Caroline Islands to Kwangtung

    Combat - Americans
                Americans creates battle in territory 43 Sea Zone
                Americans creates battle in territory 37 Sea Zone
                Strategic bombing raid in Kwangtung
                    1 bomber killed by AA
                    Bombing raid in Kwangtung causes 0 damage total.

    Non Combat Move - Americans
                1 marine moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 carrier, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 aaGun moved from 54 Sea Zone to Queensland
                1 marine moved from 54 Sea Zone to Queensland
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 102 Sea Zone to United Kingdom
                1 carrier moved from 102 Sea Zone to 101 Sea Zone
                2 transports moved from 106 Sea Zone to 101 Sea Zone
                1 aaGun, 2 artilleries and 2 infantry moved from Quebec to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_39458_Ame9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs

    triplea_39458_Chi9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - British
                Battle in Hunan
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sumatra

    Non Combat Move - British
                8 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan
                1 aaGun and 2 infantry moved from Burma to India
                1 infantry moved from India to West India
                2 armour, 2 artilleries and 4 infantry moved from Persia to Eastern Persia
                1 artillery moved from India to West India
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                2 armour and 3 mech_infantrys moved from Rhodesia to Union of South Africa
                1 mech_infantry moved from French Central Africa to Belgian Congo
                1 armour moved from Gold Coast to Nigeria
                1 mech_infantry moved from French West Africa to Nigeria
                1 destroyer moved from 106 Sea Zone to 117 Sea Zone
                2 fighters moved from Hunan to Yunnan
                1 fighter moved from Yunnan to India

    Place Units - British
                1 armour, 1 artillery and 1 fighter placed in Union of South Africa
                1 submarine placed in 109 Sea Zone
                1 infantry placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 3 infantry

    triplea_39458_UK_9.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 81 Sea Zone to 80 Sea Zone
                3 artilleries moved from Iraq to 80 Sea Zone
                4 artilleries and 4 infantry moved from 80 Sea Zone to Eastern Persia
                2 fighters moved from 80 Sea Zone to Eastern Persia
                1 bomber moved from Egypt to Eastern Persia
                2 infantry moved from Iraq to Persia
                1 artillery moved from Iraq to Persia
                1 mech_infantry moved from Syria to Persia
                2 armour and 2 mech_infantrys moved from Iraq to Caucasus
                      Italians take Northwest Persia from British
                3 infantry moved from Rostov to Caucasus
                2 armour moved from Rostov to Caucasus
                3 armour moved from Iraq to Caucasus
                1 armour moved from Trans-Jordan to Persia
                2 infantry moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Egypt to Belgian Congo
                1 fighter moved from Egypt to Belgian Congo
                3 fighters moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry
                    British defend with 2 armour, 2 artilleries and 4 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Eastern Persia, round 2 :  1/3 hits
                        Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 4 infantry in Eastern Persia, round 2 :  4/11 hits
                        British roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Persia, round 2 :  3/8 hits
                        1 artillery owned by the British, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Eastern Persia
                        Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 1 infantry in Eastern Persia, round 3 :  6/8 hits
                        British roll dice for 2 armour and 1 artillery in Eastern Persia, round 3 :  2/3 hits
                        2 armour owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Eastern Persia
                    Italians win, taking Eastern Persia from British with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 artillery and 4 infantry
                    Casualties for British: 2 armour, 2 artilleries and 4 infantry
                Battle in Caucasus
                    Italians attack with 7 armour, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 7 armour, 3 infantry and 2 mech_infantrys in Caucasus, round 2 :  8/12 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 7 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Belgian Congo
                    Italians attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 fighter and 2 mech_infantrys in Belgian Congo, round 2 :  2/3 hits
                        British roll dice for 1 mech_infantry in Belgian Congo, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Persia
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 2 :  1/5 hits
                        British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Eastern Persia to 80 Sea Zone
                1 bomber moved from Eastern Persia to Iraq
                1 fighter moved from Belgian Congo to Egypt

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                1 factory_minor placed in Iraq
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 30 PUs; end with 31 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 55 PUs

    triplea_39458_Ita9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_39458_ANZ9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    triplea_39458_Fre9.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 2 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to Syria
                3 bombers moved from Novgorod to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 bomber moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Volgograd
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                7 fighters moved from Gibraltar to Syria
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    retreated to Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 bombers and 1 infantry in Smolensk, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Smolensk to Syria
                1 bomber moved from Tambov to Syria
                1 bomber moved from Volgograd to Syria
                2 artilleries and 4 infantry moved from Trans-Jordan to 81 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
                2 artilleries and 4 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                3 armour placed in Novgorod
                3 armour placed in Yugoslavia
                1 armour and 9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_39458_Ger10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Urals to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                2 infantry moved from Samara to Volgograd
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                1 infantry moved from Samara to Tambov
                1 fighter moved from Samara to Volgograd
                2 fighters moved from Russia to Volgograd
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters moved from Volgograd to Russia
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia
                4 artilleries moved from Samara to Russia
                3 armour moved from Samara to Russia
                1 armour moved from Urals to Russia
                1 aaGun and 6 infantry moved from Yenisey to Timguska
                1 infantry moved from Samara to Kazakhstan
                1 aaGun moved from Samara to Russia
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    triplea_39458_Rus10.tsvg

  • '15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                8 infantry moved from Korea to Amur
                3 fighters moved from Japan to Amur
                1 fighter moved from 6 Sea Zone to Amur
                2 bombers moved from Java to 54 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 34 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Chahar to Kweichow
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Hopei to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Kwangtung to Anhwe
                1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi

    triplea_39458_Jap10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    scram all

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                8 infantry moved from Korea to Amur
                3 fighters moved from Japan to Amur
                1 fighter moved from 6 Sea Zone to Amur
                2 bombers moved from Java to 54 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 34 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Chahar to Kweichow
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Hopei to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Kwangtung to Anhwe
                1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi

    Combat - Japanese
                Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Amur
                    Japanese attack with 4 fighters and 8 infantry
                    Russians defend with 1 aaGun and 6 infantry
                        AA fire in Amur :  1/3 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 3 fighters and 8 infantry in Amur, round 2 :  4/11 hits
                        Russians roll dice for 1 aaGun and 6 infantry in Amur, round 2 :  2/6 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 3 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 3 fighters and 6 infantry in Amur, round 3 :  3/9 hits
                        Russians roll dice for 3 infantry in Amur, round 3 :  0/3 hits
                        3 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 aaGun and 6 infantry
                    Casualties for Japanese: 1 fighter and 2 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 1 destroyer and 4 fighters
                    Americans defend with 1 carrier, 2 fighters, 2 submarines and 1 transport; ANZAC defend with 1 destroyer, 1 fighter and 1 submarine
                        Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 :  4/7 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 :  2/5 hits
                        1 submarine owned by the ANZAC, 2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 54 Sea Zone, round 3 :  3/7 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 3 :  4/5 hits
                        1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 bomber owned by the Japanese, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 1 bomber and 4 fighters in 54 Sea Zone, round 4 :  4/5 hits
                        Americans roll dice for 2 fighters and 1 transport in 54 Sea Zone, round 4 :  1/2 hits
                        1 bomber owned by the Japanese, 1 transport owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Americans: 1 carrier, 2 fighters, 2 submarines and 1 transport
                    Casualties for Japanese: 2 bombers, 2 carriers and 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                4 fighters moved from 54 Sea Zone to 34 Sea Zone
                2 carriers moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                3 fighters moved from Amur to Manchuria
                1 aaGun moved from Korea to Manchuria

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Shantung
                3 armour placed in Kwangtung
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs

    triplea_39458_Jap10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_39458_Ame10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    triplea_39458_Chi10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 4x factory_major; Remaining resources: 30 PUs;
                British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 armour and 1 mech_infantry moved from Nigeria to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Belgian Congo
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 destroyer moved from 41 Sea Zone to 79 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Battle in Borneo
                Battle in Belgian Congo
                    British attack with 4 armour, 1 fighter and 4 mech_infantrys
                    Italians defend with 1 mech_infantry
                    British win, taking Borneo from Japanese, taking Belgian Congo from Italians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Belgian Congo to Union of South Africa
                1 infantry moved from Italian Somaliland to Kenya
                1 destroyer moved from 117 Sea Zone to 109 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
                1 fighter moved from 39 Sea Zone to India
                1 fighter moved from Yunnan to India
                2 artilleries and 1 infantry moved from West India to India
                2 aaGuns, 3 artilleries and 10 infantry moved from Yunnan to Burma
                1 infantry moved from Hunan to Yunnan

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

    triplea_39458_UK_10.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 airfield, 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Caucasus to Rostov
                1 bomber moved from Iraq to Rostov
                1 mech_infantry moved from Persia to West India
                      Italians take West India from UK_Pacific
                2 fighters moved from 80 Sea Zone to 79 Sea Zone
                1 submarine moved from 80 Sea Zone to 79 Sea Zone

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 bomber and 1 infantry in Rostov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Rostov
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in 79 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 79 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 79 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 79 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 79 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 79 Sea Zone to Syria
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 80 Sea Zone to 81 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Persia to Eastern Persia
                7 armour and 2 mech_infantrys moved from Caucasus to Persia
                4 fighters moved from Egypt to Syria
                2 fighters moved from Southern Italy to Syria
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                3 mech_infantrys moved from Egypt to Iraq
                1 bomber moved from Rostov to Syria

    Place Units - Italians
                1 airfield placed in Syria
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Iraq
                2 armour and 1 mech_infantry placed in Persia

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs

    triplea_39458_Ita10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from Yunnan to India

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 fighter placed in Queensland
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_39458_ANZ10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    triplea_39458_Fre10.tsvg

  • '15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 bombers moved from Syria to 91 Sea Zone
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                1 fighter moved from Syria to Tambov
                3 transports moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Bryansk to Tambov
                1 fighter moved from Syria to Tambov
                1 fighter moved from Syria to Tambov
                1 fighter moved from Syria to Tambov
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone

    triplea_39458_Ger11.tsvg

  • '15

    Scramble?

    Oh, and I’m changing 3 of those MInf to Art.  I’ll edit it in later.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    hmm…… Yes!  go for it!

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