i assumed “max D” and took 2 russian AA and 1 russian infantry as casualties, if you would like to change out for the 2 AA guns back thats okay with me, just tryn speed things up!
Karl7 (Allies) vs Shin Ji (Axis +6) BM 3.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
6 fighters moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
2 carriers moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 armour moved from Kwangtung to Hunan
1 armour moved from French Indo China to KweichowCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Japanese roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 7 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 8 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 9 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 10 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 11 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 11 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 12 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 12 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 13 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 13 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 14 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 14 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 15 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 15 : 1/1 hits
1 artillery owned by the Japanese lost in Paulau Island
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/7 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 4 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 3 fighters
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 10/20 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 9/22 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 carrier owned by the Americans, 3 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 8/20 hits
Americans roll dice for 10 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 1 transport in 33 Sea Zone, round 3 : 5/7 hits
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 10/14 hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 33 Sea Zone, round 4 : 8/10 hits
1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Americans, 5 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese, 6 fighters owned by the Americans and 3 fighters owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines and 5 tactical_bombersNon Combat Move - Japanese
4 fighters moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
2 armour moved from Kwangtung to French Indo China
1 aaGun moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 53 PUs (6 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Java: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from Iceland to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to 102 Sea Zone
1 carrier moved from 106 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 armour moved from Nigeria to French West Africa
1 mech_infantry moved from French Central Africa to French West Africa
1 armour and 1 mech_infantry moved from French West Africa to Gold CoastCombat - British
Battle in Gold Coast
British attack with 1 armour and 1 mech_infantry
Italians defend with 2 infantry
British win, taking Gold Coast from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Shan State from British to Japanese
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from Burma to Yunnan
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
1 fighter moved from India to Yunnan
1 aaGun, 2 artilleries and 11 infantry moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Iraq to Persia
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Persia to IndiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,2,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
Do you mind if I add in that edit, the two planes on Java?
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@Shin:
Do you mind if I add in that edit, the two planes on Java?
from where? that might change my USA move as I could mount an attack against you….
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Yea, I sent a PM when i noticed that you had already downloaded my move. It was one from SZ 6 (didn’t move it up from Phi in the first place) and one that was in Phi. I thought it might affect your move, actually. But it’s no biggie.
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so they would not have been ftrs on any cvs?
You are just blocking anzac?
I didn’t see the pm in time. :-P
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No, there would still be 1 ftr on the CV in SZ 6, and the 3 ready to scramble.
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oh, ok, I was more thinking the ftrs on the 2 carriers next to the carolines… if they do not change, then the edit is fine
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Yea, those stay the same. Esp with me not taking the land there, I did NOT want to take chances with that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 armour moved from Nigeria to French West Africa
1 mech_infantry moved from French Central Africa to French West Africa
1 armour and 1 mech_infantry moved from French West Africa to Gold CoastCombat - British
Battle in Gold Coast
British attack with 1 armour and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 armour and 1 mech_infantry in Gold Coast, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Gold Coast, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Gold Coast
British win, taking Gold Coast from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Shan State from British to Japanese
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from Burma to Yunnan
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
1 fighter moved from India to Yunnan
1 aaGun, 2 artilleries and 11 infantry moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Iraq to Persia
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Persia to IndiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,2,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Java: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Rostov
1 armour moved from Bryansk to Rostov
4 infantry moved from Bryansk to Rostov
4 armour moved from Egypt to Trans-Jordan
1 fighter moved from 99 Sea Zone to Syria
1 mech_infantry moved from Trans-Jordan to Syria
5 armour, 4 artilleries, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
2 infantry moved from Cyprus to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry, 2 submarines and 2 transports moved from 95 Sea Zone to 81 Sea Zone
1 bomber moved from Northern Italy to Southern Italy
2 fighters moved from Southern Italy to SyriaCombat - Italians
Battle in Rostov
Italians attack with 2 armour and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 4 infantry in Rostov, round 2 : 0/6 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 3 infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Syria, round 2 : 0/4 hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits
Italians roll dice for 3 fighters and 1 mech_infantry in Syria, round 3 : 2/4 hits
British roll dice for 1 infantry in Syria, round 3 : 0/1 hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Syria to 81 Sea Zone
1 fighter moved from Syria to 81 Sea Zone
1 fighter moved from Syria to Egypt
4 aaGuns moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to EgyptPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Egypt
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to YunnanNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
6 fighters moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Archangel to Urals
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Evenkiyskiy to Urals
1 mech_infantry moved from Archangel to Urals
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Tambov
1 bomber moved from Novgorod to Vologda
1 bomber moved from Western Germany to Tambov
3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Archangel to Bryansk
3 armour moved from Novgorod to BryanskCombat - Germans
Battle in 91 Sea Zone
Germans attack with 7 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 0/5 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 armour, 1 artillery, 6 infantry and 4 transports
EDIT: Adding units owned by Italians to Trans-Jordan: 1 armour, 1 artillery and 6 infantry
EDIT: Adding units owned by Italians to 81 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Vologda to Novgorod
2 bombers moved from Tambov to Bryansk
7 fighters moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
2 artilleries and 4 infantry moved from 81 Sea Zone to Trans-Jordan
5 armour and 5 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers and 3 infantry placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
1 armour and 1 mech_infantry moved from Timguska to Urals
3 infantry moved from Samara to Volgograd
1 mech_infantry moved from Samara to Caucasus
1 fighter moved from Samara to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to UralsCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Urals
Russians attack with 2 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 armour and 2 mech_infantrys
Russians win, taking Urals from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Caucasus to Samara
1 fighter moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Russia to SamaraPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers, 1 destroyer and 4 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
3 armour moved from Kweichow to Kwangsi
1 armour moved from Hunan to Kwangsi
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
2 armour moved from French Indo China to Kwangsi
1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
2 bombers moved from Philippines to 54 Sea Zone -
Scramble?
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yes all