Not sure if you saw US is up
Karl7 (Allies) vs Shin Ji (Axis +6) BM 3.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
6 infantry moved from Amur to BuryatiaCombat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Samara
4 armour and 2 mech_infantrys moved from Bryansk to Samara
9 infantry moved from Russia to Samara
1 aaGun moved from Amur to Buryatia
1 infantry moved from Russia to Vologda
2 infantry moved from Smolensk to Russia
3 aaGuns, 8 artilleries, 5 fighters, 47 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
3 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Samara
2 fighters moved from Russia to SamaraPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Russians undo move 1.
1 armour and 1 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 83 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 88 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 3 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from Malaya to French Indo China
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 bomber moved from Japan to Guam
1 fighter moved from Japan to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 fighter moved from 37 Sea Zone to Borneo
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
2 mech_infantrys moved from Kwangtung to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to HunanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport -
I was wondering why the battle off Guam was taking so long when I realized that I hadn’t moved the two planes from Japan to that battle! Rolling them here
Rolls: 2@3; Total Hits: 12@3: (4, 2)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 3 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from Malaya to French Indo China
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 bomber moved from Japan to Guam
1 fighter moved from Japan to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 fighter moved from 37 Sea Zone to Borneo
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
2 mech_infantrys moved from Kwangtung to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to HunanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 fighter and 2 tactical_bombers in 55 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 8 : 1/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 8 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 0/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 3/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
2 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 21 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from Guam to Philippines
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Hunan to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 bomber moved from Hopei to KwangsiPlace Units - Japanese
3 fighters placed in Japan
2 armour and 1 mech_infantry placed in Shantung
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 fighter moved from Iceland to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 101 Sea Zone to Iceland
1 aaGun, 2 artilleries and 2 infantry moved from Eastern United States to Quebec
1 carrier and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 27 PUs;
British buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Anglo Egyptian Sudan to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
2 mech_infantrys moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Ethiopia to Italian Somaliland
2 infantry moved from Szechwan to Yunnan
1 fighter moved from India to YunnanCombat - British
Battle in French Madagascar
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
retreated to Yunnan
Japanese win, taking French Madagascar from Neutral_Axis with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Yunnan to Szechwan
2 infantry moved from India to Burma
1 fighter moved from Persia to India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to Iraq
2 armour moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour and 3 infantry moved from French Guiana to BrazilPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,5
British collect 31 PUs (4 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
4 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
2 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from BritishCombat - Italians
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Cyprus
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Cyprus from British, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 4 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 2/10 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Northern ItalyPlace Units - Italians
3 armour placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 2.
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from JapaneseCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to Vologda
2 mech_infantrys moved from Novgorod to Vologda
2 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Western Ukraine
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
6 fighters moved from Greece to Western GermanyCombat - Germans
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to Vologda
2 mech_infantrys moved from Novgorod to Vologda
2 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Western Ukraine
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
6 fighters moved from Greece to Western GermanyCombat - Germans
Battle in 109 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Novgorod
6 aaGuns, 13 artilleries and 45 infantry moved from Belarus to Bryansk
10 armour moved from Archangel to Bryansk
1 armour moved from Novgorod to Bryansk
1 bomber moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Western Germany
3 bombers moved from 109 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 mech_infantry moved from Samara to Urals
Russians take Urals from Germans
2 infantry moved from Russia to Vologda
2 fighters moved from Samara to Vologda
3 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Vologda from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
2 armour and 1 mech_infantry moved from Samara to Timguska
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Vologda to Russia
2 armour moved from Volgograd to Russia
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Tambov
3 infantry moved from Tambov to Russia
5 fighters moved from Vologda to Russia
1 fighter moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
2 artilleries moved from Russia to SamaraPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
6 fighters moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
2 carriers moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 armour moved from Kwangtung to Hunan
1 armour moved from French Indo China to Kweichow -
scram all
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
6 fighters moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
2 carriers moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 armour moved from Kwangtung to Hunan
1 armour moved from French Indo China to KweichowCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Japanese roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 7 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 8 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 9 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 10 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 11 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 11 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 12 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 12 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 13 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 13 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 14 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 14 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 15 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 15 : 1/1 hits
1 artillery owned by the Japanese lost in Paulau Island
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/7 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 4 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 3 fighters
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 10/20 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 9/22 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 carrier owned by the Americans, 3 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 8/20 hits
Americans roll dice for 10 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 1 transport in 33 Sea Zone, round 3 : 5/7 hits
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 10/14 hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 33 Sea Zone, round 4 : 8/10 hits
1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Americans, 5 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese, 6 fighters owned by the Americans and 3 fighters owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines and 5 tactical_bombersNon Combat Move - Japanese
4 fighters moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
2 armour moved from Kwangtung to French Indo China
1 aaGun moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 53 PUs (6 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
6 fighters moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
2 carriers moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 armour moved from Kwangtung to Hunan
1 armour moved from French Indo China to KweichowCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Japanese roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 7 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 8 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 9 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 10 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 11 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 11 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 12 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 12 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 13 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 13 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 14 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 14 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 15 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 15 : 1/1 hits
1 artillery owned by the Japanese lost in Paulau Island
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/7 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 4 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 3 fighters
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 10/20 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 9/22 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 carrier owned by the Americans, 3 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 8/20 hits
Americans roll dice for 10 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 1 transport in 33 Sea Zone, round 3 : 5/7 hits
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 10/14 hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 33 Sea Zone, round 4 : 8/10 hits
1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Americans, 5 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese, 6 fighters owned by the Americans and 3 fighters owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines and 5 tactical_bombersNon Combat Move - Japanese
4 fighters moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
2 armour moved from Kwangtung to French Indo China
1 aaGun moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 53 PUs (6 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Java: 2 fighters
EDIT: Turning off Edit Mode