Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
4 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
2 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
Combat - Italians
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Cyprus
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Cyprus from British, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 4 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 2/10 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
Place Units - Italians
3 armour placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 2.
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to Vologda
2 mech_infantrys moved from Novgorod to Vologda
2 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Western Ukraine
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
6 fighters moved from Greece to Western Germany
Combat - Germans
Would you like to scramble?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to Vologda
2 mech_infantrys moved from Novgorod to Vologda
2 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Western Ukraine
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
6 fighters moved from Greece to Western Germany
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Novgorod
6 aaGuns, 13 artilleries and 45 infantry moved from Belarus to Bryansk
10 armour moved from Archangel to Bryansk
1 armour moved from Novgorod to Bryansk
1 bomber moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Western Germany
3 bombers moved from 109 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Novgorod
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 mech_infantry moved from Samara to Urals
Russians take Urals from Germans
2 infantry moved from Russia to Vologda
2 fighters moved from Samara to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Vologda from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Samara to Timguska
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Vologda to Russia
2 armour moved from Volgograd to Russia
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Tambov
3 infantry moved from Tambov to Russia
5 fighters moved from Vologda to Russia
1 fighter moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
2 artilleries moved from Russia to Samara
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
6 fighters moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
2 carriers moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 armour moved from Kwangtung to Hunan
1 armour moved from French Indo China to Kweichow
scram all
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
6 fighters moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
2 carriers moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 armour moved from Kwangtung to Hunan
1 armour moved from French Indo China to Kweichow
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Japanese roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 7 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 8 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 9 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 10 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 11 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 11 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 12 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 12 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 13 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 13 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 14 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 14 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 15 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 15 : 1/1 hits
1 artillery owned by the Japanese lost in Paulau Island
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/7 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 4 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 3 fighters
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 10/20 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 9/22 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 carrier owned by the Americans, 3 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 8/20 hits
Americans roll dice for 10 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 1 transport in 33 Sea Zone, round 3 : 5/7 hits
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 10/14 hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 33 Sea Zone, round 4 : 8/10 hits
1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Americans, 5 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese, 6 fighters owned by the Americans and 3 fighters owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines and 5 tactical_bombers
Non Combat Move - Japanese
4 fighters moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
2 armour moved from Kwangtung to French Indo China
1 aaGun moved from Kwangsi to French Indo China
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 53 PUs (6 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
6 fighters moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
2 carriers moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 armour moved from Kwangtung to Hunan
1 armour moved from French Indo China to Kweichow
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Japanese roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 7 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 8 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 9 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 10 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 11 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 11 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 12 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 12 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 13 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 13 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 14 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 14 : 0/1 hits
Japanese roll dice for 1 artillery in Paulau Island, round 15 : 0/1 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 15 : 1/1 hits
1 artillery owned by the Japanese lost in Paulau Island
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/7 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Kweichow, round 4 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 3 fighters
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 10/20 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 9/22 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 carrier owned by the Americans, 3 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 8/20 hits
Americans roll dice for 10 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 1 transport in 33 Sea Zone, round 3 : 5/7 hits
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 3 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 10/14 hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 33 Sea Zone, round 4 : 8/10 hits
1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Americans, 5 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese, 6 fighters owned by the Americans and 3 fighters owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines and 5 tactical_bombers
Non Combat Move - Japanese
4 fighters moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
2 armour moved from Kwangtung to French Indo China
1 aaGun moved from Kwangsi to French Indo China
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 53 PUs (6 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Java: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from Iceland to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to 102 Sea Zone
1 carrier moved from 106 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 armour moved from Nigeria to French West Africa
1 mech_infantry moved from French Central Africa to French West Africa
1 armour and 1 mech_infantry moved from French West Africa to Gold Coast
Combat - British
Battle in Gold Coast
British attack with 1 armour and 1 mech_infantry
Italians defend with 2 infantry
British win, taking Gold Coast from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Shan State from British to Japanese
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from Burma to Yunnan
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
1 fighter moved from India to Yunnan
1 aaGun, 2 artilleries and 11 infantry moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Iraq to Persia
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Persia to India
Place Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,2,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Do you mind if I add in that edit, the two planes on Java?
@Shin:
Do you mind if I add in that edit, the two planes on Java?
from where? that might change my USA move as I could mount an attack against you….
Yea, I sent a PM when i noticed that you had already downloaded my move. It was one from SZ 6 (didn’t move it up from Phi in the first place) and one that was in Phi. I thought it might affect your move, actually. But it’s no biggie.
so they would not have been ftrs on any cvs?
You are just blocking anzac?
I didn’t see the pm in time. :-P