No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Chahar to Anhwe
3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
3 fighters moved from Manchuria to Jehol
1 armour moved from Siberia to Amur
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 bombers, 4 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Hunan to Kweichow
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Jehol
Japanese attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/13 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 4 fighters and 5 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from Kiangsi to Hunan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 infantry moved from Chahar to Anhwe
2 fighters moved from Jehol to Anhwe
2 fighters moved from Anhwe to Hunan
1 aaGun and 1 infantry moved from Korea to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 factory_minor placed in Shantung
1 armour, 3 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
2 carriers moved from 101 Sea Zone to 89 Sea Zone
3 fighters moved from 101 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Eastern United States to 89 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
6 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Trans-Jordan
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 2 artilleries and 2 infantry
2 tactical_bombers owned by the British and 2 fighters owned by the British retreated
British win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 2 infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
2 tactical_bombers moved from Trans-Jordan to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Shan State to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
Place Units - British
1 transport placed in 110 Sea Zone
2 armour and 1 fighter placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,2,1
British collect 25 PUs (5 lost to blockades); end with 25 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Western Ukraine
1 armour moved from Romania to Western Ukraine
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
British defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers; ANZAC defend with 2 infantry
AA fire in Egypt : 0/2 hits
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Egypt, round 2 : 4/13 hits
British roll dice for 1 aaGun, 2 armour, 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 3/11 hits
1 aaGun owned by the British, 2 infantry owned by the ANZAC, 1 armour owned by the British, 1 artillery owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 4/10 hits
British roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Egypt, round 3 : 5/6 hits
2 tactical_bombers owned by the British, 1 fighter owned by the British, 1 armour owned by the British, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 4 : 3/5 hits
British roll dice for 2 fighters in Egypt, round 4 : 1/2 hits
2 fighters owned by the British and 1 artillery owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 52
Casualties for Italians: 3 artilleries and 6 infantry
Casualties for British: 1 aaGun, 2 armour, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Western Ukraine to Eastern Poland
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to Greece
Place Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
wow!
once again my dice are shitting all over me! :lol:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
wow!
once again my dice are �����ing all over me! :lol:
Yeah, I would have been happy with getting some of your planes. Actually got all of them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Eastern Poland to Russia
2 artilleries and 9 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 44 PUs;
Germans buy 2 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Novgorod
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 fighter owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Novgorod from Russians, taking Normandy Bordeaux from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 2 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 11 infantry in Belarus, round 2 : 4/13 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
2 artilleries moved from Bessarabia to Ukraine
2 fighters moved from Bessarabia to Western Ukraine
2 aaGuns moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Russia to Western Ukraine
5 armour moved from Eastern Poland to Belarus
2 tactical_bombers moved from Bessarabia to Western Ukraine
1 fighter and 2 tactical_bombers moved from Romania to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 infantry moved from Greece to Bulgaria
1 infantry moved from Bulgaria to Romania
1 artillery moved from Poland to Eastern Poland
12 armour and 3 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 artilleries and 1 infantry placed in France
2 fighters and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Russians
2 infantry moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 4 infantry moved from Archangel to Vologda
2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Rostov to Tambov
2 infantry moved from Volgograd to Tambov
2 infantry moved from Timguska to Novosibirsk
7 infantry moved from Yenisey to Timguska
Place Units - Russians
1 armour and 6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
4 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Szechwan
2 bombers, 7 fighters and 5 tactical_bombers moved from Hunan to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Kweichow to Yunnan
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/17 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsi to Anhwe
2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kweichow to Szechwan
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
4 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Szechwan
2 bombers, 7 fighters and 5 tactical_bombers moved from Hunan to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Kweichow to Yunnan
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/17 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsi to Anhwe
2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kweichow to Szechwan
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter and 6 infantry moved from Sikang to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Combat Move - British
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 fighters moved from United Kingdom to Normandy Bordeaux
Purchase Units - British
British buy 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Egypt
British attack with 2 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in French Madagascar
Battle in Normandy Bordeaux
British attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking French Madagascar from Neutral_Axis, taking Normandy Bordeaux from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - British
4 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,5,5,5
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter and 6 infantry moved from Sikang to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Combat Move - British
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 fighters moved from United Kingdom to Normandy Bordeaux
Purchase Units - British
British buy 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Egypt
British attack with 2 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in French Madagascar
Battle in Normandy Bordeaux
British attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking French Madagascar from Neutral_Axis, taking Normandy Bordeaux from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - British
4 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,5,5,5
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by British to Malta: 1 bomber
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 fighter moved from Eastern Poland to Rostov
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 bomber moved from Greece to Egypt
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Egypt
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Romania
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Rostov to Ukraine
1 bomber moved from Egypt to Greece
1 fighter moved from Egypt to Greece
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
I’ll bomb Moscow with one escort & 2 bombers. Intercept?
no
I still need the ANZAC & French turns though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - French
Battle in Normandy Bordeaux
French attack with 1 fighter and 2 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
French win, taking Normandy Bordeaux from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
2 bombers moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Volgograd
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
9 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 armour, 2 artilleries and 11 infantry moved from Belarus to Bryansk
12 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers and 5 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Bryansk
Germans attack with 17 armour, 2 artilleries, 11 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 17 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in Bryansk, round 2 : 13/33 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 infantry and 3 mech_infantrys
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 0/6 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 4 : 0/5 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 5 : 0/5 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 6 : 1/5 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Volgograd, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Archangel
2 aaGuns moved from Belarus to Bryansk
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Rostov
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from Western Germany to Novgorod
Place Units - Germans
3 armour placed in Novgorod
Germans undo move 1.
3 armour placed in Ukraine
1 artillery and 5 infantry placed in Western Germany
2 bombers placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
I don’t really know how a G1 DOW executed properly can be stopped in BM3.
I don’t really know how a G1 DOW executed properly can be stopped in BM3.
well, bad dice for sure don’t help. I lost all my airforce R1 due to bad dice.
Ha, well, if I lose, you willing to do a redo? I’d be interested, now knowing, if I can stop this.
But let’s play on for now. Who knows?