here’s my suggestions. bombers are the only units not on here and i will do missile warfare latter( special units)
Unit: Cost: Move: Attack: Defense:
Infantry:
Militia 2 1 0 1
guerrilla warfare. militia can submerge just like submarines. submerged militia do not contest the ownership of a terrtory.
Infantry 3 1 1 2
an infantry can be match up to only one armored unit
Elite 7 2 3 2
this unit has preemptive strike in an attack. a country can only bring two of these units into an attack.
Armor:
Artillery 4 1 2 2
this unit has preemptive strike
Hovercraft(sea unit)* 8 2 2 0
this unit and the infantry its carrying have a preemptive strike. if used in an assault this unit returns to the last seazone it was in during noncombat.
Tank 6 2 3 3
blitz: this unit can make a secondary attack after the first if the 1st combat lasted 2 or less rounds.
Infantry fighting vehicle( call an apc or jeep if you like) 4 2 2 2
transport: this unit gives infantry preemptive strike on a 1 to 1 match up. it also can transport 1 infantry.
Self- Propelled ( SPA) 5 2 2 2
this unit can raise an infantry’s attack to 2 on a one to one basis.
Laser Tanks* 10 3 4 4
the owner gets to decide which ground unit this hit is taken on.
Air:
Helicopter 7 4 2 2
this unit may transport, 1 armoured unit or 2 infantry. if it does transport a ground unit other than an infantry, elite or artillery the unit cannot engage in combat during the first round.
Naval fighter 8 4 3 3
this unit must land on a carrier on the end of its turn. this unit also dogfights and scrambles.
Fighter 10 6 3 3
this unit dogfights and scrambles
Naval:
Carrier* 16 2 2 4
can carry 1 naval fighter and 1 helicopter or 2 helicopters.
battleship* 24 2 4 4
shore bombardment, 2 hits to destroy and can carry 1 tactical missile
destroyer 12 2 3 3
same as revised
Submarine* 8 3 2 2
same as revised (your sub tech was all present t in subs in the early 60’s) plus
Level one- Submarines can enter Sea Zone 4 and on the following turn enter Sea Zone 62 or 63 (or vice versa)
Level two :submarine can be allocated to transport an elite infantry unit for a special attack. They can make a landing on a coastal territory and make a selected attack on one non- armored enemy unit. This combat will only be between these two units. If the elite infantry wins the battle it returns to the submarine. the sz must be uncontested to do this.
Level three- Subs can launch tactical nuclear weapons. They can carry one each
Transport* 8 2 0 1
this unit may transport,1 infantry and 1 other unit . if it does transport a ground unit other than an infantry, elite or tank this unit cannot engage in combat during the first round.