G40 Bal Mod Rommel (X) Colt (L) rematch no bid

  • 2025 2024 '23 '22 '21 '20 '19

    no scramble.  If I had both figs, perhaps, but even then, no.  I don’t need trans anymore.

  • '20

    Why is Yukon territory in Canada grey? Not relevant but its odd

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from Iceland to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                1 mech_infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Kenya to Ethiopia
                2 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from Morocco to French Equatorial Africa
                1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa
                1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 11 transports
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 77
                    Casualties for Germans: 11 transports
                Battle in 37 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                    British win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in French Equatorial Africa
                    British attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking French Equatorial Africa from Italians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Ethiopia
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
                1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
                1 bomber moved from French Equatorial Africa to Belgian Congo
                1 fighter moved from 41 Sea Zone to India
                1 artillery and 4 infantry moved from Burma to India
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - British
                1 factory_minor placed in Egypt
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 aaGun and 1 infantry
        India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        37 Sea Zone : 1 flag, 1 submarine
        Belgian Congo : 1 bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 tactical_bombers
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Anglo Egyptian Sudan : 1 infantry
        French Equatorial Africa : 1 flag, 1 infantry and 1 mech_infantry
        80 Sea Zone : 1 transport
        106 Sea Zone : 1 flag, 1 transport
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 1 fighter
        110 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 39
        Japanese : 55 / 61
        Americans : 51 / 78
        Chinese : 9 / 13
        British : 33 / 43
        UK_Pacific : 6 / 10
        Italians : 12 / 28
        ANZAC : 10 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 9 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_39404_UK_3.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 armour, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete

    Combat - Italians
                Battle in Crete
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    French defend with 1 destroyer
                    Italians win, taking Crete from Neutral_Allies with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Neutral_Axis

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Northern Italy
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_39404_Ita3.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I couldn’t figure out what to do with Italy’s cash and moves.  Europe 1940 was bad enough, but with UK Pac joining with Bri Euro, Ita is confined.  Ger can help in the Med, but the Afr army can’t be supported and can be attacked from all sides.  This is the 2nd time that Ita used its bomber to attack the Fra dd and the Fre hit.  This time I had a fig take the hit.  But that’s 1/3 x 1/3 or 1/9 probability.  I had the cash to build a cv, but no extra figs to load it or dd to support it.
    I thought that Japan could sink the US in Carolines, but Java fleet doesn’t have a naval base to reach.  I knew it was putting itself out of reach to defend Japan.  But I was able to take Java without a trans and it’s centrally located.  China is tough.  Maybe that’s why some players put an IC in Kiangsu T1 and don’t attack allies until later.

  • '20

    In our messages, i wasnt sure what you meant about Italy having a higher income. Perhaps you meant only for this round, cuz i knew i could shut down Egypt, sub-Saharran Africa and soon retake Med. US has options at Carolines. It is normally more bark-than-bite in vanilla but with the added island hopping NOs, it seemed like a solid move with some options. China is beefing up and i hope to give you a tough choice of pressuring india or pressuring china, creating a pick your poison scenario.

  • '20

    Ill get on to finish the round but wont continue tonight beyond that.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from Dutch New Guinea to New Guinea
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 fighters
        Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 fighter and 1 harbour
        New Guinea : 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 submarine
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 39
        Japanese : 55 / 61
        Americans : 51 / 78
        Chinese : 9 / 13
        British : 33 / 43
        UK_Pacific : 6 / 10
        Italians : 13 / 18
        ANZAC : 10 / 18
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 8 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_39404_ANZ3.tsvg

  • '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Germans

    triplea_39404_Ger4.tsvg

  • '20

    France has zero units so that move was easy  :-D

  • 2025 2024 '23 '22 '21 '20 '19

    Yes, I meant Ita cash this past turn.  Re Yukon, see the game screen notes, change log 3.4.  Think they are just getting too detailed, consider it too rugged.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 fighter moved from Holland Belgium to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                2 fighters moved from 125 Sea Zone to Western Germany
                10 infantry moved from Germany to Slovakia Hungary
                1 aaGun, 1 artillery and 3 infantry moved from Holland Belgium to Western Germany

    Place Units - Germans
                8 armour and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs

    triplea_39404_Ger4.tsvg


  • This could be rough game for Germany as they are going to face a tough Russian army that has a superior amount of forces, along with higher income.  You know that you are in trouble when Russia starts building bombers!  With the loss of Finland this round and Norway next round, are you sure that you don’t want to start a new match?

  • '20

    He asked if we could continue this one but i believe he knows the outcome. He would like to see how his Japan moves turn out and to build experience for next BM rematch. But yeah, he will lose northern Scandinavia and will be hard-pressed to reclaim it.


  • Unfortunately it is going to be a tough learning experience for Japan as the United States can spend 100% of their income in the Pacific.  A determined push will capture India, but at a cost of losing control of China and the Money Islands.  The Balanced Mod makes it much tougher on Japan as so many troops have to be used to quell the Chinese insurrection.

  • 2025 2024 '23 '22 '21 '20 '19

    Another round or two will show how Japan can cope.  I already know how to defend Ger in a normal game, with minimal, strategically placed units.  A&A designed it to help Ger with Paris.  Plus, BM gives figs 2 defense, and allies can’t get figs from London to W.Ger.  So now I just need to learn how to defend Japan on the cheap, so it can still expand.

  • '20

    @Arthur:

    This could be rough game for Germany as they are going to face a tough Russian army that has a superior amount of forces, along with higher income.� You know that you are in trouble when Russia starts building bombers!

    I think my only bomber purchase was last game but the armor buys- if safe- essenially make the same point. I bought the bomber last game to counter-bomb one of his captured factories and to extend minor counter-strike capabilities. Im sure its not a viable buy usually but i thought it could be a fun one �8-).

    Yes, i considered doing full Pacific buy(which is what my naieve play-group use to always do for at least first few rounds, combined with a massive stand-off build-up at sz 26 and 6 that usually never battled out unless game was over and we rolled for fun. I am shaking my head at our foolishness now after playing online) and i will likely do so after I have now secured that the US/USSR/UK can bottle up Euro-Axis. It seems much easier to win in Europe generally because even if you lose Med battle, you can roll there after taking Moscow unless UK really puts in work in contrast to Jpn takin 6th VC in Hawaii or Sydney which seems tougher to do over water and with US reach.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                5 infantry moved from Karelia to Finland
                2 armour and 2 mech_infantrys moved from Novgorod to Finland
                2 infantry moved from Eastern Poland to Poland
                1 fighter moved from Eastern Poland to Poland
                1 fighter, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Finland
                    Russians attack with 2 armour, 5 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
                1 fighter moved from Poland to Eastern Poland
                2 infantry moved from Baltic States to Eastern Poland
                1 artillery and 9 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Novgorod to Eastern Poland
                1 artillery moved from Novgorod to Baltic States
                1 mech_infantry moved from Russia to Western Ukraine
                3 artilleries moved from Ukraine to Western Ukraine
                2 artilleries moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 tactical_bomber placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Western Ukraine: 3 artilleries
                EDIT: Adding units owned by Russians to Bessarabia: 3 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 18 infantry
        Romania : 1 flag, 2 infantry
        Poland : 1 flag, 1 infantry
        Baltic States : 1 artillery
        Bryansk : 2 artilleries
        Eastern Poland : 4 aaGuns, 6 armour, 7 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
        Bessarabia : 3 artilleries
        Russia : 1 airfield, 1 factory_major and 1 tactical_bomber
        Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 mech_infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        Finland : 1 flag, 2 armour, 5 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 34 / 48
        Russians : 44 / 60
        Japanese : 55 / 61
        Americans : 51 / 78
        Chinese : 9 / 13
        British : 33 / 43
        UK_Pacific : 6 / 10
        Italians : 13 / 18
        ANZAC : 10 / 18
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 8 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_39404_Rus4.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I expected Rus to take 3 terr from Ger, but couldn’t do anything to stop it.  Even if Sea Lion had succeeded, Ger couldn’t have built with the London cash until T4.  Rus also gets lots of cash on T4, from N.O.s.  So the question is, is Sea Lion a viable option in Global?  In Global, Rus gets the Siberian cash bonus from T1, while in Europe, not until Rus is at war.  What’s your experience or observation ABH?

  • 2025 2024 '23 '22 '21 '20 '19

    I’m also confounded by Japan’s opening choices.  If Japan waits to DOW, UK Pac and Anz can race thru DEI, generating cash.  They can’t hold them, but Japan also has limited land units to conquer them rather than just occupying empty isles.  If Japan DOW early, ANZ gets wartime N.O.s for isles that are remote and inconsequential for Japan; and USA can move earlier against Axis in both Euro and Pac.  Global is diff in the Pac, in that USA can move to, say Australia, while in Europe, it can’t advance towards Euro until at war.  Colt, now that you have been playing Allies, which do you prefer and do you think that Bal Mod is balanced?

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