@dawgoneit pretty good opening for Germany…
G40 Bal Mod Rommel (X) Colt (L) rematch no bid
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In the sea battle by India, we each had a sub but no DD and Japan had no surface ships. Both subs missed. Japan planes inflicted 3 hits, sinking the Bri surface fleet. Bri couldn’t take the sub as a hit, because w/o dd the planes couldn’t attack it. Japan could have taken a plane as a hit to continue against the sub. But then it would have been sub-o-subo, w/o air support. Now the Bri sub can sink my trans.
Regards Ger, I had wanted to build art instead of inf to provide offensive threat. But chose a dd instead, in case Bri scrambled and Ger lost its other dds. This way Ger can take the convoy route and/or move into the Baltic. But an amphib against Rus is no longer possible. -
Good thing my sub didn’t hit. I would’ve submerged it had you asked. I didn’t comment on it when you asked scram because i forgot about it and didn’t download map. I was on phone for that answer.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 infantry, 7 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Iceland to 110 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar -
number of planes to scramble in 110? Max defense or keep tac instead of fig?
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scramble both planes. OOL sub, dd’s, cru, tcb, fig (which is prob best defense). I would have liked to keep all 3 planes there, but needed one in W. Ger. That one extra fig would have turned the odds around.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 infantry, 7 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Iceland to 110 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to GibraltarCombat - Americans
Germans scrambles 2 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 marine
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 11 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 1 fighter and 11 transports remaining. Battle score for attacker is -23
Casualties for Germans: 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland BelgiumNon Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Central United States
1 destroyer, 2 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Queensland : 1 bomber and 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
10 Sea Zone : 5 submarines and 1 transport
Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 1 artillery, 1 infantry and 1 marine
Morocco : 1 flag, 1 infantry
101 Sea Zone : 1 destroyer, 2 submarines and 1 transport
91 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 56 / 61
Americans : 51 / 78
Chinese : 8 / 13
British : 29 / 35
UK_Pacific : 6 / 13
Italians : 14 / 28
ANZAC : 10 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Szechwan to Anhwe
1 artillery and 2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsTerritory Summary for Chinese :
Shensi : 1 artillery, 1 fighter and 10 infantry
Yunnan : 1 artillery and 1 infantry
Suiyuyan : 1 infantry
Szechwan : 6 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 55 / 61
Americans : 51 / 78
Chinese : 9 / 13
British : 29 / 35
UK_Pacific : 6 / 13
Italians : 14 / 28
ANZAC : 10 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Combat Move - British
1 fighter moved from Iceland to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Kenya to Ethiopia
2 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians -
Britain bought fig mech destroyer mIC. Bombay bought all inf. Scramble?
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no scramble. If I had both figs, perhaps, but even then, no. I don’t need trans anymore.
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Why is Yukon territory in Canada grey? Not relevant but its odd
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Iceland to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Kenya to Ethiopia
2 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 11 transports
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 77
Casualties for Germans: 11 transports
Battle in 37 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Equatorial Africa
British attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking French Equatorial Africa from Italians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Ethiopia
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
1 bomber moved from French Equatorial Africa to Belgian Congo
1 fighter moved from 41 Sea Zone to India
1 artillery and 4 infantry moved from Burma to India
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 factory_minor placed in Egypt
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 aaGun and 1 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
37 Sea Zone : 1 flag, 1 submarine
Belgian Congo : 1 bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 tactical_bombers
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 flag, 1 infantry and 1 mech_infantry
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 fighter
110 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 55 / 61
Americans : 51 / 78
Chinese : 9 / 13
British : 33 / 43
UK_Pacific : 6 / 10
Italians : 12 / 28
ANZAC : 10 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in Crete
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians win, taking Crete from Neutral_Allies with 1 bomber remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_AxisPlace Units - Italians
2 armour and 1 mech_infantry placed in Northern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
I couldn’t figure out what to do with Italy’s cash and moves. Europe 1940 was bad enough, but with UK Pac joining with Bri Euro, Ita is confined. Ger can help in the Med, but the Afr army can’t be supported and can be attacked from all sides. This is the 2nd time that Ita used its bomber to attack the Fra dd and the Fre hit. This time I had a fig take the hit. But that’s 1/3 x 1/3 or 1/9 probability. I had the cash to build a cv, but no extra figs to load it or dd to support it.
I thought that Japan could sink the US in Carolines, but Java fleet doesn’t have a naval base to reach. I knew it was putting itself out of reach to defend Japan. But I was able to take Java without a trans and it’s centrally located. China is tough. Maybe that’s why some players put an IC in Kiangsu T1 and don’t attack allies until later. -
In our messages, i wasnt sure what you meant about Italy having a higher income. Perhaps you meant only for this round, cuz i knew i could shut down Egypt, sub-Saharran Africa and soon retake Med. US has options at Carolines. It is normally more bark-than-bite in vanilla but with the added island hopping NOs, it seemed like a solid move with some options. China is beefing up and i hope to give you a tough choice of pressuring india or pressuring china, creating a pick your poison scenario.
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Ill get on to finish the round but wont continue tonight beyond that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 fighters
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 39
Japanese : 55 / 61
Americans : 51 / 78
Chinese : 9 / 13
British : 33 / 43
UK_Pacific : 6 / 10
Italians : 13 / 18
ANZAC : 10 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Germans
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France has zero units so that move was easy :-D
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Yes, I meant Ita cash this past turn. Re Yukon, see the game screen notes, change log 3.4. Think they are just getting too detailed, consider it too rugged.