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L17 - G40 OOB - SA (Allies +20) vs PP (Axis)


  • Sorry for the slow pace, I’ve been busy
    My Allied game needs a miracle, good dice with the tanks
    Kris

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Italians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                2 artilleries moved from Rostov to Caucasus

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_39274_Ita9.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Hi Kris - no problem re the speed of play.

    You either need a miracle or one of my catastrophic mistakes!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from South Australia to Queensland
                1 infantry moved from Northern Territory to Queensland
                1 armour moved from New South Wales to Queensland
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone

    triplea_39274_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from South Australia to Queensland
                1 infantry moved from Northern Territory to Queensland
                1 armour moved from New South Wales to Queensland
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Queensland, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Queensland, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Queensland
                    ANZAC win, taking Queensland from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 54 Sea Zone
                    ANZAC attack with 1 destroyer and 2 submarines
                    Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 :  3/7 hits
                        2 submarines owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
                    Japanese win with 2 carriers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -9
                    Casualties for ANZAC: 1 destroyer and 2 submarines
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,5,2,3,2,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.943
            Standard Deviation : 1.394
            Total rolls : 36

    Null / Other
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    triplea_39274_ANZ9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    triplea_39274_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.943
            Standard Deviation : 1.394
            Total rolls : 36

    Null / Other
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    triplea_39274_Fre9.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Kazakhstan to Sikang
                1 artillery moved from Kazakhstan to Sikang
                1 mech_infantry moved from Kazakhstan to Turkmenistan
                3 artilleries moved from Kazakhstan to Turkmenistan
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                1 fighter and 3 tactical_bombers moved from Ukraine to Northwest Persia
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                4 fighters moved from Western Germany to 110 Sea Zone
                5 bombers moved from Western Germany to United Kingdom
                1 mech_infantry moved from Tsinghai to Sikang
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Timguska to Kansu

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6,4,5,6,7 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters and 1 submarine
                    Americans defend with 1 carrier, 1 fighter, 1 submarine and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 31
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 transport
                Battle in Northwest Persia
                    Germans attack with 12 armour, 1 fighter, 4 mech_infantrys and 3 tactical_bombers
                    British defend with 2 armour and 2 infantry
                    Germans win, taking Northwest Persia from British with 12 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 armour and 2 infantry
                Battle in Turkmenistan
                    Germans attack with 3 artilleries and 1 mech_infantry
                    British defend with 2 infantry
                    Germans win, taking Turkmenistan from Russians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Sikang
                    Germans attack with 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Sikang from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                1 fighter and 3 tactical_bombers could not land in Northwest Persia and were removed
                3 infantry moved from Rostov to Caucasus
                1 artillery moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Holland Belgium to Western Germany
                5 bombers moved from United Kingdom to Western Germany
                2 fighters moved from 110 Sea Zone to 113 Sea Zone
                2 fighters moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
                1 bomber, 1 infantry and 1 tactical_bomber placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Germans
                Germans collect 75 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

    triplea_39274_Ger10.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Kris - I just noticed that I failed to retreat 1 fig and 3 TBs from NW Persia and so lost them! Doh!  :roll: I will just edit them back in - with your permission ……

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians

    Turn Complete - Russians

    triplea_39274_Rus10.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Ha! So having made that G edit, I have realised that I should move straight on to J ……

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 5 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Sakha to Siberia
                      Japanese take Siberia from Americans
                1 mech_infantry moved from Kweichow to Burma
                1 artillery moved from Yunnan to Burma
                3 mech_infantrys moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                1 mech_infantry moved from Hunan to Burma
                2 bombers moved from French Indo China to Burma
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                3 fighters moved from 54 Sea Zone to Queensland
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Szechwan

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Queensland
                    Japanese attack with 1 artillery, 3 fighters and 2 infantry
                    ANZAC defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
                    Japanese win, taking Queensland from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 2 bombers, 1 infantry and 5 mech_infantrys
                    British defend with 1 aaGun, 1 artillery and 2 infantry; Chinese defend with 1 fighter
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry and 3 mech_infantrys
                    Casualties for British: 1 aaGun, 1 artillery and 2 infantry
                    Casualties for Chinese: 1 fighter
                Battle in Szechwan
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from Dutch New Guinea to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 5 Sea Zone to Japan
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                2 bombers moved from Burma to French Indo China
                1 submarine moved from 38 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 submarine and 1 transport placed in 6 Sea Zone
                2 fighters and 2 infantry placed in Japan
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_39274_Jap10.tsvg


  • This one is over. Good job. The Allies just couldnt keep up.
    I’ll go post the results
    You up for another one? I would like a practice game with the 1.9 Bal. Mod., maybe in the play boardgames section.
    Let me know if you are interested
    Cheers
    Kris

  • 25 24 23 22 21 20 19 18 17 16

    Thanks for the game Kris. We did say:

    @Private:

    First of two games. Next one PP is allies +20.

    I would rather do that, but if you really don’t want to then I will give you a practice game of BM.

    Send me a PM, as I may not now see a reply here.

    Cheers
    Adam


  • Okay, I forgot lets do game 2.
    What do you want and where?
    Kris

  • 25 24 23 22 21 20 19 18 17 16

    Thanks Kris

    I will go for a sub in sz98, a sub in sz91, a transport in sz 71 and 1 ipc left to go in the bank.

    Cheers
    Adam

  • 25 24 23 22 21 20 19 18 17 16

    Assuming you start a new thread, Kris, let me have a link when you have set it up

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