Scramble from Philippines?
L17 - G40 OOB - SA (Allies +20) vs PP (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from New Guinea to Dutch New GuineaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Amur
Americans attack with 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Americans roll dice for 2 artilleries and 3 infantry in Amur, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Amur, round 2 : 1/3 hits
1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Amur
Americans roll dice for 2 artilleries and 2 infantry in Amur, round 3 : 1/4 hits
Japanese roll dice for 2 fighters in Amur, round 3 : 1/2 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans roll dice for 2 artilleries and 1 infantry in Amur, round 4 : 0/3 hits
Japanese roll dice for 1 fighter in Amur, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Amur
Americans roll dice for 2 artilleries in Amur, round 5 : 0/2 hits
Japanese roll dice for 1 fighter in Amur, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Amur
Americans roll dice for 1 artillery in Amur, round 6 : 1/1 hits
Japanese roll dice for 1 fighter in Amur, round 6 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Japanese win with no units remaining. Battle score for attacker is 19
Casualties for Americans: 2 artilleries and 3 infantry
Casualties for Japanese: 1 aaGun, 2 fighters and 1 tactical_bomber
Battle in Dutch New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery, 1 infantry and 1 tactical_bomber
Americans roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
Americans roll dice for 1 armour in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/2 hits
1 armour owned by the Americans lost in Dutch New Guinea
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.564
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.957
Median : 5.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.154
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery, 5 infantry and 3 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/9 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.510
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 51Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.957
Median : 5.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 artillery and 1 infantry moved from Libya to Tobruk
2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 artillery, 1 fighter and 4 infantry moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Libya to Tobruk
2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 artillery, 1 fighter and 4 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery, 4 infantry and 3 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/8 hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Yunnan, round 3 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
1 artillery owned by the British retreated to Burma
Japanese win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 4 infantry
Casualties for Japanese: 4 infantry
Battle in Caucasus
British attack with 2 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Germans defend with 15 armour
British roll dice for 2 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Caucasus, round 2 : 3/13 hits
Germans roll dice for 15 armour in Caucasus, round 2 : 11/15 hits
4 mech_infantrys owned by the British, 2 artilleries owned by the British, 5 infantry owned by the British and 3 armour owned by the Germans lost in Caucasus
2 armour owned by the British retreated to Northwest Persia
Germans win with 12 armour remaining. Battle score for attacker is -21
Casualties for Germans: 3 armour
Casualties for British: 2 artilleries, 5 infantry and 4 mech_infantrysNon Combat Move - British
1 artillery moved from Turkmenistan to Eastern Persia
4 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Persia to Northwest Persia
1 aaGun moved from Burma to India
2 infantry moved from India to Burma
1 fighter moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 2 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 18 times
2 was rolled 22 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.437
Median : 3.000
Variance : 0.520
Standard Deviation : 0.721
Total rolls : 103Germans Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.722
Median : 2.000
Variance : 2.706
Standard Deviation : 1.645
Total rolls : 18British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.957
Median : 5.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.514
Median : 4.000
Variance : 0.441
Standard Deviation : 0.664
Total rolls : 35 -
Sorry for the slow pace, I’ve been busy
My Allied game needs a miracle, good dice with the tanks
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
2 artilleries moved from Rostov to CaucasusPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
Hi Kris - no problem re the speed of play.
You either need a miracle or one of my catastrophic mistakes!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from South Australia to Queensland
1 infantry moved from Northern Territory to Queensland
1 armour moved from New South Wales to Queensland
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from South Australia to Queensland
1 infantry moved from Northern Territory to Queensland
1 armour moved from New South Wales to Queensland
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Queensland, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 3/7 hits
2 submarines owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,5,2,3,2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.500
Median : 3.000
Variance : 1.943
Standard Deviation : 1.394
Total rolls : 36Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.500
Median : 3.000
Variance : 1.943
Standard Deviation : 1.394
Total rolls : 36Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
12 armour moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Sikang
1 mech_infantry moved from Kazakhstan to Turkmenistan
3 artilleries moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 fighter and 3 tactical_bombers moved from Ukraine to Northwest Persia
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
5 bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Timguska to KansuCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,4,5,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 31
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 transport
Battle in Northwest Persia
Germans attack with 12 armour, 1 fighter, 4 mech_infantrys and 3 tactical_bombers
British defend with 2 armour and 2 infantry
Germans win, taking Northwest Persia from British with 12 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour and 2 infantry
Battle in Turkmenistan
Germans attack with 3 artilleries and 1 mech_infantry
British defend with 2 infantry
Germans win, taking Turkmenistan from Russians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Sikang
Germans attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
1 fighter and 3 tactical_bombers could not land in Northwest Persia and were removed
3 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Holland Belgium to Western Germany
5 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
1 bomber, 1 infantry and 1 tactical_bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs -
Kris - I just noticed that I failed to retreat 1 fig and 3 TBs from NW Persia and so lost them! Doh! :roll: I will just edit them back in - with your permission ……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
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Ha! So having made that G edit, I have realised that I should move straight on to J ……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Americans
1 mech_infantry moved from Kweichow to Burma
1 artillery moved from Yunnan to Burma
3 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Hunan to Burma
2 bombers moved from French Indo China to Burma
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
3 fighters moved from 54 Sea Zone to Queensland
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to SzechwanCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Japanese attack with 1 artillery, 3 fighters and 2 infantry
ANZAC defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 5 mech_infantrys
British defend with 1 aaGun, 1 artillery and 2 infantry; Chinese defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Casualties for Chinese: 1 fighter
Battle in Szechwan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Dutch New Guinea to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Burma to French Indo China
1 submarine moved from 38 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
2 fighters and 2 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
This one is over. Good job. The Allies just couldnt keep up.
I’ll go post the results
You up for another one? I would like a practice game with the 1.9 Bal. Mod., maybe in the play boardgames section.
Let me know if you are interested
Cheers
Kris -
Thanks for the game Kris. We did say:
@Private:
First of two games. Next one PP is allies +20.
I would rather do that, but if you really don’t want to then I will give you a practice game of BM.
Send me a PM, as I may not now see a reply here.
Cheers
Adam -
Okay, I forgot lets do game 2.
What do you want and where?
Kris





