@Booper No scramble. GL HF! Will be my first time playing against this opening. Looks intriguing :D.
L17 - G40 OOB - SA (Allies +20) vs PP (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Caucasus to Volgograd
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter moved from India to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Volgograd
British attack with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Germans defend with 14 armour, 1 factory_minor and 4 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Volgograd, round 2 : 1/10 hits
Germans roll dice for 14 armour and 4 mech_infantrys in Volgograd, round 2 : 6/18 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Volgograd
1 mech_infantry owned by the British, 2 artilleries owned by the British and 1 armour owned by the British retreated to Caucasus
Germans win with 14 armour and 3 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 1 mech_infantry
Casualties for British: 4 infantry and 2 mech_infantrys
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantryNon Combat Move - British
1 fighter moved from 37 Sea Zone to Burma
1 artillery and 3 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 18 times
2 was rolled 9 times
3 was rolled 17 times
4 was rolled 21 times
5 was rolled 22 times
6 was rolled 22 times
Average roll : 3.789
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 109Germans Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.056
Median : 4.500
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24Americans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.143
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Japanese Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.526
Median : 4.000
Variance : 0.811
Standard Deviation : 0.900
Total rolls : 38 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 submarine moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Caucasus to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Caucasus to KazakhstanCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 11 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Samara to Tsinghai
Germans take Tsinghai from Chinese
4 artilleries moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Bryansk to Caucasus
14 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
2 tactical_bombers moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 4 artilleries and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Caucasus
Germans attack with 15 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 armour, 2 artilleries and 1 mech_infantry
Germans win, taking Caucasus from Russians with 15 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for Germans: 3 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 1 armour, 2 artilleries and 1 mech_infantryNon Combat Move - Germans
3 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from 125 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 destroyer and 1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
2 mech_infantrys and 1 tactical_bomber placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 73 PUs (1 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
2 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Japan to Sakha
1 artillery, 2 infantry and 1 mech_infantry moved from Amur to Sakha
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from French Indo China to YunnanCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 54 Sea Zone from Neutral with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Battle in Queensland
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win, taking Sakha from Americans with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber could not land in Sakha and were removed
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Kweichow to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from French Indo China to Dutch New Guinea
1 aaGun moved from Amur to SakhaPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Amur: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Removing units owned by Japanese from Sakha: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
2 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Japan to Sakha
1 artillery, 2 infantry and 1 mech_infantry moved from Amur to Sakha
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from French Indo China to YunnanCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 54 Sea Zone from Neutral with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Battle in Queensland
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win, taking Sakha from Americans with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber could not land in Sakha and were removed
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Kweichow to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from French Indo China to Dutch New Guinea
1 aaGun moved from Amur to SakhaPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Amur: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Removing units owned by Japanese from Sakha: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Turning off Edit Mode -
Sorry! Forgot some non-coms. :roll:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from New Guinea to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from New Guinea to Dutch New GuineaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Amur
Americans attack with 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Americans roll dice for 2 artilleries and 3 infantry in Amur, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Amur, round 2 : 1/3 hits
1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Amur
Americans roll dice for 2 artilleries and 2 infantry in Amur, round 3 : 1/4 hits
Japanese roll dice for 2 fighters in Amur, round 3 : 1/2 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans roll dice for 2 artilleries and 1 infantry in Amur, round 4 : 0/3 hits
Japanese roll dice for 1 fighter in Amur, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Amur
Americans roll dice for 2 artilleries in Amur, round 5 : 0/2 hits
Japanese roll dice for 1 fighter in Amur, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Amur
Americans roll dice for 1 artillery in Amur, round 6 : 1/1 hits
Japanese roll dice for 1 fighter in Amur, round 6 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Japanese win with no units remaining. Battle score for attacker is 19
Casualties for Americans: 2 artilleries and 3 infantry
Casualties for Japanese: 1 aaGun, 2 fighters and 1 tactical_bomber
Battle in Dutch New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery, 1 infantry and 1 tactical_bomber
Americans roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
Americans roll dice for 1 armour in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/2 hits
1 armour owned by the Americans lost in Dutch New Guinea
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.564
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.957
Median : 5.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.154
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery, 5 infantry and 3 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/9 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.510
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 51Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.957
Median : 5.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 artillery and 1 infantry moved from Libya to Tobruk
2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 artillery, 1 fighter and 4 infantry moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Libya to Tobruk
2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 artillery, 1 fighter and 4 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery, 4 infantry and 3 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/8 hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Yunnan, round 3 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
1 artillery owned by the British retreated to Burma
Japanese win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 4 infantry
Casualties for Japanese: 4 infantry
Battle in Caucasus
British attack with 2 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Germans defend with 15 armour
British roll dice for 2 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Caucasus, round 2 : 3/13 hits
Germans roll dice for 15 armour in Caucasus, round 2 : 11/15 hits
4 mech_infantrys owned by the British, 2 artilleries owned by the British, 5 infantry owned by the British and 3 armour owned by the Germans lost in Caucasus
2 armour owned by the British retreated to Northwest Persia
Germans win with 12 armour remaining. Battle score for attacker is -21
Casualties for Germans: 3 armour
Casualties for British: 2 artilleries, 5 infantry and 4 mech_infantrysNon Combat Move - British
1 artillery moved from Turkmenistan to Eastern Persia
4 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Persia to Northwest Persia
1 aaGun moved from Burma to India
2 infantry moved from India to Burma
1 fighter moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 2 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 18 times
2 was rolled 22 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.437
Median : 3.000
Variance : 0.520
Standard Deviation : 0.721
Total rolls : 103Germans Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.722
Median : 2.000
Variance : 2.706
Standard Deviation : 1.645
Total rolls : 18British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.957
Median : 5.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.514
Median : 4.000
Variance : 0.441
Standard Deviation : 0.664
Total rolls : 35 -
Sorry for the slow pace, I’ve been busy
My Allied game needs a miracle, good dice with the tanks
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
2 artilleries moved from Rostov to CaucasusPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
Hi Kris - no problem re the speed of play.
You either need a miracle or one of my catastrophic mistakes!





