@Elrood I forgot to edit the French ships before I posted. Adam can edit those when he does China.
HNS 2v2
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 3 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Libya to Algeria
1 bomber moved from Northern Italy to UkraineCombat - Italians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Algeria
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Algeria to Libya
1 bomber moved from Ukraine to Romania
1 artillery and 1 infantry moved from Northern Italy to France
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
1 fighter moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Western Australia to South AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 artillery moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Karelia to Novgorod
1 armour moved from Ukraine to Bryansk
1 infantry moved from Rostov to Ukraine
1 aaGun moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Archangel
2 infantry moved from Urals to Vologda
1 infantry moved from Sakha to Buryatia
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yenisey to Timguska
3 armour moved from Smolensk to Novgorod
1 aaGun moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
3 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 artillery moved from Ukraine to Western UkrainePlace Units - Russians
2 armour and 1 artillery placed in Novgorod
1 artillery and 7 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 armour and 2 artilleries placed in Novgorod
1 armour and 7 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
2 armour and 1 artillery placed in Novgorod
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from New Britain to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Yunnan to Szechwan
2 fighters moved from French Indo China to Szechwan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 2 fighters
British defend with 1 cruiser and 1 transport
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Szechwan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber
British defend with 1 carrier and 1 tactical_bomber; ANZAC defend with 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking Celebes from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for British: 1 carrier and 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Soviet Far East from Russians with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter could not land in 41 Sea Zone and was removed
1 armour moved from Korea to Manchuria
1 artillery and 2 infantry moved from Jehol to Chahar
2 artilleries and 3 infantry moved from Anhwe to Kweichow
2 fighters moved from Szechwan to Yunnan
1 artillery moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Shan State
1 bomber moved from 41 Sea Zone to French Indo China
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to Japan
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 armour and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
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Eh… Stalin? You okay there, buddy?
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I am not your buddy, guyyy
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 bombers moved from Quebec to United Kingdom
1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Alaska to British Columbia
1 artillery moved from Central United States to Western United States
2 infantry moved from Central United States to Eastern United States
1 destroyer moved from 107 Sea Zone to 91 Sea ZoneNon Combat Move - Americans
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to SumatraPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 cruiser, 1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
2 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
Grote broer, blijft die Amerikaanse fighter in NewZealand liggen?
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Nee die mag wel op de edit naar Nieuw Zeeland
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Nee die mag wel op de edit naar Nieuw Zeeland
Met Nieuw Zeeland bedoel ik uiteraard Queensland.
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Ik blijf worstelen met de beurtvolgorde, ik was ervan overtuigd dat ik met UK aan de bak mocht. Helaas hebben de Duitsers weer eens een voordeeltje :(
Verder ben ik erachter gekomen dat een beschadigd slagschip mag bombarderen, who knew…
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
2 fighters and 2 tactical_bombers moved from Poland to Bessarabia
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
1 bomber moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bessarabia from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Baltic States to Western Germany
1 fighter moved from Baltic States to Germany
1 fighter moved from Eastern Poland to Germany
2 fighters and 2 tactical_bombers moved from Bessarabia to Poland
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Romania to Slovakia Hungary
2 armour moved from Greater Southern Germany to Slovakia Hungary
2 armour moved from Poland to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Germany to Poland
5 artilleries moved from Germany to Poland
1 infantry moved from France to Western Germany
2 armour moved from France to Greater Southern Germany
2 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
7 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 46 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Ik ben die fighter vergeten.
Je doet het zelf maar :P
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Haha zolang je niet met Duitsland in Nieuw Zeeland bent geland, vind ik het prima :P
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 unit repaired.
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 94 Sea Zone
1 cruiser moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Novgorod to Western Germany
2 fighters and 2 infantry moved from India to Burma -
Dolfie, wil je intercepten boven West-Duitsland?
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Goed bezig!! ben even druk geweest en heb alles even gemist! Maar zie dat jullie er weer een mooie pot van maken…
Zo maar eens goed kijken of jullie er iets van bakken…;)