@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
17L BM3, cyanight (Axis) vs Pherman1215 (Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Russia to Novosibirsk
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
1 bomber moved from Trans-Jordan to Novosibirsk
3 bombers moved from Western Germany to United Kingdom
3 bombers moved from Spain to United Kingdom
1 marine moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
1 cruiser and 1 marine moved from 123 Sea Zone to 119 Sea Zone
1 marine moved from 119 Sea Zone to Eire
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 armour moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United KingdomCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 bomber and 5 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Scotland
Battle in Eire -
Interceptors in London?
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Russia to Novosibirsk
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
1 bomber moved from Trans-Jordan to Novosibirsk
3 bombers moved from Western Germany to United Kingdom
3 bombers moved from Spain to United Kingdom
1 marine moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
1 cruiser and 1 marine moved from 123 Sea Zone to 119 Sea Zone
1 marine moved from 119 Sea Zone to Eire
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 armour moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United KingdomCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 bomber and 5 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Scotland
Battle in Eire
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,6,6,5 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3,8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 30 damage total. Damaged units is as follows: factory_major = 20, harbour = 4, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
6 bombers moved from United Kingdom to Spain
1 bomber moved from United Kingdom to Spain
1 fighter moved from Trans-Jordan to Southern Italy
2 bombers moved from Trans-Jordan to Spain
1 aaGun moved from Trans-Jordan to Iraq
12 armour and 16 mech_infantrys moved from Trans-Jordan to Iraq
3 infantry moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
1 bomber moved from Novosibirsk to Samara
2 armour moved from Caucasus to Iraq
3 mech_infantrys moved from Ukraine to Volgograd
1 aaGun moved from Volgograd to Kazakhstan
3 infantry moved from France to Western Germany
4 mech_infantrys moved from Spain to FrancePlace Units - Germans
3 transports placed in 112 Sea Zone
3 transports placed in 105 Sea Zone
1 destroyer placed in 112 Sea Zone
3 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Trans-Jordan to Saudi Arabia
3 infantry moved from Trans-Jordan to Saudi ArabiaCombat - Japanese
Battle in Saudi Arabia
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Saudi Arabia from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
5 fighters moved from Trans-Jordan to Southern Italy
5 tactical_bombers moved from Trans-Jordan to Southern Italy
2 fighters moved from Southern Italy to Spain
1 fighter moved from Iceland to Spain
2 bombers moved from Iceland to Spain
2 fighters moved from Iraq to Southern Italy
3 artilleries and 8 infantry moved from Trans-Jordan to IraqPlace Units - Japanese
2 infantry placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,3,4,6,5,2,6,2,3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,2,5,3,1,3,3
Japanese collect 5 PUs (12 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 airfield and 9 fighters; Remaining resources: 0 PUs;Combat Move - Americans
11 armour, 10 artilleries, 27 infantry and 9 mech_infantrys moved from Egypt to Trans-Jordan
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in Trans-Jordan
Americans attack with 11 armour, 10 artilleries, 27 infantry and 9 mech_infantrys
Italians defend with 1 aaGun, 1 armour and 11 mech_infantrys
Americans win, taking Trans-Jordan from Italians with 11 armour, 10 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Italians: 1 aaGun, 1 armour and 11 mech_infantrys
Casualties for Americans: 5 infantryNon Combat Move - Americans
4 aaGuns moved from Egypt to Trans-Jordan
24 fighters and 2 tactical_bombers moved from Egypt to Algeria
9 fighters moved from French West Africa to Morocco
1 infantry moved from Peru to Colombia
Americans take Colombia from Neutral_True
1 infantry moved from Argentina to Paraguay
Americans take Paraguay from Neutral_True
1 infantry moved from Argentina to Uruguay
Americans take Uruguay from Neutral_True
1 mech_infantry moved from Venezuela to Ecuador
Americans take Ecuador from Neutral_True
10 fighters moved from Eastern United States to Morocco
1 bomber moved from Central United States to Morocco
1 bomber moved from Morocco to Algeria
1 armour, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 fighters moved from 76 Sea Zone to Egypt
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
4 infantry moved from French West Africa to French Central Africa
2 armour and 2 mech_infantrys moved from French Equatorial Africa to EgyptPlace Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 battleship, 4 carriers and 4 destroyers
EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 71 Sea Zone: 1 battleship, 4 carriers and 4 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 71 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 airfield placed in Algeria
9 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 20
Purchase Units - British
British repair damage of 18x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
11 fighters moved from Egypt to Saudi Arabia
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarCombat - British
Battle in Saudi Arabia
British attack with 1 artillery, 11 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 3 infantry
British win, taking Saudi Arabia from Japanese with 1 artillery, 11 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Battle in French Madagascar
Battle in Scotland
British attack with 3 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
11 fighters moved from Saudi Arabia to Trans-Jordan
3 aaGuns, 2 armour, 1 artillery, 18 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 carrier and 1 destroyer moved from 101 Sea Zone to 104 Sea ZonePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in West India
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in West India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 20
Purchase Units - Italians
Italians buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 104 Sea Zone
1 bomber moved from Spain to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the British
British win with 1 carrier remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber and 1 fighter
Casualties for British: 1 destroyerNon Combat Move - Italians
1 armour moved from Persia to Iraq
2 mech_infantrys moved from Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Kazakhstan
3 mech_infantrys moved from Rostov to Kazakhstan
1 infantry moved from Tambov to Samara
2 mech_infantrys moved from Turkey to Iraq
2 armour and 4 mech_infantrys moved from Greece to Iraq
1 aaGun and 13 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 fighters placed in Southern Italy
1 infantry and 2 mech_infantrys placed in GreeceTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,3,3,2,3,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
Italians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 20
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 71 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Eastern Persia to Persia
ANZAC take Persia from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kwangtung from ANZAC to UK_Pacific
EDIT: Turning off Edit Mode
1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys moved from West India to Eastern Persia
1 aaGun, 2 artilleries and 4 infantry moved from India to West India
4 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Kwangsi to Yunnan
1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 transports moved from 79 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
2 transports moved from 76 Sea Zone to 75 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 20
Combat Move - French
Turn Complete - French
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Good Game Pherman. I don’t think I’m going to get out of this one. You played a great game :)
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You too man, GG WP. What a wild one. You totally caught me off guard when you DoWed the neutrals. That made me stuble for a few turns.
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Care for a rematch?
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Sure, but I have a couple games going right now.
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OK, cool. Let me know when you have a free game.





