thanks for the game GL HF
17L BM3, cyanight (Axis) vs Pherman1215 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 22 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
4 submarines moved from 79 Sea Zone to 80 Sea Zone
2 destroyers moved from 79 Sea Zone to 80 Sea Zone
3 submarines moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 80 Sea Zone
Americans attack with 3 destroyers, 10 fighters, 7 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 1 transport
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win, taking 80 Sea Zone from Neutral with 3 destroyers, 10 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Americans: 3 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 1 transport
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 1 destroyer and 3 fighters
6 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt
2 carriers, 1 cruiser, 8 destroyers, 3 submarines and 16 transports moved from 98 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
3 mech_infantrys moved from Tunisia to Tobruk
4 aaGuns and 9 infantry moved from Tunisia to Libya
1 armour moved from Central United States to 101 Sea Zone
5 armour, 1 artillery and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
12 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
6 armour, 1 artillery, 13 infantry, 4 mech_infantrys and 12 transports moved from 101 Sea Zone to 91 Sea Zone
6 armour, 1 artillery, 13 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
8 infantry and 2 mech_infantrys moved from Western United States to Central United States
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 79 Sea Zone to Egypt
1 battleship, 7 carriers, 2 cruisers, 6 destroyers and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 armour, 4 artilleries, 2 infantry and 1 mech_infantry placed in Central United States
10 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
12 infantry moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to KweichowPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - British
British buy 1 aaGun, 1 airfield and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - British
Non Combat Move - British
2 carriers, 1 destroyer, 4 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from 91 Sea Zone to United KingdomPlace Units - British
3 infantry placed in Egypt
1 airfield placed in Gibraltar
1 aaGun and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Italians
1 mech_infantry moved from Southern France to Spain
4 fighters moved from Southern Italy to Spain
6 fighters moved from Southern Italy to Spain
1 bomber moved from Southern Italy to Turkey
2 infantry moved from Northwest Persia to Turkey
1 armour moved from Iraq to Turkey
7 mech_infantrys moved from Iraq to Turkey
6 mech_infantrys moved from Iraq to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 bomber, 2 infantry and 13 mech_infantrys
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 1 armour, 1 bomber and 12 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Battle in Spain
Italians attack with 10 fighters and 1 mech_infantry
Neutral_True defend with 6 infantry
Italians win, taking Spain from Neutral_True with 7 fighters and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 3 fighters
Casualties for Neutral_True: 6 infantryNon Combat Move - Italians
7 fighters moved from Spain to France
2 armour moved from Southern Italy to France
1 bomber moved from Turkey to Southern ItalyPlace Units - Italians
2 fighters placed in Southern Italy
1 mech_infantry placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 31 PUs; end with 31 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Italians
1 mech_infantry moved from Southern France to Spain
4 fighters moved from Southern Italy to Spain
6 fighters moved from Southern Italy to Spain
1 bomber moved from Southern Italy to Turkey
2 infantry moved from Northwest Persia to Turkey
1 armour moved from Iraq to Turkey
7 mech_infantrys moved from Iraq to Turkey
6 mech_infantrys moved from Iraq to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 bomber, 2 infantry and 13 mech_infantrys
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 1 armour, 1 bomber and 12 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Battle in Spain
Italians attack with 10 fighters and 1 mech_infantry
Neutral_True defend with 6 infantry
Italians win, taking Spain from Neutral_True with 7 fighters and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 3 fighters
Casualties for Neutral_True: 6 infantryNon Combat Move - Italians
7 fighters moved from Spain to France
2 armour moved from Southern Italy to France
1 bomber moved from Turkey to Southern ItalyPlace Units - Italians
2 fighters placed in Southern Italy
1 mech_infantry placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 31 PUs; end with 31 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 mech_infantry
EDIT: Adding units owned by Italians to Greece: 1 mech_infantry
EDIT: Turning off Edit Mode -
Use latest file please. I want to produce the mech at the IC in Greece.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 armour moved from Burma to Hunan
1 armour moved from Burma to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
ANZAC attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Hunan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to 39 Sea Zone
1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Shan State to India
1 aaGun moved from Yunnan to Hunan
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Siam to Shan State
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 39 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to UlaanbaatarCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 marine moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from Finland to Sweden
2 infantry moved from 113 Sea Zone to Sweden
1 marine moved from 113 Sea Zone to Sweden
1 bomber moved from Southern Italy to Portugal
1 bomber moved from Southern Italy to Sweden
1 bomber moved from Southern Italy to Sweden
1 bomber moved from Southern Italy to Portugal
2 tactical_bombers moved from Southern Italy to Gibraltar
4 fighters moved from Southern Italy to Gibraltar
10 armour moved from Normandy Bordeaux to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to Sweden
2 bombers moved from Southern Italy to Gibraltar
2 mech_infantrys moved from Normandy Bordeaux to Portugal
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
1 armour moved from Southern France to Gibraltar
1 submarine moved from 123 Sea Zone to 116 Sea ZoneCombat - Germans
Battle in Sweden
Germans attack with 2 bombers, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 2 bombers, 1 fighter, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
Germans attack with 2 bombers and 2 mech_infantrys
Neutral_True defend with 2 infantry
Germans win, taking Portugal from Neutral_True with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Gibraltar
Germans attack with 11 armour, 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 airfield, 2 fighters and 1 harbour; Americans defend with 6 fighters and 6 infantry
Germans win, taking Gibraltar from British with 2 armour, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 9 armour and 1 mech_infantry
Casualties for British: 2 fighters
Casualties for Americans: 6 fighters and 6 infantryNon Combat Move - Germans
1 fighter moved from Gibraltar to Spain
3 fighters moved from Gibraltar to Spain
2 tactical_bombers moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from Sweden to Western Germany
2 bombers moved from Sweden to France
2 bombers moved from Gibraltar to Spain
2 bombers moved from Portugal to Spain
1 aaGun, 6 artilleries and 36 infantry moved from Southern France to Spain
1 artillery moved from Normandy Bordeaux to Spain
6 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 infantry moved from Western Germany to France
1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
3 armour moved from Caucasus to Iraq
3 armour moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
2 aaGuns and 3 infantry moved from Samara to KazakhstanPlace Units - Germans
3 armour placed in Volgograd
4 bombers, 1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 marine moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from Finland to Sweden
2 infantry moved from 113 Sea Zone to Sweden
1 marine moved from 113 Sea Zone to Sweden
1 bomber moved from Southern Italy to Portugal
1 bomber moved from Southern Italy to Sweden
1 bomber moved from Southern Italy to Sweden
1 bomber moved from Southern Italy to Portugal
2 tactical_bombers moved from Southern Italy to Gibraltar
4 fighters moved from Southern Italy to Gibraltar
10 armour moved from Normandy Bordeaux to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to Sweden
2 bombers moved from Southern Italy to Gibraltar
2 mech_infantrys moved from Normandy Bordeaux to Portugal
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
1 armour moved from Southern France to Gibraltar
1 submarine moved from 123 Sea Zone to 116 Sea ZoneCombat - Germans
Battle in Sweden
Germans attack with 2 bombers, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 2 bombers, 1 fighter, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
Germans attack with 2 bombers and 2 mech_infantrys
Neutral_True defend with 2 infantry
Germans win, taking Portugal from Neutral_True with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Gibraltar
Germans attack with 11 armour, 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 airfield, 2 fighters and 1 harbour; Americans defend with 6 fighters and 6 infantry
Germans win, taking Gibraltar from British with 2 armour, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 9 armour and 1 mech_infantry
Casualties for British: 2 fighters
Casualties for Americans: 6 fighters and 6 infantryNon Combat Move - Germans
1 fighter moved from Gibraltar to Spain
3 fighters moved from Gibraltar to Spain
2 tactical_bombers moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from Sweden to Western Germany
2 bombers moved from Sweden to France
2 bombers moved from Gibraltar to Spain
2 bombers moved from Portugal to Spain
1 aaGun, 6 artilleries and 36 infantry moved from Southern France to Spain
1 artillery moved from Normandy Bordeaux to Spain
6 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 infantry moved from Western Germany to France
1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
3 armour moved from Caucasus to Iraq
3 armour moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
2 aaGuns and 3 infantry moved from Samara to KazakhstanPlace Units - Germans
3 armour placed in Volgograd
4 bombers, 1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 3 armour
EDIT: Adding units owned by Germans to Caucasus: 3 armour -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 marine moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from Finland to Sweden
2 infantry moved from 113 Sea Zone to Sweden
1 marine moved from 113 Sea Zone to Sweden
1 bomber moved from Southern Italy to Portugal
1 bomber moved from Southern Italy to Sweden
1 bomber moved from Southern Italy to Sweden
1 bomber moved from Southern Italy to Portugal
2 tactical_bombers moved from Southern Italy to Gibraltar
4 fighters moved from Southern Italy to Gibraltar
10 armour moved from Normandy Bordeaux to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to Sweden
2 bombers moved from Southern Italy to Gibraltar
2 mech_infantrys moved from Normandy Bordeaux to Portugal
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
1 armour moved from Southern France to Gibraltar
1 submarine moved from 123 Sea Zone to 116 Sea ZoneCombat - Germans
Battle in Sweden
Germans attack with 2 bombers, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 2 bombers, 1 fighter, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
Germans attack with 2 bombers and 2 mech_infantrys
Neutral_True defend with 2 infantry
Germans win, taking Portugal from Neutral_True with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Gibraltar
Germans attack with 11 armour, 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 airfield, 2 fighters and 1 harbour; Americans defend with 6 fighters and 6 infantry
Germans win, taking Gibraltar from British with 2 armour, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 9 armour and 1 mech_infantry
Casualties for British: 2 fighters
Casualties for Americans: 6 fighters and 6 infantryNon Combat Move - Germans
1 fighter moved from Gibraltar to Spain
3 fighters moved from Gibraltar to Spain
2 tactical_bombers moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from Sweden to Western Germany
2 bombers moved from Sweden to France
2 bombers moved from Gibraltar to Spain
2 bombers moved from Portugal to Spain
1 aaGun, 6 artilleries and 36 infantry moved from Southern France to Spain
1 artillery moved from Normandy Bordeaux to Spain
6 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 infantry moved from Western Germany to France
1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
3 armour moved from Caucasus to Iraq
3 armour moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
2 aaGuns and 3 infantry moved from Samara to KazakhstanPlace Units - Germans
3 armour placed in Volgograd
4 bombers, 1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 3 armour
EDIT: Adding units owned by Germans to Caucasus: 3 armour
EDIT: Turning off Edit Mode -
Use latest file please. I meant to produce the tanks in Caucasus.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
2 aaGuns and 5 infantry moved from Hopei to ShensiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
2 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Saudi Arabia
1 bomber moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Saudi Arabia
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
2 fighters moved from Iraq to Saudi Arabia
1 tactical_bomber moved from Iraq to Saudi ArabiaCombat - Japanese
Battle in Saudi Arabia
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
Japanese win, taking Saudi Arabia from Neutral_True with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Saudi Arabia to Iraq
3 fighters moved from Saudi Arabia to Iraq
1 artillery and 13 infantry moved from Northwest Persia to Iraq
1 fighter moved from Kazakhstan to IraqPlace Units - Japanese
3 artilleries placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,1,6,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,3,5,2,3,4,4,5,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,4,3,4,6,3,1,5,3
Japanese collect 12 PUs (23 lost to blockades); end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Egypt to Trans-Jordan
4 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
5 fighters moved from Egypt to Trans-JordanCombat - Americans
Battle in Trans-Jordan
Americans attack with 11 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
Americans win, taking Trans-Jordan from Japanese with 11 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Gibraltar
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour and 1 harbour
Americans win, taking Gibraltar from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for Americans: 1 infantry and 1 tactical_bomberNon Combat Move - Americans
6 carriers and 2 fighters moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 cruisers moved from 39 Sea Zone to 76 Sea Zone
8 destroyers moved from 92 Sea Zone to 96 Sea Zone
4 fighters moved from Gibraltar to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
3 submarines moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
6 armour, 1 artillery, 13 infantry and 4 mech_infantrys moved from Morocco to 92 Sea Zone
6 armour, 1 artillery, 13 infantry, 4 mech_infantrys and 16 transports moved from 92 Sea Zone to 96 Sea Zone
4 aaGuns and 9 infantry moved from Libya to Tobruk
6 armour, 1 artillery, 13 infantry and 4 mech_infantrys moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to 89 Sea Zone
1 carrier, 1 destroyer and 12 transports moved from 91 Sea Zone to 89 Sea Zone
3 transports moved from 101 Sea Zone to 89 Sea Zone
2 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from Central United States to Southeast Mexico
10 infantry moved from Western United States to Central United States
8 infantry moved from Eastern United States to Central United States
2 tactical_bombers moved from Trans-Jordan to Egypt
3 destroyers moved from 80 Sea Zone to 76 Sea Zone
1 battleship and 7 destroyers moved from 39 Sea Zone to 76 Sea Zone
10 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to EgyptPlace Units - Americans
10 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
14 infantry moved from Kweichow to Anhwe
6 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 14 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Hunan
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to SikangPlace Units - Chinese
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - British
British buy 13 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Egypt to Saudi Arabia
6 fighters moved from Egypt to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 6 fighters and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British win, taking Saudi Arabia from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
6 fighters moved from Saudi Arabia to Egypt
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 5 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
2 destroyers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from United Kingdom to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea ZonePlace Units - British
3 infantry placed in Egypt
10 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - British
British buy 13 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Egypt to Saudi Arabia
6 fighters moved from Egypt to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 6 fighters and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British win, taking Saudi Arabia from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
6 fighters moved from Saudi Arabia to Egypt
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 5 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
2 destroyers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from United Kingdom to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea ZonePlace Units - British
3 infantry placed in Egypt
10 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 transport
EDIT: Removing units owned by British from Tobruk: 1 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Removing units owned by British from 96 Sea Zone: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 89 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 89 Sea Zone: 1 carrier
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 airfield, 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from France to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
5 fighters moved from France to 96 Sea Zone
1 armour and 12 mech_infantrys moved from Turkey to Trans-Jordan
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 12 mech_infantrys
Americans defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 96 Sea Zone
Italians attack with 9 fighters
British defend with 2 carriers, 3 destroyers, 2 fighters and 4 transports; Americans defend with 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 submarines and 16 transports
3 submarines owned by the Americans Submerged
Units damaged: 1 carrier owned by the British
Americans win with 4 carriers, 1 cruiser, 6 destroyers, 6 fighters and 20 transports remaining. Battle score for attacker is -50
Casualties for Italians: 9 fighters
Casualties for Americans: 5 destroyersNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to France
1 mech_infantry moved from Spain to Southern France
2 armour moved from France to Southern France
1 mech_infantry moved from Greece to Iraq
1 aaGun moved from Iraq to Trans-JordanPlace Units - Italians
1 airfield placed in Spain
1 fighter placed in Southern Italy
1 armour placed in Southern France
Italians undo move 3.
1 armour placed in GreeceTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 31 PUs (1 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from West India to Eastern Persia
ANZAC take Eastern Persia from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kwangtung from Japanese to ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 96 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Burma to India
EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to India
2 transports moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 infantry moved from Shan State to Burma
1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 aaGun, 1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour moved from Hunan to Burma
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 infantry moved from New South Wales to Queensland
2 fighters moved from 76 Sea Zone to 96 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
3 mech_infantrys placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs





