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17L BM3, cyanight (Axis) vs Pherman1215 (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to French Indo China

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    ANZAC win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 aaGun, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 2 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in Malaya
                2 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 27 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs

    triplea_39390_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    triplea_39390_Fre14.tsvg

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 1 marine and 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Southern Italy
                1 fighter moved from Germany to Southern Italy
                1 armour moved from Western Germany to Southern Italy
                1 aaGun, 6 artilleries and 36 infantry moved from Western Germany to Northern Italy
                10 armour moved from Germany to Northern Italy
                2 aaGuns and 9 infantry moved from Germany to Western Germany
                1 infantry and 1 mech_infantry moved from Novgorod to 115 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                4 infantry moved from Novgorod to Karelia
                1 armour moved from Timguska to Kazakhstan
                3 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Caucasus to Iraq
                1 aaGun moved from Northwest Persia to Iraq
                2 tactical_bombers moved from Northwest Persia to Slovakia Hungary
                6 bombers moved from Northwest Persia to Southern Italy
                1 aaGun moved from Russia to Vologda

    Place Units - Germans
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Volgograd
                2 fighters, 1 marine and 7 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_39390_Ger15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 15

    Combat Move - Russians
                6 infantry moved from Tsinghai to Shensi

    Combat - Russians
                Battle in Shensi
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Tsinghai to Shensi

    Turn Complete - Russians

    triplea_39390_Rus15.tsvg

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                7 mech_infantrys moved from Iraq to Egypt
                3 marines moved from Iraq to 80 Sea Zone
                1 armour moved from Iraq to 80 Sea Zone
                1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                7 armour moved from Iraq to Egypt
                1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone
                2 battleships and 2 marines moved from 80 Sea Zone to 81 Sea Zone
                3 fighters and 3 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian Sudan
                3 marines moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from Americans

    Combat - Japanese
                Battle in Anglo Egyptian Sudan
                    Japanese attack with 1 armour, 3 fighters, 3 marines and 3 tactical_bombers
                    British defend with 6 infantry and 3 mech_infantrys
                    Japanese win, taking Anglo Egyptian Sudan from British with 1 armour, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for British: 6 infantry and 3 mech_infantrys
                    Casualties for Japanese: 2 marines
                Battle in Egypt
                    Japanese attack with 7 armour and 7 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 6 infantry
                    Japanese win, taking Egypt from British with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for British: 6 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                3 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
                3 tactical_bombers moved from Anglo Egyptian Sudan to 81 Sea Zone
                3 carriers moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                5 mech_infantrys moved from Northwest Persia to Iraq
                1 artillery and 13 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Hunan
                4 fighters and 1 tactical_bomber moved from Greece to Southern Italy
                2 bombers moved from India to Iraq
                2 armour and 1 mech_infantry moved from West India to Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Japan to Yakut S.S.R.

    Place Units - Japanese
                1 armour, 1 bomber and 1 fighter placed in Iraq

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3,4,3,4,4,5,6,1,5,1,1,3,5,1,3,5,4,6,3,4,3,3,1,3,4,4,1,5,4,4,1,1,5,4,6,5,1,5,2,3,1,5,1,5,3,3,6,6,3,5,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,5,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,4,5,1,1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,1,1,1,3,6,3,4,5,3
                Japanese collect 33 PUs (16 lost to blockades); end with 34 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs

    triplea_39390_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 armour, 1 artillery, 18 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
                1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                4 artilleries moved from Morocco to 92 Sea Zone
                3 artilleries moved from Algeria to 92 Sea Zone
                2 armour moved from Algeria to 92 Sea Zone
                2 armour moved from Morocco to 92 Sea Zone
                2 mech_infantrys moved from Morocco to 92 Sea Zone
                7 infantry moved from Morocco to 92 Sea Zone
                6 infantry moved from Algeria to 92 Sea Zone
                4 armour, 7 artilleries, 1 carrier, 4 destroyers, 1 fighter, 13 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 13 transports moved from 92 Sea Zone to 98 Sea Zone
                4 armour, 7 artilleries, 13 infantry and 2 mech_infantrys moved from 98 Sea Zone to Egypt
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                5 fighters and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from 37 Sea Zone to 41 Sea Zone

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                    Japanese defend with 1 submarine
                    Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Egypt
                    Americans attack with 5 armour, 9 artilleries, 16 infantry and 2 mech_infantrys
                    Japanese defend with 7 armour, 1 factory_minor, 1 harbour and 6 mech_infantrys
                    Americans win, taking Egypt from Japanese with 5 armour, 9 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 45
                    Casualties for Americans: 7 infantry
                    Casualties for Japanese: 7 armour and 6 mech_infantrys

    Non Combat Move - Americans
                1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 5 fighters, 7 submarines and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                6 fighters and 2 tactical_bombers moved from 41 Sea Zone to 79 Sea Zone
                4 aaGuns, 9 infantry and 3 mech_infantrys moved from Algeria to Tunisia
                3 destroyers moved from 93 Sea Zone to 98 Sea Zone
                1 carrier moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                6 fighters moved from Eastern United States to Gibraltar
                3 infantry moved from Central United States to 101 Sea Zone
                2 transports moved from 101 Sea Zone to 89 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                9 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 2 infantry moved from Western United States to Central United States
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                6 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
                2 submarines moved from 36 Sea Zone to 20 Sea Zone

    Place Units - Americans
                10 infantry placed in Central United States
                5 armour, 1 artillery and 4 mech_infantrys placed in Eastern United States
                8 infantry and 2 mech_infantrys placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs

    triplea_39390_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                19 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Sikang to Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    triplea_39390_Chi15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 fighters moved from Union of South Africa to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 3 fighters and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 marine
                    British win, taking Anglo Egyptian Sudan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 armour and 1 marine

    Non Combat Move - British
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                5 transports moved from 92 Sea Zone to 94 Sea Zone
                1 aaGun, 1 artillery and 8 infantry moved from Algeria to 94 Sea Zone
                1 aaGun, 1 artillery, 8 infantry and 5 transports moved from 94 Sea Zone to 98 Sea Zone
                1 aaGun, 1 artillery and 8 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from 92 Sea Zone to United Kingdom
                2 fighters moved from Algeria to Egypt
                1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone

    Place Units - British
                1 fighter and 9 infantry placed in United Kingdom
                1 armour and 2 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
                EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Southern France: 2 aaGuns and 8 infantry
                EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns and 8 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
                EDIT: Adding units owned by British to Egypt: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 2 fighters
                EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to Egypt: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

    triplea_39390_UK_15.tsvg

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Greater Southern Germany to Southern France
                      Italians take Southern France from Americans

    Combat - Italians

    Non Combat Move - Italians
                2 infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Syria to Iraq
                2 armour moved from Greater Southern Germany to Southern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,5,2,6,6,1,4,5,4,1,4,5,2,6,4,2,6,3,2,4,3,6,4,4,4,3,1,5,5,1
                Italians collect 24 PUs (4 lost to blockades); end with 24 PUs total

    triplea_39390_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                1 infantry moved from Shan State to Burma
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Shan State to Yunnan
                1 armour and 1 mech_infantry moved from Malaya to Burma
                1 artillery and 1 infantry moved from Shan State to Yunnan
                1 armour moved from Shan State to Burma
                1 infantry moved from Shan State to Yunnan
                1 armour and 1 mech_infantry moved from Shan State to Burma

    Combat - ANZAC
                Battle in Siam
                Battle in West India
                Battle in Burma
                    ANZAC attack with 3 armour, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    ANZAC win, taking Siam from Japanese, taking West India from Japanese, taking Burma from Japanese with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Ceylon
                Battle in India

    Non Combat Move - ANZAC
                1 aaGun moved from Shan State to Yunnan
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 38 Sea Zone to 79 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter and 2 infantry placed in French Indo China
                1 fighter, 1 infantry and 1 mech_infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs

    triplea_39390_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    triplea_39390_Fre15.tsvg

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour moved from Northern Italy to Normandy Bordeaux
                8 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 10 armour, 1 artillery and 8 mech_infantrys
                    British defend with 2 aaGuns, 1 factory_minor, 1 harbour and 8 infantry
                    Germans win, taking Normandy Bordeaux from British with 10 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 2 aaGuns and 8 infantry

    Non Combat Move - Germans
                1 armour moved from Southern Italy to Southern France
                6 artilleries and 26 infantry moved from Northern Italy to Southern France
                1 submarine moved from 112 Sea Zone to 123 Sea Zone
                4 infantry moved from Karelia to Finland
                1 fighter moved from Southern Italy to Western Germany
                1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 tactical_bombers moved from Slovakia Hungary to Southern France
                1 aaGun and 10 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Germany to Western Germany
                6 mech_infantrys moved from Caucasus to Iraq
                3 mech_infantrys moved from Northwest Persia to Iraq
                1 armour moved from Kazakhstan to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 infantry moved from Russia to Samara
                1 aaGun moved from Russia to Samara
                1 aaGun moved from Vologda to Samara

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Western Germany
                3 armour placed in Caucasus
                3 armour placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
                EDIT: Removing units owned by Germans from Southern France: 2 tactical_bombers
                EDIT: Adding units owned by Germans to Southern Italy: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 fighters
                EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_39390_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Combat Move - Russians
                6 infantry moved from Shensi to Hopei

    Combat - Russians
                Battle in Hopei
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Shensi to Hopei

    Turn Complete - Russians

    triplea_39390_Rus16.tsvg

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Iraq to 39 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 mech_infantry moved from Kweichow to Kwangsi

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 2 transports
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Kwangsi
                    Japanese attack with 2 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Szechwan to Kweichow
                1 mech_infantry moved from Jehol to Anhwe
                1 fighter moved from Yakut S.S.R. to Kazakhstan
                1 artillery and 13 infantry moved from Caucasus to Northwest Persia
                2 armour and 1 mech_infantry moved from Persia to Iraq
                3 mech_infantrys moved from Eastern Persia to Iraq
                1 bomber moved from 39 Sea Zone to Iraq
                2 battleships, 3 carriers, 1 cruiser, 1 submarine and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Southern Italy
                2 bombers moved from Iraq to Southern Italy

    Place Units - Japanese
                2 fighters and 1 tactical_bomber placed in Iraq
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,3,2,5,2,2,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,4,6,5,4,3,5,4,2,2
                Japanese collect 17 PUs (20 lost to blockades); end with 17 PUs total

    triplea_39390_Jap16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 22 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                10 fighters and 2 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
                4 submarines moved from 79 Sea Zone to 80 Sea Zone
                2 destroyers moved from 79 Sea Zone to 80 Sea Zone
                3 submarines moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 80 Sea Zone
                    Americans attack with 3 destroyers, 10 fighters, 7 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 1 transport
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans win, taking 80 Sea Zone from Neutral with 3 destroyers, 10 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 95
                    Casualties for Americans: 3 submarines
                    Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 7 submarines
                    Japanese defend with 1 destroyer and 3 fighters
                    6 submarines owned by the Americans Submerged
                    Japanese win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                10 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt
                2 carriers, 1 cruiser, 8 destroyers, 3 submarines and 16 transports moved from 98 Sea Zone to 92 Sea Zone
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                3 mech_infantrys moved from Tunisia to Tobruk
                4 aaGuns and 9 infantry moved from Tunisia to Libya
                1 armour moved from Central United States to 101 Sea Zone
                5 armour, 1 artillery and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                12 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                6 armour, 1 artillery, 13 infantry, 4 mech_infantrys and 12 transports moved from 101 Sea Zone to 91 Sea Zone
                6 armour, 1 artillery, 13 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                8 infantry and 2 mech_infantrys moved from Western United States to Central United States
                3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from 79 Sea Zone to Egypt
                1 battleship, 7 carriers, 2 cruisers, 6 destroyers and 2 transports moved from 79 Sea Zone to 39 Sea Zone
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                10 infantry placed in Eastern United States
                2 armour, 4 artilleries, 2 infantry and 1 mech_infantry placed in Central United States
                10 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs

    triplea_39390_Ame16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan
                12 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Szechwan
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 12 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Hopei
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    triplea_39390_Chi16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 aaGun, 1 airfield and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians

    Combat - British

    Non Combat Move - British
                2 carriers, 1 destroyer, 4 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from 91 Sea Zone to United Kingdom

    Place Units - British
                3 infantry placed in Egypt
                1 airfield placed in Gibraltar
                1 aaGun and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_39390_UK_16.tsvg

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Italians
                1 mech_infantry moved from Southern France to Spain
                4 fighters moved from Southern Italy to Spain
                6 fighters moved from Southern Italy to Spain
                1 bomber moved from Southern Italy to Turkey
                2 infantry moved from Northwest Persia to Turkey
                1 armour moved from Iraq to Turkey
                7 mech_infantrys moved from Iraq to Turkey
                6 mech_infantrys moved from Iraq to Turkey

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 armour, 1 bomber, 2 infantry and 13 mech_infantrys
                    Neutral_True defend with 8 infantry
                    Italians win, taking Turkey from Neutral_True with 1 armour, 1 bomber and 12 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Spain
                    Italians attack with 10 fighters and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Italians win, taking Spain from Neutral_True with 7 fighters and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 3 fighters
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Italians
                7 fighters moved from Spain to France
                2 armour moved from Southern Italy to France
                1 bomber moved from Turkey to Southern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy
                1 mech_infantry placed in Rostov

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
                Italians collect 31 PUs; end with 31 PUs total

    triplea_39390_Ita16.tsvg

  • 14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.1

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Italians
                1 mech_infantry moved from Southern France to Spain
                4 fighters moved from Southern Italy to Spain
                6 fighters moved from Southern Italy to Spain
                1 bomber moved from Southern Italy to Turkey
                2 infantry moved from Northwest Persia to Turkey
                1 armour moved from Iraq to Turkey
                7 mech_infantrys moved from Iraq to Turkey
                6 mech_infantrys moved from Iraq to Turkey

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 armour, 1 bomber, 2 infantry and 13 mech_infantrys
                    Neutral_True defend with 8 infantry
                    Italians win, taking Turkey from Neutral_True with 1 armour, 1 bomber and 12 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Spain
                    Italians attack with 10 fighters and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Italians win, taking Spain from Neutral_True with 7 fighters and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 3 fighters
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Italians
                7 fighters moved from Spain to France
                2 armour moved from Southern Italy to France
                1 bomber moved from Turkey to Southern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy
                1 mech_infantry placed in Rostov

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
                Italians collect 31 PUs; end with 31 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Rostov: 1 mech_infantry
                EDIT: Adding units owned by Italians to Greece: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_39390_Ita16.tsvg

  • 14 Customizer

    Use latest file please. I want to produce the mech at the IC in Greece.

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