@Ghostglider I forgot to put a UK destroyer in SZ91 just before Italy’s turn. Are you ok with such an edit?
17L BM3, cyanight (Axis) vs Pherman1215 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Yunnan to French Indo China
2 bombers moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China
1 marine moved from India to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 marine moved from West India to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 marine moved from West India to 79 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 79 Sea Zone to 80 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 marines moved from 80 Sea Zone to Iraq
6 armour moved from Eastern Persia to Iraq
1 infantry moved from Persia to Iraq
2 armour, 2 artilleries, 7 fighters, 17 mech_infantrys and 4 tactical_bombers moved from Northwest Persia to IraqCombat - Japanese
Battle in Iraq
Japanese attack with 8 armour, 3 artilleries, 7 fighters, 2 infantry, 3 marines, 17 mech_infantrys and 4 tactical_bombers
British defend with 4 armour, 2 artilleries, 1 factory_minor, 6 fighters, 11 mech_infantrys and 1 tactical_bomber; Americans defend with 3 armour and 1 artillery
Japanese win, taking Iraq from British with 8 armour, 7 fighters, 3 marines, 7 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 111
Casualties for British: 4 armour, 2 artilleries, 6 fighters, 11 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 3 armour and 1 artillery
Casualties for Japanese: 3 artilleries, 2 infantry and 10 mech_infantrys
Battle in French Indo China
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking French Indo China from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is -7
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 41 Sea Zone
Japanese attack with 1 carrier and 1 submarine
ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 37 Sea Zone
3 carriers moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Sikang to Kweichow
1 infantry moved from Sikang to Shensi
5 mech_infantrys moved from Kazakhstan to Northwest Persia
1 infantry moved from Sikang to Szechwan
1 artillery and 13 infantry moved from Sikang to Kazakhstan
2 bombers moved from French Indo China to India
1 mech_infantry moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
4 fighters and 1 tactical_bomber moved from Iraq to GreecePlace Units - Japanese
2 armour and 1 mech_infantry placed in India
3 mech_infantrys placed in West India
Japanese undo move 1.
Japanese undo move 1.
3 mech_infantrys placed in India
2 armour and 1 mech_infantry placed in West IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,4,1,4,4,5,4,1,2,3,3,1,1,1,4,2,4,6,6,5,3,1,1,5,2,4,4,4,5,1,5,6,3,1,3,2,1,3,4,4,2,4,3,4,2,1,3,5,3,4,3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,6,3,5,4,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,5,3,3,4,3,3,4,5,3
Japanese collect 24 PUs (22 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 fighters, 7 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
7 fighters moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 6 fighters and 7 submarines
Japanese defend with 1 carrier
Americans win with 1 battleship, 2 cruisers, 6 fighters and 7 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 41 Sea Zone
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 carrier and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Southern France from Italians with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrysNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Southern France to 93 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 92 Sea Zone
4 aaGuns, 1 armour, 3 artilleries and 12 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 aaGuns, 1 armour, 3 artilleries, 10 infantry and 9 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
4 aaGuns, 1 armour, 3 artilleries and 12 infantry moved from 92 Sea Zone to Algeria
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
4 destroyers moved from 92 Sea Zone to 93 Sea Zone
5 destroyers and 3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
4 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 artilleries, 7 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
7 carriers, 9 destroyers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 92 Sea Zone to AlgeriaPlace Units - Americans
5 transports placed in 101 Sea Zone
6 fighters and 4 infantry placed in Eastern United States
3 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Americans collect 67 PUs (1 lost to blockades); end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 14
Purchase Units - British
British buy 4 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Algeria
3 infantry and 3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns and 8 infantry moved from Normandy Bordeaux to Southern France
1 aaGun, 1 artillery, 3 carriers, 2 destroyers, 6 fighters, 8 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 8 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to AlgeriaPlace Units - British
3 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Syria
Italians take Syria from British
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Northwest Persia to Caucasus
11 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
3 infantry moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Germany to Greater Southern GermanyPlace Units - Italians
3 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 20 PUs (6 lost to blockades); end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 2 infantry
EDIT: Adding units owned by Italians to Tambov: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 1 aaGun
EDIT: Adding units owned by Italians to Iraq: 1 aaGun
EDIT: Removing units owned by Italians from Tambov: 2 infantry
EDIT: Adding units owned by Italians to Caucasus: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to French Indo ChinaCombat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
ANZAC win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 aaGun, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 aaGun, 2 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 1 marine and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 aaGun, 6 artilleries and 36 infantry moved from Western Germany to Northern Italy
10 armour moved from Germany to Northern Italy
2 aaGuns and 9 infantry moved from Germany to Western Germany
1 infantry and 1 mech_infantry moved from Novgorod to 115 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
4 infantry moved from Novgorod to Karelia
1 armour moved from Timguska to Kazakhstan
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Caucasus to Iraq
1 aaGun moved from Northwest Persia to Iraq
2 tactical_bombers moved from Northwest Persia to Slovakia Hungary
6 bombers moved from Northwest Persia to Southern Italy
1 aaGun moved from Russia to VologdaPlace Units - Germans
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
2 fighters, 1 marine and 7 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 15
Combat Move - Russians
6 infantry moved from Tsinghai to ShensiCombat - Russians
Battle in Shensi
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Tsinghai to ShensiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
7 mech_infantrys moved from Iraq to Egypt
3 marines moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
7 armour moved from Iraq to Egypt
1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone
2 battleships and 2 marines moved from 80 Sea Zone to 81 Sea Zone
3 fighters and 3 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian Sudan
3 marines moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from AmericansCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 1 armour, 3 fighters, 3 marines and 3 tactical_bombers
British defend with 6 infantry and 3 mech_infantrys
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 6 infantry and 3 mech_infantrys
Casualties for Japanese: 2 marines
Battle in Egypt
Japanese attack with 7 armour and 7 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 6 infantry
Japanese win, taking Egypt from British with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 6 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
3 tactical_bombers moved from Anglo Egyptian Sudan to 81 Sea Zone
3 carriers moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
5 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 13 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Hunan
4 fighters and 1 tactical_bomber moved from Greece to Southern Italy
2 bombers moved from India to Iraq
2 armour and 1 mech_infantry moved from West India to Persia
3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Japan to Yakut S.S.R.Place Units - Japanese
1 armour, 1 bomber and 1 fighter placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3,4,3,4,4,5,6,1,5,1,1,3,5,1,3,5,4,6,3,4,3,3,1,3,4,4,1,5,4,4,1,1,5,4,6,5,1,5,2,3,1,5,1,5,3,3,6,6,3,5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,4,5,1,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,1,1,1,3,6,3,4,5,3
Japanese collect 33 PUs (16 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 18 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
4 artilleries moved from Morocco to 92 Sea Zone
3 artilleries moved from Algeria to 92 Sea Zone
2 armour moved from Algeria to 92 Sea Zone
2 armour moved from Morocco to 92 Sea Zone
2 mech_infantrys moved from Morocco to 92 Sea Zone
7 infantry moved from Morocco to 92 Sea Zone
6 infantry moved from Algeria to 92 Sea Zone
4 armour, 7 artilleries, 1 carrier, 4 destroyers, 1 fighter, 13 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 13 transports moved from 92 Sea Zone to 98 Sea Zone
4 armour, 7 artilleries, 13 infantry and 2 mech_infantrys moved from 98 Sea Zone to Egypt
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
5 fighters and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Egypt
Americans attack with 5 armour, 9 artilleries, 16 infantry and 2 mech_infantrys
Japanese defend with 7 armour, 1 factory_minor, 1 harbour and 6 mech_infantrys
Americans win, taking Egypt from Japanese with 5 armour, 9 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 45
Casualties for Americans: 7 infantry
Casualties for Japanese: 7 armour and 6 mech_infantrysNon Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 5 fighters, 7 submarines and 2 transports moved from 37 Sea Zone to 79 Sea Zone
6 fighters and 2 tactical_bombers moved from 41 Sea Zone to 79 Sea Zone
4 aaGuns, 9 infantry and 3 mech_infantrys moved from Algeria to Tunisia
3 destroyers moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 destroyer and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
6 fighters moved from Eastern United States to Gibraltar
3 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 101 Sea Zone to 89 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
9 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 2 infantry moved from Western United States to Central United States
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea ZonePlace Units - Americans
10 infantry placed in Central United States
5 armour, 1 artillery and 4 mech_infantrys placed in Eastern United States
8 infantry and 2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
19 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Sikang to ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Union of South Africa to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 3 fighters and 2 mech_infantrys
Japanese defend with 1 armour and 1 marine
British win, taking Anglo Egyptian Sudan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 1 marineNon Combat Move - British
3 fighters moved from Anglo Egyptian Sudan to Egypt
5 transports moved from 92 Sea Zone to 94 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from Algeria to 94 Sea Zone
1 aaGun, 1 artillery, 8 infantry and 5 transports moved from 94 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to United Kingdom
2 fighters moved from Algeria to Egypt
1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZonePlace Units - British
1 fighter and 9 infantry placed in United Kingdom
1 armour and 2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 2 aaGuns and 8 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns and 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Greater Southern Germany to Southern France
Italians take Southern France from AmericansCombat - Italians
Non Combat Move - Italians
2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Syria to Iraq
2 armour moved from Greater Southern Germany to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,5,2,6,6,1,4,5,4,1,4,5,2,6,4,2,6,3,2,4,3,6,4,4,4,3,1,5,5,1
Italians collect 24 PUs (4 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Malaya to Burma
1 artillery and 1 infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Burma
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Shan State to BurmaCombat - ANZAC
Battle in Siam
Battle in West India
Battle in Burma
ANZAC attack with 3 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
ANZAC win, taking Siam from Japanese, taking West India from Japanese, taking Burma from Japanese with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Ceylon
Battle in IndiaNon Combat Move - ANZAC
1 aaGun moved from Shan State to Yunnan
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in French Indo China
1 fighter, 1 infantry and 1 mech_infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
10 armour moved from Northern Italy to Normandy Bordeaux
8 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 10 armour, 1 artillery and 8 mech_infantrys
British defend with 2 aaGuns, 1 factory_minor, 1 harbour and 8 infantry
Germans win, taking Normandy Bordeaux from British with 10 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 5 mech_infantrys
Casualties for British: 2 aaGuns and 8 infantryNon Combat Move - Germans
1 armour moved from Southern Italy to Southern France
6 artilleries and 26 infantry moved from Northern Italy to Southern France
1 submarine moved from 112 Sea Zone to 123 Sea Zone
4 infantry moved from Karelia to Finland
1 fighter moved from Southern Italy to Western Germany
1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from Slovakia Hungary to Southern France
1 aaGun and 10 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Germany to Western Germany
6 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 aaGun moved from Vologda to SamaraPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 armour placed in Caucasus
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Removing units owned by Germans from Southern France: 2 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Combat Move - Russians
6 infantry moved from Shensi to HopeiCombat - Russians
Battle in Hopei
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Shensi to HopeiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Iraq to 39 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kweichow to KwangsiCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kwangsi
Japanese attack with 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Jehol to Anhwe
1 fighter moved from Yakut S.S.R. to Kazakhstan
1 artillery and 13 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
1 bomber moved from 39 Sea Zone to Iraq
2 battleships, 3 carriers, 1 cruiser, 1 submarine and 1 transport moved from 81 Sea Zone to 80 Sea Zone
3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Southern Italy
2 bombers moved from Iraq to Southern ItalyPlace Units - Japanese
2 fighters and 1 tactical_bomber placed in Iraq
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,3,2,5,2,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,4,6,5,4,3,5,4,2,2
Japanese collect 17 PUs (20 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 22 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
4 submarines moved from 79 Sea Zone to 80 Sea Zone
2 destroyers moved from 79 Sea Zone to 80 Sea Zone
3 submarines moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 80 Sea Zone
Americans attack with 3 destroyers, 10 fighters, 7 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 1 transport
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win, taking 80 Sea Zone from Neutral with 3 destroyers, 10 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Americans: 3 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 1 transport
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 1 destroyer and 3 fighters
6 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt
2 carriers, 1 cruiser, 8 destroyers, 3 submarines and 16 transports moved from 98 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
3 mech_infantrys moved from Tunisia to Tobruk
4 aaGuns and 9 infantry moved from Tunisia to Libya
1 armour moved from Central United States to 101 Sea Zone
5 armour, 1 artillery and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
12 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
6 armour, 1 artillery, 13 infantry, 4 mech_infantrys and 12 transports moved from 101 Sea Zone to 91 Sea Zone
6 armour, 1 artillery, 13 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
8 infantry and 2 mech_infantrys moved from Western United States to Central United States
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 79 Sea Zone to Egypt
1 battleship, 7 carriers, 2 cruisers, 6 destroyers and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 armour, 4 artilleries, 2 infantry and 1 mech_infantry placed in Central United States
10 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
12 infantry moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to KweichowPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs





