dice…
G40 BM2 - Credulous (Allies) vs PP (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Smolensk to Russia
2 fighters moved from Tambov to Russia
1 mech_infantry moved from Archangel to NenetsiaPlace Units - Russians
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
8 fighters moved from 33 Sea Zone to 54 Sea Zone
7 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 fighters moved from 33 Sea Zone to Western Australia
8 fighters and 7 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kiangsu to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from India to West India
2 infantry moved from India to West India
1 infantry moved from Shensi to Szechwan
1 artillery moved from Szechwan to Shensi
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Anhwe
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Shensi to SuiyuyanPlace Units - Japanese
1 transport placed in 20 Sea Zone
1 artillery placed in Kwangtung
1 artillery and 2 infantry placed in India
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 airfield and 1 harbour placed in Western AustraliaTurn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
7 fighters and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 13 carriers and 2 cruisers moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 8 fighters and 4 tactical_bombers
Japanese defend with 1 carrier and 1 destroyer
Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 battleship, 13 carriers, 2 cruisers and 5 fighters
Japanese defend with 1 destroyer
Americans win with 1 battleship, 13 carriers, 2 cruisers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from New South Wales to Fiji
2 fighters and 1 tactical_bomber moved from Western United States to 16 Sea Zone
3 infantry moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
1 artillery and 1 infantry moved from Norway to Finland
1 cruiser and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZonePlace Units - Americans
3 infantry placed in Finland
3 mech_infantrys placed in Norway
4 fighters placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
34 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 34 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 34 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
4 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Egypt to Western Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Norway to Germany
4 bombers moved from Norway to Germany
1 bomber moved from Norway to Novgorod
2 fighters moved from Norway to Novgorod
3 infantry moved from Karelia to Novgorod
38 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
2 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Air Battle in Western Germany
British attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Germany
British attacks with 8 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7,5,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Novgorod
British attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
retreated to Novgorod
Germans win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Northwest Persia
British attack with 3 artilleries, 2 fighters and 38 infantry
Italians defend with 1 infantry
British win, taking Northwest Persia from Italians with 3 artilleries, 2 fighters and 38 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battlesNon Combat Move - British
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Persia
2 fighters moved from Northwest Persia to Persia
1 bomber moved from Egypt to Norway
4 fighters moved from Western Germany to 112 Sea Zone
4 fighters moved from Germany to Norway
2 fighters moved from Novgorod to Finland
1 bomber moved from Novgorod to Norway
4 bombers moved from Germany to Norway
1 bomber moved from Western Germany to Norway
1 infantry moved from Finland to Karelia
4 aaGuns moved from Finland to Karelia
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea ZonePlace Units - British
3 infantry placed in Persia
2 bombers and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 37 PUs (3 lost to blockades); end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
Italians take Novosibirsk from RussiansCombat - Italians
Non Combat Move - Italians
3 fighters moved from France to Southern Italy
1 aaGun moved from Northern Italy to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
4 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to CaucasusPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,6,5,3,3,3,1,1,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Italians collect 11 PUs (10 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from South Australia to Western Australia
12 infantry moved from South Australia to Western Australia
1 artillery moved from South Australia to Western Australia
5 mech_infantrys moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery, 3 fighters, 12 infantry and 5 mech_infantrys
Japanese defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour and 10 infantry
ANZAC win, taking Western Australia from Japanese with 1 artillery, 3 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 46
Casualties for ANZAC: 10 infantry
Casualties for Japanese: 4 artilleries, 3 fighters and 10 infantryNon Combat Move - ANZAC
1 aaGun moved from South Australia to Western Australia
12 infantry moved from New South Wales to Queensland
3 fighters moved from Western Australia to Queensland
1 aaGun moved from New South Wales to Queensland
1 carrier and 1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea ZonePlace Units - ANZAC
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 3 fighters and 15 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 3 fighters and 15 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 3 fighters and 15 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 3 fighters and 15 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to KareliaNon Combat Move - French
Turn Complete - French
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Hells Bells. West Aus was 60/40 against you and you won by a country mile! :-P
Can I ask for an honourable surrender?
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Sure - you put up a good fight there, but I was fortunate to win by so much in Aus. You got <wait for=“” it=“”>, two hits in the first combat round! Very unlucky and you were doomed from there I think…. I figured it made sense to try one round of combat to thin out your ground units a bit, and when that happened I decided I had to go on and finish you.
Another game?</wait>
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Certainly. But can we delay a bit Mark. The business sale is a lot of extra work and I cannot keep up with them all. Might be a month or two unfortunately.





