Those 17 russians forced Japan to not get their islands. triplea_42517_4 Japan.tsvg
17L BM3, cyanight (Axis) vs Pherman1215 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
1 bomber moved from Northwest Persia to Egypt
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
3 bombers moved from Western Germany to 114 Sea ZoneCombat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in 114 Sea Zone
Germans attack with 3 bombers and 1 submarine
Russians defend with 1 cruiser
Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
3 bombers moved from 114 Sea Zone to Southern Italy
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Yugoslavia to Western Germany
1 aaGun, 1 armour, 3 artilleries and 27 infantry moved from Yugoslavia to Northern Italy
4 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Vologda to Russia
1 infantry moved from Archangel to Vologda
3 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun, 1 armour, 2 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Russia to Volgograd
1 bomber moved from Egypt to Northwest PersiaPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
3 armour placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 mech_infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 aaGun
EDIT: Adding units owned by Germans to Caucasus: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Combat Move - Russians
7 infantry moved from Kansu to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 7 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Kansu to TsinghaiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to Shan State
2 bombers moved from Hopei to Shan State
2 mech_infantrys moved from Chahar to Hopei
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 artillery, 14 infantry and 4 mech_infantrys moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines; ANZAC defend with 2 transports
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 14 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 14 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 2 artilleries
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 artilleries
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Shan State to India
1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Hopei
2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Caucasus
1 fighter moved from Kiangsu to Japan
6 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Yunnan to Hunan
1 submarine moved from 72 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 armour placed in West India
3 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,2,2,3,6,3,3,1
Japanese collect 25 PUs (22 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to KwangtungCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in KwangtungNon Combat Move - Americans
1 armour, 3 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 1 carrier, 4 destroyers, 8 infantry, 3 submarines and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns and 6 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
4 aaGuns, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 6 infantry moved from 91 Sea Zone to Morocco
1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters, 6 submarines and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Americans
2 destroyers and 6 transports placed in 101 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 43 PUs;
British buy 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 92 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 104 Sea Zone to 110 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers and 4 fighters moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
1 infantry placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Vologda to Kansu
Italians take Kansu from ChineseCombat - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Greece to Romania
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
3 mech_infantrys moved from Rostov to Northwest PersiaPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
3 mech_infantrys placed in Rostov
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 24 PUs (4 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Malaya to Philippines
1 bomber moved from Queensland to PhilippinesPlace Units - ANZAC
3 transports placed in 54 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Southern Italy to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
3 bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
1 aaGun, 1 armour, 3 artilleries and 27 infantry moved from Northern Italy to Western Germany
3 bombers moved from Northwest Persia to Western Germany
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Vologda to Samara
2 infantry moved from Russia to Samara
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 aaGuns and 18 infantry moved from Western Germany to Germany
1 armour moved from Sakha to Yakut S.S.R.Place Units - Germans
1 infantry placed in Germany
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Finland: 1 mech_infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 tactical_bombers placed in Volgograd
3 armour placed in CaucasusTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
bump
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 infantry and 3 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from ANZACCombat - Japanese
Non Combat Move - Japanese
6 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery, 14 infantry and 5 mech_infantrys moved from Shensi to Sikang
5 mech_infantrys moved from Sikang to Kazakhstan
1 mech_infantry moved from Hopei to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 armour moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
2 artilleries moved from Yunnan to Hunan
1 mech_infantry moved from Soviet Far East to AmurPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 2 artilleries
EDIT: Adding units owned by Japanese to Yunnan: 2 artilleries
EDIT: Turning off Edit Mode
1 fighter and 2 marines placed in West India
1 artillery, 1 infantry and 1 marine placed in India
Japanese undo move 1.
2 marines placed in West India
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,2,2,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,3,3,1,3,1,5,1,4,5,1,4,5,3,1,5,5,4,5,2,1,4,3,5,3,2,6,6,5,2,1,3,4,2,6,4,4,4,5,2,3,4,5,4,3,5,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,4,4,2,2,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,2,2,4,1,4,6,3,4,6
Japanese collect 23 PUs (22 lost to blockades); end with 23 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 9 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Americans
Battle in French Indo China
Battle in Holland Belgium
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking French Indo China from Japanese, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour, 3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
4 aaGuns and 4 infantry moved from Morocco to 92 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
4 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 2 destroyers, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 12 fighters, 4 submarines and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
9 infantry and 1 mech_infantry placed in Eastern United States
4 artilleries and 1 mech_infantry placed in Central United States
Americans undo move 2.
2 armour, 7 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from ItaliansCombat - British
Non Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Rhodesia to Belgian Congo
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns and 8 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns and 8 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Normandy Bordeaux
British undo move 4.
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 13
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Greater Southern Germany to Southern France
1 bomber moved from Southern Italy to Southern France
5 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 5 fighters and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber, 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
5 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
2 armour and 1 mech_infantry moved from Romania to Germany
3 mech_infantrys moved from Rostov to Northwest PersiaPlace Units - Italians
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
2 infantry placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 25 PUs (3 lost to blockades); end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from Philippines to Yunnan
1 fighter moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
ANZAC attack with 2 bombers and 1 fighter
Japanese defend with 2 artilleries and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -27
Casualties for ANZAC: 2 bombers and 1 fighter
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 armour, 1 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Malaya
1 infantry and 1 mech_infantry placed in Queensland
1 transport placed in 54 Sea Zone
ANZAC undo move 2.
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
10 armour, 3 infantry, 20 mech_infantrys and 4 tactical_bombers moved from Northwest Persia to Iraq
6 armour and 4 mech_infantrys moved from Caucasus to Iraq
6 bombers moved from Western Germany to Iraq
3 tactical_bombers moved from Volgograd to IraqCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Iraq
Germans attack with 16 armour, 6 bombers, 3 infantry, 24 mech_infantrys and 7 tactical_bombers
French defend with 1 infantry; British defend with 1 aaGun, 4 armour, 2 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber; ANZAC defend with 2 infantry; Americans defend with 3 armour, 1 artillery, 1 bomber and 1 infantry
retreated to Iraq
British win with 7 armour, 3 artilleries, 6 fighters, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -112
Casualties for French: 1 infantry
Casualties for Germans: 16 armour, 3 infantry, 24 mech_infantrys and 5 tactical_bombers
Casualties for British: 1 aaGun, 1 bomber, 25 infantry and 7 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Iraq to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
6 bombers moved from Iraq to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Samara to Russia
1 mech_infantry moved from Finland to Novgorod
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Russia to Bryansk
11 infantry moved from Germany to Western Germany
1 infantry moved from Slovakia Hungary to Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
1 armour moved from Yakut S.S.R. to TimguskaPlace Units - Germans
4 artilleries and 3 infantry placed in Western Germany
10 armour placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.1
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Yunnan to French Indo China
2 bombers moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China
1 marine moved from India to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 marine moved from West India to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 marine moved from West India to 79 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 79 Sea Zone to 80 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 marines moved from 80 Sea Zone to Iraq
6 armour moved from Eastern Persia to Iraq
1 infantry moved from Persia to Iraq
2 armour, 2 artilleries, 7 fighters, 17 mech_infantrys and 4 tactical_bombers moved from Northwest Persia to IraqCombat - Japanese
Battle in Iraq
Japanese attack with 8 armour, 3 artilleries, 7 fighters, 2 infantry, 3 marines, 17 mech_infantrys and 4 tactical_bombers
British defend with 4 armour, 2 artilleries, 1 factory_minor, 6 fighters, 11 mech_infantrys and 1 tactical_bomber; Americans defend with 3 armour and 1 artillery
Japanese win, taking Iraq from British with 8 armour, 7 fighters, 3 marines, 7 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 111
Casualties for British: 4 armour, 2 artilleries, 6 fighters, 11 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 3 armour and 1 artillery
Casualties for Japanese: 3 artilleries, 2 infantry and 10 mech_infantrys
Battle in French Indo China
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking French Indo China from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is -7
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 41 Sea Zone
Japanese attack with 1 carrier and 1 submarine
ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 37 Sea Zone
3 carriers moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Sikang to Kweichow
1 infantry moved from Sikang to Shensi
5 mech_infantrys moved from Kazakhstan to Northwest Persia
1 infantry moved from Sikang to Szechwan
1 artillery and 13 infantry moved from Sikang to Kazakhstan
2 bombers moved from French Indo China to India
1 mech_infantry moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
4 fighters and 1 tactical_bomber moved from Iraq to GreecePlace Units - Japanese
2 armour and 1 mech_infantry placed in India
3 mech_infantrys placed in West India
Japanese undo move 1.
Japanese undo move 1.
3 mech_infantrys placed in India
2 armour and 1 mech_infantry placed in West IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,4,1,4,4,5,4,1,2,3,3,1,1,1,4,2,4,6,6,5,3,1,1,5,2,4,4,4,5,1,5,6,3,1,3,2,1,3,4,4,2,4,3,4,2,1,3,5,3,4,3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,6,3,5,4,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,5,3,3,4,3,3,4,5,3
Japanese collect 24 PUs (22 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs





