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BM3 simon33 (Axis) vs majikforce (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Northern Italy
1 fighter moved from 112 Sea Zone to Northern Italy
3 fighters moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 armour and 4 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Northern Italy
2 armour moved from Germany to Northern Italy
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from British
2 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour and 1 artillery moved from Kazakhstan to TurkmenistanPurchase Units - Germans
Germans buy 2 armour, 8 artilleries, 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Northern Italy
Germans attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
Americans defend with 2 artilleries and 1 factory_minor
Germans roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/9 hits
Americans roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 armour, 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 armour and 4 mech_infantrys
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 2 : 0/5 hits
Americans roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 0/3 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 3 : 2/5 hits
Americans roll dice for 1 aaGun and 3 infantry in Southern France, round 3 : 0/3 hits
1 aaGun owned by the British and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 4 : 1/5 hits
Americans roll dice for 2 infantry in Southern France, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 5 : 2/5 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun
Casualties for Americans: 3 infantry
Battle in Turkmenistan
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Turkmenistan, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern Italy
Germans attack with 3 fighters
Americans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Germans roll dice for 3 fighters in Southern Italy, round 2 : 2/3 hits
Americans roll dice for 1 fighter in Southern Italy, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Southern Italy
Germans win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighterNon Combat Move - Germans
3 fighters moved from Southern Italy to Western Germany
4 fighters moved from Northern Italy to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to France
3 armour moved from Volgograd to Caucasus
6 infantry moved from Rostov to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Russia to NovosibirskPlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
4 artilleries, 2 bombers and 4 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
3 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to 8 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Americans
1 artillery moved from Amur to Sakha
Japanese take Sakha from Americans
1 marine moved from Formosa to 20 Sea Zone
2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea ZonePurchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry; ANZAC defend with 1 fighter and 1 tactical_bomber
AA fire in Shan State : 0/5 hits
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 5/11 hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 4/8 hits
UK_Pacific roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/6 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 4 : 2/6 hits
UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 1/2 hits
1 armour owned by the Japanese, 1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for British: 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 armour, 1 artillery and 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
2 battleships, 1 carrier and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Shantung to Jehol
1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from Shantung to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,5,3,5,2,2,3
Japanese collect 34 PUs (1 lost to blockades); end with 35 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - Americans
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Sicily to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
4 fighters moved from 95 Sea Zone to Northern Italy
1 bomber moved from Malta to Northern Italy
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
6 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
6 infantry moved from 93 Sea Zone to Southern France
4 fighters moved from 110 Sea Zone to Southern France
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Yakut S.S.R. to Buryatia
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea ZonePurchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Greece
Battle in Southern France
Americans attack with 4 fighters and 6 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
Americans win, taking Greece from Germans, taking Southern France from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Americans: 3 infantry
Battle in Northern Italy
Americans attack with 1 bomber, 4 fighters and 3 infantry
Germans defend with 2 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Americans win, taking Northern Italy from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Buryatia
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwest Persia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Northern Italy to 95 Sea Zone
1 bomber moved from Northern Italy to Malta
4 fighters moved from Southern France to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 107 Sea Zone to 101 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
2 armour and 1 fighter placed in Southern Italy
1 bomber placed in Eastern United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to France
1 fighter moved from India to Turkmenistan
2 armour and 3 mech_infantrys moved from Persia to Turkmenistan
1 armour moved from Evenkiyskiy to Yenisey
UK_Pacific take Yenisey from Japanese
1 armour moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kwangsi to Kiangsu
Chinese take Kiangsi from Japanese
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kweichow
1 armour and 2 mech_infantrys moved from Chahar to Kansu
1 infantry moved from Rhodesia to Tanganyika TerritoryPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 50 PUs;
British buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in France
British attack with 2 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in Turkmenistan
British attack with 2 armour, 1 fighter and 3 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
British win, taking Turkmenistan from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Turkmenistan to Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from India to BurmaPlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Iraq
2 artilleries and 3 infantry placed in United Kingdom
1 infantry placed in United Kingdom
British undo move 2.
2 armour and 1 infantry placed in Iraq
British undo move 4.
British undo move 3.
British undo move 2.
British undo move 1.
2 armour and 1 mech_infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - Italians
1 artillery and 2 fighters moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery and 2 fighters
Americans defend with 1 artillery
Italians roll dice for 1 artillery and 2 fighters in Northwest Persia, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Northwest Persia
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 fighters moved from Northwest Persia to RomaniaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
2 armour moved from Novosibirsk to Evenkiyskiy
Germans take Timguska from UK_Pacific
Germans take Evenkiyskiy from UK_Pacific
1 mech_infantry moved from Novosibirsk to Timguska
3 armour, 3 artilleries and 5 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Americans
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to Holland Belgium
1 fighter and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 artilleries and 5 infantry moved from Western Germany to Northern Italy
1 fighter moved from 112 Sea Zone to United Kingdom
5 fighters moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 111 Sea Zone to Normandy BordeauxPurchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Northern Italy
Germans attack with 4 artilleries and 5 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 artilleries and 5 infantry in Northern Italy, round 2 : 2/9 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 111 Sea Zone
Germans attack with 4 fighters
British defend with 1 destroyer
Germans roll dice for 4 fighters in 111 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
4 fighters moved from 111 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to France
1 armour and 1 mech_infantry moved from Germany to Romania
3 artilleries and 2 infantry moved from Germany to Western Germany
1 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to CaucasusPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Western Ukraine
1 fighter placed in 112 Sea Zone
3 artilleries and 4 infantry placed in Western Germany
2 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,2
Germans collect 63 PUs (5 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - Japanese
1 artillery moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Shantung to Jehol
1 destroyer and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from Anhwe to Kiangsu
1 artillery moved from Shantung to Kiangsu
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry moved from Anhwe to KweichowPurchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Kweichow
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun and 1 infantry; Chinese defend with 5 infantry
AA fire in Kweichow : 0/3 hits
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/9 hits
Chinese roll dice for 1 aaGun and 6 infantry in Kweichow, round 2 : 1/6 hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kweichow
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 5/8 hits
Chinese roll dice for 6 infantry in Kweichow, round 3 : 1/6 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 4 : 3/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 1 aaGun and 1 infantry
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantry
Battle in Buryatia
Japanese attack with 2 artilleries and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 2 artilleries and 1 infantry in Buryatia, round 2 : 1/3 hits
Americans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Buryatia
Japanese win, taking Buryatia from Americans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from India to French Indo China
1 fighter moved from 19 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Kiangsu to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,6,4,3,1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - Americans
1 bomber moved from Malta to Kazakhstan
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
3 fighters moved from 95 Sea Zone to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
3 infantry moved from Southern France to Northern Italy
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
3 transports moved from 93 Sea Zone to 88 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 10 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
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Scramble sz6?
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Yeah, guess I have to. Seems like I miscalculated something there.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour moved from Yakut S.S.R. to Buryatia
1 armour moved from Kansu to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
2 mech_infantrys moved from Kansu to Timguska
2 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Tanganyika Territory to KenyaPurchase Units - British
British repair damage of 11x factory_major; Remaining resources: 44 PUs;
British buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Timguska
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Timguska from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Buryatia
British attack with 1 armour
Japanese defend with 2 artilleries
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 destroyer and 1 fighter placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
2 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsPlace Units - UK_Pacific
2 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry -
Sweet I love losing +90% battles! Really badly too! :x Also running tally: 4 US bombers killed by lone inf yeah for dice!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Romania to Western GermanyTurn Complete - Italians
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Sweet I love losing +90% battles!� Really badly too! :x� Also running tally: 4 US bombers killed by lone inf yeah for dice!
Yeah, nasty in SZ6.
I don’t remember the 4 bombers. 4 consecutive attacks on the inf in Kazakh?
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I just meant over the course of the game I’ve lost 4 US bombers attacking a lone inf. Especially in China. Not a tatic I’ve ever employed before. Also forgot to mention that the battle in sz6 I killed a fighter instead of one of the BB’s you can edit that differently if you’d like to. And finally I think I forgot some NCM for UK as I was seeing red over the sz6 battle :-D I’m better now. Would you be okay if I made some edits? I won’t be able to check the map until tonight. Thanks.
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Should be ok.
Re: BBs, nah, I’d rather have two BBs against your solitary sub. If I only had one, you’d probably want to roll the dice on the gamble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
1 armour moved from Romania to Yugoslavia
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Yugoslavia
2 artilleries and 2 infantry moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from UK_Pacific
Germans take Yakut S.S.R. from Americans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Northern Italy
1 fighter moved from France to 97 Sea Zone
3 fighters moved from Western Germany to 97 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 6 artilleries, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat - Germans
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Scramble to SZ97? Intercept in London?