BM3 simon33 (Axis) vs majikforce (Allies)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to Normandy Bordeaux
                3 fighters moved from 112 Sea Zone to Northern Italy
                1 fighter moved from 112 Sea Zone to Northern Italy
                3 fighters moved from Western Germany to Southern Italy
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                1 armour and 4 mech_infantrys moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to Northern Italy
                2 armour moved from Germany to Northern Italy
                1 armour moved from Russia to Novosibirsk
                      Germans take Novosibirsk from British
                2 mech_infantrys moved from Volgograd to Turkmenistan
                1 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour and 1 artillery moved from Kazakhstan to Turkmenistan

    Purchase Units - Germans
                Germans buy 2 armour, 8 artilleries, 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Battle in Northern Italy
                    Germans attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
                    Americans defend with 2 artilleries and 1 factory_minor
                        Germans roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 :  4/9 hits
                        Americans roll dice for 2 artilleries in Northern Italy, round 2 :  1/2 hits
                        2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 2 armour, 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 artilleries
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 :  3/4 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Germans attack with 1 armour and 4 mech_infantrys
                    British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 2 :  0/5 hits
                        Americans roll dice for 1 aaGun and 3 infantry in Southern France, round 2 :  0/3 hits
                        Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 3 :  2/5 hits
                        Americans roll dice for 1 aaGun and 3 infantry in Southern France, round 3 :  0/3 hits
                        1 aaGun owned by the British and 1 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 4 :  1/5 hits
                        Americans roll dice for 2 infantry in Southern France, round 4 :  0/2 hits
                        1 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 1 armour and 4 mech_infantrys in Southern France, round 5 :  2/5 hits
                        Americans roll dice for 1 infantry in Southern France, round 5 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for British: 1 aaGun
                    Casualties for Americans: 3 infantry
                Battle in Turkmenistan
                    Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Turkmenistan, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Turkmenistan
                    Germans win, taking Turkmenistan from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Southern Italy
                    Germans attack with 3 fighters
                    Americans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                        Germans roll dice for 3 fighters in Southern Italy, round 2 :  2/3 hits
                        Americans roll dice for 1 fighter in Southern Italy, round 2 :  0/1 hits
                        1 fighter owned by the Americans lost in Southern Italy
                    Germans win with 3 fighters remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 fighter

    Non Combat Move - Germans
                3 fighters moved from Southern Italy to Western Germany
                4 fighters moved from Northern Italy to 112 Sea Zone
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 artillery and 1 infantry moved from Holland Belgium to France
                3 armour moved from Volgograd to Caucasus
                6 infantry moved from Rostov to Caucasus
                1 artillery moved from Kazakhstan to Caucasus
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk

    Place Units - Germans
                1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
                4 artilleries, 2 bombers and 4 infantry placed in Western Germany
                1 armour and 1 mech_infantry placed in Germany
                3 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Germans collect 69 PUs (2 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs

    triplea_39344_Ger14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 14

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter moved from 6 Sea Zone to Iwo Jima
                1 fighter moved from Japan to 8 Sea Zone
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Americans
                1 artillery moved from Amur to Sakha
                      Japanese take Sakha from Americans
                1 marine moved from Formosa to 20 Sea Zone
                2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 fighter moved from 37 Sea Zone to Shan State
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat - Japanese
                Battle in Iwo Jima
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                    Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shan State
                    Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry; ANZAC defend with 1 fighter and 1 tactical_bomber
                        AA fire in Shan State :  0/5 hits
                        Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 :  5/11 hits
                        UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  3/9 hits
                        3 infantry owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 3 :  4/8 hits
                        UK_Pacific roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 :  2/6 hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Shan State, round 4 :  2/6 hits
                        UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 :  1/2 hits
                        1 armour owned by the Japanese, 1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC lost in Shan State
                    Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for British: 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry
                    Casualties for ANZAC: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 2 armour, 1 artillery and 3 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from Iwo Jima to 6 Sea Zone
                2 battleships, 1 carrier and 1 marine moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Korea to Amur
                1 infantry moved from Shantung to Jehol
                1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                1 infantry moved from Shantung to Anhwe

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                2 artilleries and 1 infantry placed in Shantung
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,5,3,5,2,2,3
                Japanese collect 34 PUs (1 lost to blockades); end with 35 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs

    triplea_39344_Jap14.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 14

    Combat Move - Americans
                1 infantry moved from Sicily to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Sicily to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                4 fighters moved from 95 Sea Zone to Northern Italy
                1 bomber moved from Malta to Northern Italy
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                6 infantry moved from Morocco to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                6 infantry moved from 93 Sea Zone to Southern France
                4 fighters moved from 110 Sea Zone to Southern France
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 armour moved from Yakut S.S.R. to Buryatia
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 fighter moved from Western United States to 8 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 15 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 17 Sea Zone

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Greece
                Battle in Southern France
                    Americans attack with 4 fighters and 6 infantry
                    Germans defend with 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
                    Americans win, taking Greece from Germans, taking Southern France from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour and 4 mech_infantrys
                    Casualties for Americans: 3 infantry
                Battle in Northern Italy
                    Americans attack with 1 bomber, 4 fighters and 3 infantry
                    Germans defend with 2 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
                    Americans win, taking Northern Italy from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
                    Casualties for Americans: 1 fighter and 2 infantry
                Battle in Buryatia
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                    Americans win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 17 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Northwest Persia
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 8 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 8 Sea Zone to Soviet Far East
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Northern Italy to 95 Sea Zone
                1 bomber moved from Northern Italy to Malta
                4 fighters moved from Southern France to 110 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 transports moved from 95 Sea Zone to 91 Sea Zone
                8 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 107 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 artillery and 7 infantry placed in Eastern United States
                2 armour and 1 fighter placed in Southern Italy
                1 bomber placed in Eastern United States
                1 fighter placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 81 PUs; end with 81 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs

    triplea_39344_Ame14.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 14

    Combat Move - British
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to France
                1 fighter moved from India to Turkmenistan
                2 armour and 3 mech_infantrys moved from Persia to Turkmenistan
                1 armour moved from Evenkiyskiy to Yenisey
                      UK_Pacific take Yenisey from Japanese
                1 armour moved from Yenisey to Yakut S.S.R.
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 armour moved from Kwangsi to Kiangsu
                      Chinese take Kiangsi from Japanese
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hunan to Kweichow
                1 armour and 2 mech_infantrys moved from Chahar to Kansu
                1 infantry moved from Rhodesia to Tanganyika Territory

    Purchase Units - British
                British repair damage of 2x factory_major; Remaining resources: 50 PUs;
                British buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in France
                    British attack with 2 fighters
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -20
                    Casualties for British: 2 fighters
                Battle in Turkmenistan
                    British attack with 2 armour, 1 fighter and 3 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
                    British win, taking Turkmenistan from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Turkmenistan to Persia
                1 artillery and 2 infantry moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 aaGun moved from Yunnan to Kweichow
                1 infantry moved from India to Burma

    Place Units - British
                1 fighter placed in United Kingdom
                2 armour and 1 mech_infantry placed in Iraq
                2 artilleries and 3 infantry placed in United Kingdom
                1 infantry placed in United Kingdom
                British undo move 2.
                2 armour and 1 infantry placed in Iraq
                British undo move 4.
                British undo move 3.
                British undo move 2.
                British undo move 1.
                2 armour and 1 mech_infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                1 artillery, 1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 43 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 2 armour and 1 mech_infantry

    triplea_39344_UK_14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 14

    Combat Move - Italians
                1 artillery and 2 fighters moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 artillery and 2 fighters
                    Americans defend with 1 artillery
                        Italians roll dice for 1 artillery and 2 fighters in Northwest Persia, round 2 :  2/3 hits
                        Americans roll dice for 1 artillery in Northwest Persia, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Northwest Persia
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                2 fighters moved from Northwest Persia to Romania

    Turn Complete - Italians

    triplea_39344_Ita14.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    triplea_39344_Fre14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 15

    Research Technology - Germans

    Combat Move - Germans
                2 armour moved from Novosibirsk to Evenkiyskiy
                      Germans take Timguska from UK_Pacific
                      Germans take Evenkiyskiy from UK_Pacific
                1 mech_infantry moved from Novosibirsk to Timguska
                3 armour, 3 artilleries and 5 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Americans
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                3 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to Holland Belgium
                1 fighter and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
                4 artilleries and 5 infantry moved from Western Germany to Northern Italy
                1 fighter moved from 112 Sea Zone to United Kingdom
                5 fighters moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from 111 Sea Zone to Normandy Bordeaux

    Purchase Units - Germans
                Germans buy 2 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 13 damage total.
                Battle in Northern Italy
                    Germans attack with 4 artilleries and 5 infantry
                    Americans defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 4 artilleries and 5 infantry in Northern Italy, round 2 :  2/9 hits
                        Americans roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 111 Sea Zone
                    Germans attack with 4 fighters
                    British defend with 1 destroyer
                        Germans roll dice for 4 fighters in 111 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 destroyer in 111 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 111 Sea Zone
                    Germans win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/5 hits
                        British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Normandy Bordeaux to France
                2 bombers moved from United Kingdom to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from United Kingdom to 112 Sea Zone
                4 fighters moved from 111 Sea Zone to 112 Sea Zone
                1 aaGun moved from Western Germany to France
                1 armour and 1 mech_infantry moved from Germany to Romania
                3 artilleries and 2 infantry moved from Germany to Western Germany
                1 infantry moved from Caucasus to Kazakhstan
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 artillery moved from Volgograd to Caucasus

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Western Ukraine
                1 fighter placed in 112 Sea Zone
                3 artilleries and 4 infantry placed in Western Germany
                2 artilleries and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,2
                Germans collect 63 PUs (5 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs

    triplea_39344_Ger15.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 15

    Combat Move - Japanese
                1 artillery moved from Sakha to Buryatia
                1 artillery and 1 infantry moved from Amur to Buryatia
                1 artillery and 1 infantry moved from Shantung to Jehol
                1 destroyer and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from French Indo China to India
                2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
                1 infantry moved from Anhwe to Kiangsu
                1 artillery moved from Shantung to Kiangsu
                2 artilleries and 2 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 infantry moved from Anhwe to Kweichow

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in India causes 3 damage total.
                Battle in Kweichow
                    Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 aaGun and 1 infantry; Chinese defend with 5 infantry
                        AA fire in Kweichow :  0/3 hits
                        Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 :  1/9 hits
                        Chinese roll dice for 1 aaGun and 6 infantry in Kweichow, round 2 :  1/6 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kweichow
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 3 :  5/8 hits
                        Chinese roll dice for 6 infantry in Kweichow, round 3 :  1/6 hits
                        1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 4 :  3/7 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Buryatia
                    Japanese attack with 2 artilleries and 1 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 2 artilleries and 1 infantry in Buryatia, round 2 :  1/3 hits
                        Americans roll dice for 1 armour in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Buryatia
                    Japanese win, taking Buryatia from Americans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 2 :  0/1 hits
                        1 armour owned by the British lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Jehol
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 :  2/2 hits
                        Chinese roll dice for 1 artillery in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from India to French Indo China
                1 fighter moved from 19 Sea Zone to Japan
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 artillery and 2 infantry placed in French Indo China
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,6,4,3,1,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
                Japanese collect 28 PUs (4 lost to blockades); end with 28 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs

    triplea_39344_Jap15.tsvg

  • '22 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 15

    Combat Move - Americans
                1 bomber moved from Malta to Kazakhstan
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from Soviet Far East to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                3 fighters moved from 95 Sea Zone to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                2 armour moved from Southern Italy to Northern Italy
                3 infantry moved from Southern France to Northern Italy
                4 infantry moved from Morocco to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                4 infantry moved from 95 Sea Zone to Northern Italy
                2 fighters moved from 110 Sea Zone to Northern Italy
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry moved from Morocco to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Yugoslavia
                3 transports moved from 93 Sea Zone to 88 Sea Zone
                2 transports moved from 95 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 10 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans

    triplea_39344_Ame15.tsvg

  • '22 '16

    Scramble sz6?

  • '19 '17 '16

    Yeah, guess I have to. Seems like I miscalculated something there.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 15

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Yakut S.S.R. to Buryatia
                1 armour moved from Kansu to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Timguska
                2 mech_infantrys moved from Kansu to Timguska
                2 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
                2 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 infantry moved from Tanganyika Territory to Kenya

    Purchase Units - British
                British repair damage of 11x factory_major; Remaining resources: 44 PUs;
                British buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Timguska
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                    British win, taking Timguska from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kazakhstan
                    British attack with 2 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    British win, taking Kazakhstan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Buryatia
                    British attack with 1 armour
                    Japanese defend with 2 artilleries
                    Japanese win with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    British attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Yunnan from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                3 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                1 destroyer and 1 fighter placed in 110 Sea Zone
                2 artilleries and 1 infantry placed in Iraq
                3 infantry placed in Persia
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs

    Place Units - UK_Pacific
                2 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry

    triplea_39344_UK_15.tsvg

  • '22 '16

    Sweet I love losing +90% battles!  Really badly too! :x  Also running tally: 4 US bombers killed by lone inf yeah for dice!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 15

    Combat Move - Italians

    Non Combat Move - Italians
                2 fighters moved from Romania to Western Germany

    Turn Complete - Italians

    triplea_39344_Ita15.tsvg

  • '19 '17 '16

    @majikforce:

    Sweet I love losing +90% battles!� Really badly too! :x� Also running tally: 4 US bombers killed by lone inf yeah for dice!

    Yeah, nasty in SZ6.

    I don’t remember the 4 bombers. 4 consecutive attacks on the inf in Kazakh?

  • '22 '16

    I just meant over the course of the game I’ve lost 4 US bombers attacking a lone inf. Especially in China.  Not a tatic I’ve ever employed before.  Also forgot to mention that the battle in sz6 I killed a fighter instead of one of the BB’s you can edit that differently if you’d like to.  And finally I think I forgot some NCM for UK as I was seeing red over the sz6 battle  :-D  I’m better now.  Would you be okay if I made some edits?  I won’t be able to check the map until tonight.  Thanks.

  • '19 '17 '16

    Should be ok.

    Re: BBs, nah, I’d rather have two BBs against your solitary sub. If I only had one, you’d probably want to roll the dice on the gamble.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    triplea_39344_Fre15.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.0

    Game History

    Round: 16

    Research Technology - Germans

    Combat Move - Germans
                2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Romania to Greece
                      Germans take Greece from Americans
                1 armour moved from Romania to Yugoslavia
                3 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Yugoslavia
                2 artilleries and 2 infantry moved from Northwest Persia to Persia
                2 artilleries and 2 infantry moved from Western Germany to Northern Italy
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from UK_Pacific
                      Germans take Yakut S.S.R. from Americans
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                3 fighters moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to Holland Belgium
                2 fighters moved from 112 Sea Zone to Northern Italy
                1 fighter moved from France to 97 Sea Zone
                3 fighters moved from Western Germany to 97 Sea Zone

    Purchase Units - Germans
                Germans buy 3 armour, 6 artilleries, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat - Germans

    triplea_39344_Ger16.tsvg

  • '19 '17 '16

    Scramble to SZ97? Intercept in London?

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