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L17 - G40 BM2 - AetV (Allies) vs PP (Axis)

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
                2 infantry moved from 95 Sea Zone to Sardinia
                2 fighters moved from Gibraltar to 95 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from India to Sumatra

    Combat - Americans
                Battle in Sardinia
                Battle in Borneo
                Battle in Sumatra
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Sardinia from Italians, taking Borneo from Japanese, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Sumatra to India
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 marine moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 fighter and 1 marine placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 carrier and 1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_39369_Ame4.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Yunnan
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_39369_Chi4.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 factory_minors, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 5x factory_major; Remaining resources: 4 PUs;
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to 98 Sea Zone
                1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry and 1 mech_infantry moved from 95 Sea Zone to Sicily
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Sicily
                1 carrier, 2 cruisers and 2 fighters moved from 98 Sea Zone to 95 Sea Zone
                1 battleship moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 battleship moved from 81 Sea Zone to 95 Sea Zone
                1 infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 fighter moved from Yunnan to Shan State

    Combat - British
                Battle in Sicily
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Sicily from Italians, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 artillery and 5 infantry moved from India to Burma
                1 marine moved from Iraq to 80 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 marine moved from 81 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from Belgian Congo to Kenya
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 fighter moved from Egypt to Northwest Persia
                1 fighter moved from Gibraltar to Sardinia

    Place Units - British
                1 factory_minor placed in Persia
                1 factory_minor placed in Iraq
                1 transport placed in 81 Sea Zone
                1 marine placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 1 mech_infantry

    triplea_39369_UK_4.tsvg

  • 22 21 20 19 18 17 16

    YOU MEAN!!! :-( :oops: :cry:

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 armour moved from Bryansk to Rostov
                1 bomber moved from Western Ukraine to Rostov
                2 fighters moved from Southern Italy to Rostov

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    British defend with 1 destroyer
                    Italians win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 fighter; British defend with 1 aaGun
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 aaGun
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber and 2 fighters
                    Russians defend with 2 infantry
                    Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Bryansk
                1 bomber moved from Rostov to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 aaGun moved from Bessarabia to Ukraine
                2 infantry moved from Bessarabia to Ukraine
                1 armour moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Slovakia Hungary to Western Ukraine

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                Italians collect 17 PUs; end with 17 PUs total

    triplea_39369_Ita4.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    The Italians are merely denying the allies Pizza. The allies are denying the Italian sailors their very lives! If you let my fleet live I will bring the Pizzas over myself! :-P

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Pizze, Adam.
    If you are going to play Italy so enthusiastically , you should speak and write  correctly.
    Can you hurry up and beat him, Kevin. He is so annoying!

  • 25 24 23 22 21 20 19 18 17 16

    I do everything enthusiastically, whether that is playing Italy, annoying you or beating Kevin. I am expert already at playing Italy and beating Kevin, but if I can ever annoy you more do please let me know how. :-P

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You have three out of three already then. Your just being alive annoys me!
    Hope you had a good day with Mark yesterday.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_39369_ANZ4.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Algeria to Morocco
                1 fighter moved from Malta to Iraq

    Turn Complete - French

    triplea_39369_Fre4.tsvg

  • 22 21 20 19 18 17 16

    @wittmann:

    Pizze, Adam.
    If you are going to play Italy so enthusiastically , you should speak and write  correctly.
    Can you hurry up and beat him, Kevin. He is so annoying!

    I am on it Leo.

    @Private:

    I do everything enthusiastically, whether that is playing Italy, annoying you or beating Kevin. I am expert already at playing Italy and beating Kevin, but if I can ever annoy you more do please let me know how. :-P

    Yeah you beat me. True.

    Gonna beat you back. Eat thissssss :x…… :-P

  • 25 24 23 22 21 20 19 18 17 16

    Talk is cheap! I have a 100% winning record against you Kevin. 8-)

    Unfortunately I started a second game …… :|

    So I am going to make the most of it fwhileor the short while that it lasts! :-P

  • 25 24 23 22 21 20 19 18 17 16

    @wittmann:

    You have three out of three already then. Your just being alive annoys me!
    Hope you had a good day with Mark yesterday.

    Yes thanks. We played Civ Through the Ages. Good game. Going to do it again next time. I continued my recent losing streak against him! :x

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    After everything I taught you : you embarrass me by w her.  to a child!
    Is it Home advantage? Do uou need yo play him at yours?
    I bought Risk Europe (Medieval). Looks good. Maddy is desperate to play, but I fear all the combat will bore her. She loves the other games Al and I play, but they are less Combat heavy. I am happy to have a Medieval map of Europe at which to look.

  • 25 24 23 22 21 20 19 18 17 16

    Clearly you failed to teach me well enough!

    Mark has improved a lot. I blame you for teaching him too.

    Perhaps we will get to play that game one day. I have given notice to the franchisor that I will close my business end Aug so if you retire too we can play games every day. :-D

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Close your business? Really? Wow!
    Enjoy your retirement.

  • 22 21 20 19 18 17 16

    I can’t see anything from Leo in your gameplay.
    You must have overhault it terribly Adam :-D.

    You going to retire?
    Wow i still have over 20 yrs left :-(

  • 22 21 20 19 18 17 16

    Master Leo,
    You should pick your students more visely.  :-P

  • 25 24 23 22 21 20 19 18 17 16

    @aequitas:

    I can’t see anything from Leo in your gameplay.
    You must have overhault it terribly Adam :-D.

    My real achievement has been to forget all the crap he showed me! :roll:

    Unfortunately I seem to have replaced it with crap of my own! :cry:

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