• klopt…;)

    Die pizzabakkers hadden het ook veel te makkelijk…;)


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 artillery moved from 47 Sea Zone to New Britain
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese

    Combat - ANZAC
                Battle in New Britain
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_39264.15_Anz5.tsvg


  • @MrMJH:

    klopt…;)

    Die pizzabakkers hadden het ook veel te makkelijk…;)

    Ik zal mijn Noord Afrikaanse ambities dan maar even op pauze zetten…


  • @MrMJH:

    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Ik zie dat ik je nooit op Aleutians had moeten aanvallen, zo te zien heb je je eens verdiept in al die eilandbonusjes :lol:


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_39264.15_Fre5.tsvg


  • Nu ff denken :P


  • Zo’n Franse beurt put je altijd helemaal uit he?


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Novgorod to Baltic States
                2 infantry moved from Archangel to Belarus
                1 armour moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Russia to Belarus
                1 artillery and 1 infantry moved from Rostov to Bryansk
                2 artilleries and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                3 infantry moved from Smolensk to Bryansk
                3 armour moved from Smolensk to Bryansk
                3 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Rostov to Bryansk
                1 armour moved from Rostov to Bryansk
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                2 mech_infantrys moved from Volgograd to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 4 armour, 3 artilleries, 13 infantry and 5 mech_infantrys
                    Italians defend with 1 armour and 1 infantry
                    Russians win, taking Bryansk from Italians with 4 armour, 3 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 2 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 artilleries and 2 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Baltic States
                1 fighter and 1 tactical_bomber moved from Baltic States to Russia
                1 infantry moved from Karelia to Novgorod
                1 aaGun moved from Rostov to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 artillery moved from Volgograd to Rostov
                1 armour moved from Novosibirsk to Volgograd
                1 armour moved from Tobruk to Egypt
                2 infantry moved from Kansu to Tsinghai
                1 mech_infantry moved from Kansu to Tsinghai
                1 infantry moved from Amur to Buryatia
                1 fighter moved from Belarus to Russia

    Place Units - Russians
                10 mech_infantrys placed in Russia
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs

    triplea_39264.15_Rus6.tsvg


  • Mano a mano, Adolf.
    I’ll meet you in the alley


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 mech_infantrys moved from Szechwan to Sikang
                2 infantry moved from Suiyuyan to Shensi
                2 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                1 submarine moved from 35 Sea Zone to 47 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 bomber moved from Suiyuyan to Shensi
                1 bomber moved from Suiyuyan to Sikang
                1 armour and 2 mech_infantrys moved from Manchuria to Amur
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Sikang
                1 bomber moved from Suiyuyan to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 47 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Soviet Far East
                Battle in Sikang
                    Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Soviet Far East from Russians, taking Sikang from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Sikang to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Japan to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from French Indo China to Szechwan
                1 mech_infantry moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
                1 bomber moved from Amur to Korea
                1 bomber moved from Shensi to Korea
                1 armour moved from Szechwan to Suiyuyan
                1 bomber moved from Sikang to French Indo China

    Place Units - Japanese
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Manchuria
                3 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_39264.15_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 mech_infantrys moved from Szechwan to Sikang
                2 infantry moved from Suiyuyan to Shensi
                2 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                1 submarine moved from 35 Sea Zone to 47 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 bomber moved from Suiyuyan to Shensi
                1 bomber moved from Suiyuyan to Sikang
                1 armour and 2 mech_infantrys moved from Manchuria to Amur
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Sikang
                1 bomber moved from Suiyuyan to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 47 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Soviet Far East
                Battle in Sikang
                    Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Soviet Far East from Russians, taking Sikang from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Sikang to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 fighter moved from Japan to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from French Indo China to Szechwan
                1 mech_infantry moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
                1 bomber moved from Amur to Korea
                1 bomber moved from Shensi to Korea
                1 armour moved from Szechwan to Suiyuyan
                1 bomber moved from Sikang to French Indo China

    Place Units - Japanese
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Manchuria
                3 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_39264.15_Jap6.tsvg


  • Ik heb de savegame 2x gepost, hij gaf de 1ste keer een foutmelding (en de 2de keer ook). Ze zijn identiek dus. Hopelijk werken ze.


  • Werkt hier uitstekend.


  • Gelukkig, de edit-functie is niet mijn vriend - zeker als je iemand van vrede op oorlog moet zetten  :-(


  • Aww, je was vergeten good old Stalin een oorlogsverklaring te sturen?

    Stalin_desu.jpg


  • Christus, dat is echt foute boel ^

    Ik geloof dat wel al een poos oorlog hadden, maar ik heb je nu iig een paar Mongolen cadeau gedaan :-)


  • Er gaat een wereld voor me open hier:


  • @Ozymandiac:

    Ik geloof dat wel al een poos oorlog hadden, maar ik heb je nu iig een paar Mongolen cadeau gedaan :-)

    Muahaha. Release the Mongolians!

    https://www.youtube.com/watch?v=p2bvPzvFlP8


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 bomber moved from Algeria to Normandy Bordeaux
                1 bomber moved from Algeria to Northern Italy
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                6 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 artilleries moved from Queensland to 54 Sea Zone
                6 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 54 Sea Zone to 45 Sea Zone
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                1 battleship moved from 54 Sea Zone to 45 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 6 infantry and 4 transports moved from 45 Sea Zone to 42 Sea Zone
                2 artilleries moved from 42 Sea Zone to Java
                6 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 26 Sea Zone to 47 Sea Zone
                1 fighter moved from Alaska to 8 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 armour and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from Alaska to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 armour moved from 8 Sea Zone to Aleutian Islands

    Combat - Americans
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 5 damage total.
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 transport
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Aleutian Islands
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Aleutian Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Java
                    Americans attack with 2 artilleries and 6 infantry
                    Japanese defend with 4 infantry
                    Americans win, taking Java from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 4 infantry
                Battle in 47 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 6 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Northern Italy to Algeria
                1 infantry moved from Tunisia to Algeria
                2 mech_infantrys moved from Libya to Alexandria
                1 mech_infantry moved from Western United States to Central United States
                1 infantry moved from Western United States to Central United States
                1 fighter moved from 8 Sea Zone to Alaska
                1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to United Kingdom
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                6 fighters moved from 55 Sea Zone to 42 Sea Zone
                4 carriers, 4 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_39264.15_US6.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 2 mech_infantrys
                    Chinese win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    triplea_39264.15_Chi6.tsvg

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