@Private-Panic russia is up
HNS 2v2
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Ik hoopte met mijn Italiaanse vlootje toch wel op een 2e vliegtuig te knallen. Verder niet zo heel ontevreden.
Ging ook voor 1 hopelijk 2 units over…. dus was niet heel onevreden
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to UkraineCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 artillery
Italians win, taking Bryansk from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Bryansk to UkrainePlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
Ik hoopte met mijn Italiaanse vlootje toch wel op een 2e vliegtuig te knallen. Verder niet zo heel ontevreden.
Ging ook voor 1 hopelijk 2 units over…. dus was niet heel onevreden
Ik blijf het een prachtig gezicht vinden dat als je een mini pacifische vloot de Middellandse zee in trekt, je opeens koning van de wereld bent :P
Zie ik het nou verkeerd als ik zeg dat de woede zich nu weer wat meer op Italië lijkt te vestigen? Bombers op Noord-afrika enzo ;) -
klopt…;)
Die pizzabakkers hadden het ook veel te makkelijk…;)
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from 47 Sea Zone to New Britain
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from JapaneseCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
klopt…;)
Die pizzabakkers hadden het ook veel te makkelijk…;)
Ik zal mijn Noord Afrikaanse ambities dan maar even op pauze zetten…
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Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Ik zie dat ik je nooit op Aleutians had moeten aanvallen, zo te zien heb je je eens verdiept in al die eilandbonusjes :lol:
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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Nu ff denken :P
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Zo’n Franse beurt put je altijd helemaal uit he?
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Novgorod to Baltic States
2 infantry moved from Archangel to Belarus
1 armour moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Russia to Belarus
1 artillery and 1 infantry moved from Rostov to Bryansk
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Archangel to Bryansk
3 infantry moved from Smolensk to Bryansk
3 armour moved from Smolensk to Bryansk
3 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 armour, 3 artilleries, 13 infantry and 5 mech_infantrys
Italians defend with 1 armour and 1 infantry
Russians win, taking Bryansk from Italians with 4 armour, 3 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
1 infantry moved from Karelia to Novgorod
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Russia to Bryansk
1 artillery moved from Volgograd to Rostov
1 armour moved from Novosibirsk to Volgograd
1 armour moved from Tobruk to Egypt
2 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 infantry moved from Amur to Buryatia
1 fighter moved from Belarus to RussiaPlace Units - Russians
10 mech_infantrys placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
Mano a mano, Adolf.
I’ll meet you in the alley -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 mech_infantrys moved from Szechwan to Sikang
2 infantry moved from Suiyuyan to Shensi
2 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Suiyuyan to Shensi
1 bomber moved from Suiyuyan to Sikang
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Sikang
1 bomber moved from Suiyuyan to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Soviet Far East
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Sikang from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Sikang to Kweichow
1 fighter moved from Shensi to Kweichow
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
1 bomber moved from Amur to Korea
1 bomber moved from Shensi to Korea
1 armour moved from Szechwan to Suiyuyan
1 bomber moved from Sikang to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Manchuria
3 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 mech_infantrys moved from Szechwan to Sikang
2 infantry moved from Suiyuyan to Shensi
2 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Suiyuyan to Shensi
1 bomber moved from Suiyuyan to Sikang
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Sikang
1 bomber moved from Suiyuyan to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Soviet Far East
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Sikang from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Sikang to Kweichow
1 fighter moved from Shensi to Kweichow
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
1 bomber moved from Amur to Korea
1 bomber moved from Shensi to Korea
1 armour moved from Szechwan to Suiyuyan
1 bomber moved from Sikang to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Manchuria
3 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Ik heb de savegame 2x gepost, hij gaf de 1ste keer een foutmelding (en de 2de keer ook). Ze zijn identiek dus. Hopelijk werken ze.
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Werkt hier uitstekend.
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Gelukkig, de edit-functie is niet mijn vriend - zeker als je iemand van vrede op oorlog moet zetten :-(
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Aww, je was vergeten good old Stalin een oorlogsverklaring te sturen?
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Christus, dat is echt foute boel ^
Ik geloof dat wel al een poos oorlog hadden, maar ik heb je nu iig een paar Mongolen cadeau gedaan :-)
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Er gaat een wereld voor me open hier: