@VictoryFirst it must be that shiny new email, LOL
G40 BM axis-dom (+6) vs nerquen (allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
6 artilleries and 14 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 7 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 7 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Kweichow
1 armour and 2 mech_infantrys moved from Burma to Kweichow
1 aaGun moved from Szechwan to Kweichow
4 artilleries and 13 infantry moved from Burma to India
1 aaGun moved from India to Burma
2 fighters moved from 81 Sea Zone to Egypt
3 transports moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from Union of South Africa to Egypt
2 fighters moved from Gibraltar to Egypt
3 cruisers moved from 92 Sea Zone to 95 Sea Zone
6 fighters moved from 75 Sea Zone to Egypt
1 battleship, 1 carrier and 1 destroyer moved from 81 Sea Zone to 75 Sea Zone
1 destroyer moved from 71 Sea Zone to 75 Sea Zone
1 bomber moved from United Kingdom to GibraltarPlace Units - British
3 fighters placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
looks like the japanese are trying to make up on land for what they failed badly at sea.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Kweichow
1 armour and 2 mech_infantrys moved from Burma to Kweichow
1 aaGun moved from Szechwan to Kweichow
4 artilleries and 13 infantry moved from Burma to India
1 aaGun moved from India to Burma
2 fighters moved from 81 Sea Zone to Egypt
3 transports moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from Union of South Africa to Egypt
2 fighters moved from Gibraltar to Egypt
3 cruisers moved from 92 Sea Zone to 95 Sea Zone
6 fighters moved from 75 Sea Zone to Egypt
1 battleship, 1 carrier and 1 destroyer moved from 81 Sea Zone to 75 Sea Zone
1 destroyer moved from 71 Sea Zone to 75 Sea Zone
1 bomber moved from United Kingdom to GibraltarPlace Units - British
3 fighters placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 75 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
looks like the japanese are trying to make up on land for what they failed badly at sea.
hehe, yes, please use the last post, moved 1 TT to the Indian fleet
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Trans-Jordan to Iraq
8 mech_infantrys moved from Caucasus to Iraq
1 bomber and 1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,2,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Italians collect 4 PUs (11 lost to blockades); end with 4 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from Queensland to South Australia
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 75 Sea Zone to EgyptPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Burma to IndiaTurn Complete - French
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hey man not sure how this happened but I totally forgot to buy 3 AA’s for Egypt with UK which I planned since ever
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would you mind if I switch 2 fighters in London for 3 AA’s in Egypt? and save another 5?
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well, I know this is a league game. Feel free to count it as a league victory if you prefer. I don’t mind the league much. But would be much more fun for me to actually continue the game with planned 3 AA’s in Egypt for an offleague game.
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I guess I was put off by the unexpected Yunnan outcome in Chi14 and then my mind was busy thinking how to optimize UK position post Egypt battle that I totally forgot that I still have to buy those AA’s for Egypt.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Burma to IndiaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Egypt: 3 aaGuns
EDIT: Changing PUs for British from 43 to 48
EDIT: Turning off Edit Mode -
the above post is something like what I should have done… feel free to adjust your Ita move… my ANZ/FRE move is independent of that.
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the above post is something like what I should have done… feel free to adjust your Ita move… my ANZ/FRE move is independent of that.
sure, no problem!
actually it’s funny, you got quite lucky on that, as i received a work phone call that took my attention off of starting the german turn. or else i’d probably be rolling by the time i saw this ! hahahaha so this change was meant to be. and yah i did wonder about why you didn’t add anything to egypt, but i figured you were conserving for a later counter or something.
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the above post is something like what I should have done… feel free to adjust your Ita move… my ANZ/FRE move is independent of that.
sure, no problem!
actually it’s funny, you got quite lucky on that, as i received a work phone call that took my attention off of starting the german turn. or else i’d probably be rolling by the time i saw this ! hahahaha so this change was meant to be. and yah i did wonder about why you didn’t add anything to egypt, but i figured you were conserving for a later counter or something.
thanks Sir to you and the unexpected caller. Your mercy is appreciated! When I play fast I tend to do really stupid mistakes.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
14 armour, 6 artilleries, 2 infantry and 44 mech_infantrys moved from Trans-Jordan to Egypt
11 armour, 3 bombers, 10 fighters, 10 mech_infantrys and 4 tactical_bombers moved from Iraq to Egypt
2 bombers moved from Southern Italy to Egypt
2 bombers moved from Eastern Poland to Egypt
1 bomber moved from Caucasus to Egypt
5 bombers moved from Western Germany to Egypt
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Caucasus to Volgograd
2 artilleries moved from Caucasus to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Egypt
Germans attack with 25 armour, 6 artilleries, 13 bombers, 10 fighters, 2 infantry, 54 mech_infantrys and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_minor, 23 fighters, 1 harbour, 21 infantry, 7 mech_infantrys and 1 tactical_bomber; Americans defend with 2 aaGuns, 3 artilleries, 3 bombers, 12 fighters and 6 infantry; ANZAC defend with 2 fighters
Germans win, taking Egypt from British with 13 armour, 13 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 263
Casualties for Germans: 12 armour, 6 artilleries, 4 fighters, 2 infantry and 54 mech_infantrys
Casualties for British: 5 aaGuns, 12 artilleries, 23 fighters, 21 infantry, 7 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 2 aaGuns, 3 artilleries, 3 bombers, 12 fighters and 6 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - Germans
2 bombers moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 fighters moved from Egypt to Iraq
3 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Southern Italy
1 bomber moved from Egypt to Western Germany
1 bomber moved from Egypt to Western Germany
3 bombers moved from Egypt to Iraq
5 bombers moved from Egypt to Trans-Jordan
1 infantry moved from Romania to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 7 infantry moved from Yugoslavia to Romania
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
4 mech_infantrys moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
4 artilleries moved from Belarus to Novgorod
1 aaGun and 3 artilleries moved from Belarus to Eastern Poland
2 infantry moved from Finland to Vyborg
3 infantry moved from Southern France to Northern Italy
1 bomber moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to IraqPlace Units - Germans
3 armour placed in Iraq
1 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,2,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 53 PUs (9 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
waw, what a result!
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waw, what a result!
yah man, i was prepared to give up even if it went according to average, which was more around 80ish tuv for me. but with this result, i have much better chances i think!
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Thought just had occurred to me, I eliminated 40 allied air units in that one battle. Wow that’s quite impressive.





