@gamerman01 Hello I will take my turn soon,. I’m quite busy. I will get to it this weekend, it’s a busy week for me.
BM2.0 oysteilo (Axis) vs. AldoRaine
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Scramble?
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fighter or destroyer?
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I should have been more specific. The french pulled through and got a hit. Did you want to take the fighter or destroyer as casualty?
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destroyer
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea ZoneCombat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer and 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
1 fighter moved from Gibraltar to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
3 armour, 2 artilleries and 11 infantry moved from Bessarabia to Western Ukraine
4 aaGuns, 9 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
10 armour and 7 mech_infantrys moved from Baltic States to Western Ukraine
1 armour and 5 mech_infantrys moved from Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 bomber and 1 fighter moved from Iraq to Southern Italy
1 bomber moved from Southern Italy to Western GermanyPlace Units - Germans
1 armour and 2 artilleries placed in Novgorod
5 mech_infantrys placed in Germany
1 artillery and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Tambov to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Tambov
4 artilleries moved from Russia to Bryansk
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Belarus to BryanskPlace Units - Russians
1 infantry placed in Volgograd
4 artilleries and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novosibirsk: 6 infantry
EDIT: Adding units owned by Russians to Timguska: 2 aaGuns and 6 infantry
EDIT: Removing units owned by Russians from Yenisey: 2 aaGuns and 12 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 28 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
I need to edit my USSR sub to sz 97. Sorry about that.
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I noticed my I did not get the dice emails for either the USSR rolls. Did you receive any?
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I noticed my I did not get the dice emails for either the USSR rolls. Did you receive any?
I think the dice emails are a horrible mess. I am not sure as there are thousands of them
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i forgot to declare sz 16
1 sub 1 destroyer, 2 fighters and 1 tac against a sub
attacker
sub:
Rolls: 1@2; Total Hits: 11@2: (2)the remaining units
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (6, 1)1@4: (2)Def
Rolls: 1@1; Total Hits: 11@1: (1) -
since my sub hits you don’t get to fire even though it is a sub
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
3 artilleries and 5 infantry moved from Hunan to Yunnan
1 armour moved from Anhwe to Yunnan
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Western Australia
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Western Australia from ANZAC, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 aaGun moved from Hunan to Yunnan
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 transport moved from 21 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from Burma to Shan State
2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Shan State
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Manchuria to AnhwePlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
1 harbour placed in Hainan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 79 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
4 artilleries moved from Egypt to Alexandria
2 fighters and 2 tactical_bombers moved from Malta to Alexandria
1 armour and 2 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Iraq
British attack with 2 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Iraq from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Alexandria
British attack with 4 artilleries, 2 fighters and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 artillery
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Rhodesia
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Rhodesia from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
4 fighters moved from Persia to India
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
1 transport moved from 92 Sea Zone to 98 Sea ZonePlace Units - British
2 mech_infantrys placed in Egypt
1 destroyer placed in 98 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
4 artilleries moved from Egypt to Alexandria
2 fighters and 2 tactical_bombers moved from Malta to Alexandria
1 armour and 2 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Iraq
British attack with 2 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Iraq from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Alexandria
British attack with 4 artilleries, 2 fighters and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 artillery
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Rhodesia
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Rhodesia from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
4 fighters moved from Persia to India
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
1 transport moved from 92 Sea Zone to 98 Sea ZonePlace Units - British
2 mech_infantrys placed in Egypt
1 destroyer placed in 98 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
sorry had to move the bb
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Sorry for slow play. Will be like this for the next days
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No problem. Let me know when you can play again. Depending on how aggressive you get here in the next round this game might be a short one lol.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Eastern Poland to Archangel
2 armour and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bulgaria to Romania
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Italians collect 17 PUs (7 lost to blockades); end with 18 PUs total





