ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E
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just checked and it is due to forum issue. once the moderator cleans up the hard disk it would work again.
Meanwhile i send you the file via email. Please check. We can continue to play but we post the message to forum while sending the file via email for now.
Cheers
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Please resend file. I seem to have no received it. Checked Junk mail and everything.
We seem to be having issues on all fronts my friend. lol
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:?
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Let me check…
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It should work this time :-D let the war continue…
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My apologies good sir. I did not notice this yesterday. I will get through the Germans turn right away. Happy continuation. I am anxious to see this Allied strategy play out. What I have learned here is the importance of the TT shuck. :)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 fighters moved from Germany to West Russia
1 armour moved from Karelia S.S.R. to Archangel
3 fighters moved from Germany to Archangel
1 fighter moved from Germany to Archangel
1 fighter moved from Germany to West Russia
1 fighter moved from Germany to Archangel
1 artillery moved from Karelia S.S.R. to ArchangelCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 5 fighters
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 artillery
Germans win, taking West Russia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
3 fighters moved from West Russia to Karelia S.S.R.
5 fighters moved from Archangel to Karelia S.S.R.
2 bombers moved from Russia to Karelia S.S.R.
2 infantry moved from Germany to Baltic States
3 artilleries moved from Germany to Baltic StatesPlace Units - Germans
2 armour, 4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 4 PUs;Combat Move - British
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from United Kingdom to France
1 fighter moved from United Kingdom to Northwestern Europe
2 armour moved from India to Yunnan
2 fighters moved from India to Yunnan
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from 37 Sea Zone to French Indo-China Thailand
1 armour moved from India to French Indo-China Thailand
1 armour moved from India to Kazakh S.S.R.Combat - British
Battle in Northwestern Europe
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 4 : 2/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo-China Thailand
British attack with 1 armour and 2 fighters
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 2 fighters in French Indo-China Thailand, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 armour and 2 fighters
Japanese defend with 2 armour
British roll dice for 2 armour and 2 fighters in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 armour owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Casualties for Japanese: 2 armour
Battle in France
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in France, round 2 : 1/3 hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 destroyer moved from 47 Sea Zone to 61 Sea Zone
1 submarine moved from 47 Sea Zone to 48 Sea Zone
1 destroyer moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from France to 8 Sea Zone
1 fighter moved from Northwestern Europe to 8 Sea Zone
2 carriers moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 infantry moved from Greenland to 2 Sea Zone
2 fighters moved from 3 Sea Zone to Russia
2 fighters moved from Yunnan to Burma
2 infantry moved from India to Persia
1 artillery moved from India to Persia
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
1 carrier and 1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to 47 Sea ZonePlace Units - British
2 armour and 1 fighter placed in India
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 49 PUs totalTerritory Summary for British :
2 Sea Zone : 2 infantry
8 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 transports
47 Sea Zone : 1 carrier and 1 fighter
48 Sea Zone : 1 destroyer, 1 submarine and 1 transport
61 Sea Zone : 1 destroyer
Algeria : 1 flag
Burma : 1 aaGun, 3 fighters and 2 infantry
Central United States : 1 infantry
Finland : 1 flag, 1 infantry
France : 1 flag, 2 infantry
India : 2 armour, 1 factory and 1 fighter
Kazakh S.S.R. : 1 armour
Libya : 1 flag
Morocco : 1 flag
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag
Persia : 1 artillery and 2 infantry
Philippine Islands : 2 infantry
Russia : 2 fighters
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 3 infantry
Yunnan : 1 armourProduction/PUs Summary :
Russians : 18 / 21
Germans : 30 / 38
British : 45 / 49
Japanese : 24 / 33
Americans : 51 / 50 -
Welcome back :-D
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My inexperience in PBEM just showed again. lol I shouldve posted after combat phase but I am attacking your Phillipine Island fleet. Odds are in your favour but with another carrier coming it had to be now or you were going to crush my fleet eventually. I need order of losses.
American:
2x CV
1x BB
4x DD
4x FgtBritish:
1x DD
1x SubAnd I rolled like crap. :(
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships moved from 60 Sea Zone to 48 Sea Zone
4 fighters moved from 60 Sea Zone to 48 Sea Zone
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 carriers moved from 60 Sea Zone to 48 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 4 destroyers and 4 fighters
British defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 1 transport -
And I forgot to attack your British tank in Russia. LOL Was so concentrated on the fleet attack decision…
Please don’t let these mishaps sway you away from playing a game of Global against me next. :-D
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Hey…
If you like to attack the UK tank in Russia feel free to replay the turn or use forum dice to resolve this.
For OOL, please follows:
1 hit of BB
UK Sub
UK destroyer
US destroyer x4
Carrier x2
fighter x4 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships moved from 60 Sea Zone to 48 Sea Zone
4 fighters moved from 60 Sea Zone to 48 Sea Zone
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 carriers moved from 60 Sea Zone to 48 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 4 destroyers and 4 fighters
British defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese and 2 battleships owned by the Japanese retreated to 60 Sea Zone
Americans win with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is -46
Casualties for British: 1 submarine
Casualties for Japanese: 2 carriers and 3 destroyersNon Combat Move - Japanese
4 fighters moved from 48 Sea Zone to Japan
2 transports moved from 60 Sea Zone to 63 Sea Zone
3 armour moved from Manchuria to Szechwan
1 armour moved from Kwangtung to SzechwanPlace Units - Japanese
1 armour and 1 infantry placed in Manchuria
2 destroyers placed in 60 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total
3 units repaired. -
Much must be risked in war… Or so they say. I NEVER make a decision in this game on “Well I hope to get lucky and my opponent unlucky”. This was the first time and it will be the last time I try to defy the odds.
I opted to leave the British tank as well. I missed it and declared combat phase over, rules are rules. Depending on what USA and Russia do, I can work with that decision anyways. Allies are two victory cities away from making Inno 1 - ProtesT 0. Time to huddle down and play some defence. :-D
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Ooop sorry for the odds… it tends to work well when you are on upper side and vice versa!
I am happy to continue but ping me anytime if you prefer to start a new game right away.
Cheers
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 factory, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 48 Sea Zone to 60 Sea Zone
3 destroyers moved from 48 Sea Zone to 51 Sea Zone
3 destroyers moved from 51 Sea Zone to 60 Sea Zone
1 destroyer moved from 48 Sea Zone to 62 Sea Zone
2 fighters moved from Western United States to 60 Sea Zone
1 fighter moved from 48 Sea Zone to 60 Sea Zone
1 fighter moved from 48 Sea Zone to 62 Sea Zone
1 fighter moved from 48 Sea Zone to 60 Sea Zone
1 fighter moved from 47 Sea Zone to 60 Sea Zone
1 fighter moved from Burma to 60 Sea Zone
2 infantry moved from Borneo to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from 48 Sea Zone to Kwangtung
1 carrier moved from 48 Sea Zone to 60 Sea Zone
1 fighter moved from 60 Sea Zone to 63 Sea ZoneCombat - Americans
Battle in 63 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 63 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 60 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 destroyers and 5 fighters
Japanese defend with 2 battleships and 3 destroyers
Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 5 fighters in 60 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships and 3 destroyers in 60 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 5 fighters in 60 Sea Zone, round 3 : 3/9 hits
Japanese roll dice for 1 battleship in 60 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Japanese lost in 60 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 destroyers and 5 fighters remaining. Battle score for attacker is 56
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 battleships and 3 destroyers
Battle in Kwangtung
Americans attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Americans roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 62 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 63 Sea Zone to Alaska
1 carrier moved from 48 Sea Zone to 60 Sea Zone
1 fighter moved from 60 Sea Zone to 47 Sea Zone
1 fighter moved from 60 Sea Zone to Philippine Islands
1 fighter moved from Kwangtung to Burma
1 carrier moved from 3 Sea Zone to 8 Sea Zone
2 fighters moved from 3 Sea Zone to Russia
2 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
3 transports moved from 3 Sea Zone to 8 Sea Zone
1 aaGun and 3 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 factory placed in Philippine Islands
1 bomber placed in East Indies
1 transport placed in 37 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
Americans undo move 4.
2 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
1 unit repaired.Territory Summary for Americans :
8 Sea Zone : 1 carrier and 5 transports
37 Sea Zone : 1 transport
47 Sea Zone : 1 fighter
60 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 4 fighters
61 Sea Zone : 2 transports
Alaska : 1 fighter
Borneo : 1 flag
Burma : 1 fighter
Central United States : 1 aaGun and 3 infantry
East Indies : 1 flag, 1 bomber, 1 factory and 2 infantry
Eastern United States : 1 artillery, 1 factory and 4 infantry
Hawaiian Islands : 1 infantry
Kwangtung : 1 flag, 2 infantry
New Guinea : 1 flag
Norway : 1 aaGun, 1 artillery and 4 infantry
Philippine Islands : 1 flag, 1 factory and 1 fighter
Russia : 2 fighters
Solomon Islands : 1 flag
United Kingdom : 2 infantry
Wake Island : 1 flag
Western United States : 1 factoryProduction/PUs Summary :
Russians : 18 / 21
Germans : 30 / 38
British : 45 / 49
Japanese : 22 / 24
Americans : 53 / 53 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 7x factory; Remaining resources: 14 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 2 : 0/5 hits
Germans roll dice for 1 armour and 1 artillery in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Archangel, round 3 : 2/5 hits
Germans roll dice for 1 armour and 1 artillery in Archangel, round 3 : 1/2 hits
1 armour owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
3 armour moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.Place Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs totalTerritory Summary for Russians :
Archangel : 1 artillery and 1 infantry
Caucasus : 1 factory
Kazakh S.S.R. : 3 armour and 2 fighters
Russia : 1 aaGun, 5 artilleries, 1 factory and 8 infantry
West Russia : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Russians : 21 / 22
Germans : 27 / 38
British : 45 / 49
Japanese : 22 / 24
Americans : 53 / 53 -
Seems dice is with Allies this game :evil:…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to France
1 artillery moved from Germany to France
1 armour moved from Germany to France
1 infantry moved from Germany to Northwestern Europe
1 artillery moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
1 artillery moved from Germany to France
5 fighters moved from Karelia S.S.R. to Northwestern Europe
1 fighter moved from Karelia S.S.R. to Northwestern Europe
2 fighters moved from Karelia S.S.R. to France
2 bombers moved from Karelia S.S.R. to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.
Battle in France
Germans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking France from British with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Northwestern Europe
Germans attack with 1 artillery, 6 fighters and 1 infantry
British defend with 1 infantry
Germans win, taking Northwestern Europe from British with 1 artillery and 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
6 fighters moved from Northwestern Europe to Karelia S.S.R.
2 fighters moved from France to Germany
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour moved from Germany to Poland
1 artillery moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
2 artilleries moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Poland
2 bombers moved from Russia to GermanyPlace Units - Germans
2 infantry placed in Karelia S.S.R.
2 armour, 2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total





