same. seems like just worked
G40 2nd ed. No bid oysteilo (axis) vs. ShadowHAwk (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
1 bomber owned by the Germans retreatedNon Combat Move - Germans
4 infantry moved from Finland to Karelia
1 bomber moved from Novgorod to Eastern Poland
3 aaGuns, 2 artilleries and 13 infantry moved from Poland to Eastern Poland
7 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
3 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
9 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 artilleries moved from Normandy Bordeaux to France
1 mech_infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Western Germany to Northern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from Norway to FinlandPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 1.
1 mech_infantry placed in Western Germany
4 armour and 5 mech_infantrys placed in Germany
Germans undo move 2.
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
Test summary from TripleA, engine version: 1.9, time: 16:27:21
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
2 bombers moved from French Indo China to Hunan
1 infantry moved from Hopei to Shensi
1 artillery and 2 infantry moved from Hopei to KweichowCombat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 bombers and 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Battle in Sumatra
Battle in Celebes
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 carriers moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
2 fighters moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Hunan to French Indo China
1 infantry moved from Jehol to Anhwe
1 armour, 1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Jehol to Anhwe
1 fighter moved from Hunan to French Indo China
2 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Manchuria
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
again you are rewarded hugely for your aggressive play, Japan beeing at -11 or so total for the whole round. It is insane. I was not supposed to loose a single plane!
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again you are rewarded hugely for your aggressive play, Japan beeing at -11 or so total for the whole round. It is insane. I was not supposed to loose a single plane!
We are playing dice sometimes those things add up. You attack inf with planes the inf will hit sometimes.
Definately, the game is just lame if you play LL. If you can’t handle the dice don’t play! However, sometimes you just have to comment on the dice and this is one of those situations. I just had to do a simple calculation, it is not 100% correct. It assumes I get 3 hits in Hunnan on first round of combat, On average I will get 3,8. Well of course it is not unlikely that I only get 2, but my calculation becomes very complicated without this assumption.
Now with this in mind the probability of you getting 5 hits with your 4 inf in Hunnan and Kwangsi combined is 5/17496 or about 1:3500……Due to my simplification above this number is somewhat overestimated.
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yep, you are absolutely right about which battles you remember……so no worries!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to British SomalilandCombat - Italians
Battle in British Somaliland
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Trans-JordanNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Romania to Bessarabia
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
4 infantry moved from Karelia to Novgorod
1 fighter and 3 tactical_bombers moved from Western Germany to Novgorod
1 bomber moved from Eastern Poland to Russia
4 armour and 6 mech_infantrys moved from Germany to Baltic StatesCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 1 fighter, 6 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 1 fighter, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Baltic States
Germans attack with 4 armour and 6 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
1 fighter and 3 tactical_bombers moved from Novgorod to Karelia
1 aaGun moved from Finland to Karelia
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 aaGun, 12 armour, 11 artilleries, 25 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Eastern PolandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in France
5 mech_infantrys placed in Western Germany
Germans undo move 3.
4 mech_infantrys placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 2 infantry moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Java to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to CelebesCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 armour, 4 fighters and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 4 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 4 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 aaGun, 1 artillery and 9 infantry moved from Manchuria to Jehol
3 carriers moved from 42 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from Korea to Manchuria
1 armour moved from Anhwe to Kwangsi
2 destroyers moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield, 1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
this time shane state was 1 art, 2 inf, 3 fighters and 3 tacs against 4 inf. I still loose a plane after one hit first round vs yours 3 hits. Hahahah
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Well i only had like a 30% chance but i figured even if i would lose i would only lose a little and flush out your kamikazes.
And well 30% to take down japan for a long time isnt bad in my book.
Yeah, you have to go for it, it is a big pay-off for a fairly small investment. Battle calculater says defender wins 82% of the time after the one hit with the kamikaze. I was willing to put the game on play for that odds, as it is fairly likely to get at least one hit with 6 kamikazes. It is not like the war is going great anyway so so!
Well, to summarize from my point of view, in game 1 I am completely unprepared for your style of play and I make a few blunders as I fail to protect my japanese transports
In game two it also gets very hard for me and once again I fail to protect my japanese transport of borneo. This is just silly, but besides that I am unsure about any critical mistakes.
But at the end of the day you are in normandy, holland, norway and italy has nothing at end of round 4. I am impressed!
What do you think I do wrong?
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all right thanks a lot for playing! and I will keep my mouth shut from now…. hahah! you showed me! It’s fun to play you!





