UK Turn 1 Complete Game 38.tsvg
Dice are now almost dead even.
UK:
Tobruk: +0.21 swing
Sumatra: -0.17 swing
Sea zone 119: +0.17 swing
Net Allies dice swing: -1.48 swing
Net Axis dice swing: +1.48 swing
Hmmmm, the Japanese turn you just ran through is corrupted as well. Or at least I cannot load it.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
2 fighters moved from 49 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 49 Sea Zone to 48 Sea Zone
2 fighters moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 submarine moved from 49 Sea Zone to 48 Sea Zone
Combat - Americans
Battle in Borneo
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Borneo, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 48 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 48 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Philippine Islands
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Philippine Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 carrier moved from 49 Sea Zone to 48 Sea Zone
1 destroyer moved from 49 Sea Zone to 48 Sea Zone
2 fighters moved from Borneo to 48 Sea Zone
1 carrier moved from 37 Sea Zone to 48 Sea Zone
1 battleship moved from 37 Sea Zone to 48 Sea Zone
2 destroyers moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from 36 Sea Zone to Burma
1 aaGun, 1 artillery and 4 infantry moved from Eastern Canada to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 3 Sea Zone to Norway
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 transport moved from 11 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 8 Sea Zone to 2 Sea Zone
Place Units - Americans
3 fighters and 1 infantry placed in East Indies
4 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
5 infantry placed in Eastern United States
1 fighter placed in 37 Sea Zone
Americans undo move 2.
Americans undo move 1.
4 infantry placed in Eastern United States
Americans undo move 1.
2 infantry placed in East Indies
3 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Western United States
1 fighter placed in 37 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Territory Summary for Americans :
2 Sea Zone : 1 transport
3 Sea Zone : 3 transports
8 Sea Zone : 1 carrier and 2 fighters
10 Sea Zone : 1 transport
37 Sea Zone : 1 fighter
47 Sea Zone : 1 transport
48 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 1 transport
Borneo : 1 flag, 2 infantry
Burma : 1 fighter
Central United States : 1 aaGun
East Indies : 1 flag, 1 factory and 2 infantry
Eastern Canada : 2 infantry
Eastern United States : 1 factory and 3 infantry
Hawaiian Islands : 1 infantry
New Guinea : 1 flag
Norway : 1 aaGun, 1 artillery and 4 infantry
Philippine Islands : 1 flag, 1 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Western United States : 1 factory and 2 fighters
Production/PUs Summary :
Russians : 19 / 23
Germans : 37 / 40
British : 37 / 39
Japanese : 25 / 33
Americans : 50 / 50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Ukraine S.S.R.
1 artillery moved from Archangel to West Russia
2 infantry moved from Russia to West Russia
2 fighters moved from Russia to Ukraine S.S.R.
1 infantry moved from Russia to West Russia
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 2 fighters
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 fighters in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in West Russia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 1/4 hits
Germans roll dice for 2 armour in West Russia, round 2 : 2/2 hits
1 armour owned by the Germans and 2 infantry owned by the Russians lost in West Russia
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 1/2 hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters moved from Ukraine S.S.R. to Russia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory
Russia : 1 aaGun, 3 armour, 6 artilleries, 1 factory, 2 fighters and 10 infantry
West Russia : 1 flag, 1 artillery
Production/PUs Summary :
Russians : 21 / 21
Germans : 35 / 40
British : 37 / 39
Japanese : 25 / 33
Americans : 50 / 50
I replayed and matched the result. Please check and let me know for any questions.
I cannot even load your Russian 9th turn. It is saying the same thing. I am able to do your British 8th turn however. After that I keep getting the corrupted message. Is this normal? Perhaps it is my laptop that is the problem?
um…I also can’t, either the american file or russia :x…I don’t know why. When I have some time later will have a look again
Hopefully it can be repaired or something. As this is my first PBEM game I’m not too sure on steps to follow to fix this. If we cannot move forward I won’t call a draw and will say this is a Allied victory. I hope there is a way to move forward though.
it seems I encountered the same issue in other game…so likely this is a forum issue. i will ask forum folks for help…stay tuned.
just checked and it is due to forum issue. once the moderator cleans up the hard disk it would work again.
Meanwhile i send you the file via email. Please check. We can continue to play but we post the message to forum while sending the file via email for now.
Cheers
Please resend file. I seem to have no received it. Checked Junk mail and everything.
We seem to be having issues on all fronts my friend. lol
:?
Let me check…
It should work this time :-D let the war continue…
My apologies good sir. I did not notice this yesterday. I will get through the Germans turn right away. Happy continuation. I am anxious to see this Allied strategy play out. What I have learned here is the importance of the TT shuck. :)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Germany to Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 fighters moved from Germany to West Russia
1 armour moved from Karelia S.S.R. to Archangel
3 fighters moved from Germany to Archangel
1 fighter moved from Germany to Archangel
1 fighter moved from Germany to West Russia
1 fighter moved from Germany to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 5 fighters
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 artillery
Germans win, taking West Russia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 fighters moved from West Russia to Karelia S.S.R.
5 fighters moved from Archangel to Karelia S.S.R.
2 bombers moved from Russia to Karelia S.S.R.
2 infantry moved from Germany to Baltic States
3 artilleries moved from Germany to Baltic States
Place Units - Germans
2 armour, 4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 4 PUs;
Combat Move - British
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from United Kingdom to France
1 fighter moved from United Kingdom to Northwestern Europe
2 armour moved from India to Yunnan
2 fighters moved from India to Yunnan
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from 37 Sea Zone to French Indo-China Thailand
1 armour moved from India to French Indo-China Thailand
1 armour moved from India to Kazakh S.S.R.
Combat - British
Battle in Northwestern Europe
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 4 : 2/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo-China Thailand
British attack with 1 armour and 2 fighters
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 2 fighters in French Indo-China Thailand, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 armour and 2 fighters
Japanese defend with 2 armour
British roll dice for 2 armour and 2 fighters in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 armour owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Casualties for Japanese: 2 armour
Battle in France
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in France, round 2 : 1/3 hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 destroyer moved from 47 Sea Zone to 61 Sea Zone
1 submarine moved from 47 Sea Zone to 48 Sea Zone
1 destroyer moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from France to 8 Sea Zone
1 fighter moved from Northwestern Europe to 8 Sea Zone
2 carriers moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 infantry moved from Greenland to 2 Sea Zone
2 fighters moved from 3 Sea Zone to Russia
2 fighters moved from Yunnan to Burma
2 infantry moved from India to Persia
1 artillery moved from India to Persia
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
1 carrier and 1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to 47 Sea Zone
Place Units - British
2 armour and 1 fighter placed in India
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 49 PUs total
Territory Summary for British :
2 Sea Zone : 2 infantry
8 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 transports
47 Sea Zone : 1 carrier and 1 fighter
48 Sea Zone : 1 destroyer, 1 submarine and 1 transport
61 Sea Zone : 1 destroyer
Algeria : 1 flag
Burma : 1 aaGun, 3 fighters and 2 infantry
Central United States : 1 infantry
Finland : 1 flag, 1 infantry
France : 1 flag, 2 infantry
India : 2 armour, 1 factory and 1 fighter
Kazakh S.S.R. : 1 armour
Libya : 1 flag
Morocco : 1 flag
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag
Persia : 1 artillery and 2 infantry
Philippine Islands : 2 infantry
Russia : 2 fighters
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 3 infantry
Yunnan : 1 armour
Production/PUs Summary :
Russians : 18 / 21
Germans : 30 / 38
British : 45 / 49
Japanese : 24 / 33
Americans : 51 / 50
Welcome back :-D
My inexperience in PBEM just showed again. lol I shouldve posted after combat phase but I am attacking your Phillipine Island fleet. Odds are in your favour but with another carrier coming it had to be now or you were going to crush my fleet eventually. I need order of losses.
American:
2x CV
1x BB
4x DD
4x Fgt
British:
1x DD
1x Sub
And I rolled like crap. :(
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships moved from 60 Sea Zone to 48 Sea Zone
4 fighters moved from 60 Sea Zone to 48 Sea Zone
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 carriers moved from 60 Sea Zone to 48 Sea Zone
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 4 destroyers and 4 fighters
British defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 1 transport
And I forgot to attack your British tank in Russia. LOL Was so concentrated on the fleet attack decision…
Please don’t let these mishaps sway you away from playing a game of Global against me next. :-D