@Private-Panic russia is up
HNS 2v2
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+1 wat Ger zegt over scramble en intercept. Het gaat inderdaad niet automatisch dus het is vaak een tijdrovend staaltje diplomatie waarin je je beurt plaatst, vraagt, de ander antwoordt, en je eindelijk je beurt kan afmaken.
Beste manier om met Japan om te gaan… ga ik je niet vertellen :-D
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ok… dan gaan we dat eens proberen…
ligt het aan mij of kunnen we weer gewoon de geplaatse savegame op dit forum gebruiken?
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Ik dacht dat het weer zou werken maar ik heb nog steeds problemen met de savegame op de website.
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Huzzah! Het lijkt 't weer te doen.
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ok… kijken of het zo werkt.
Dit wordt mijn aanval… de vraag aan Duitsland nu, wil je scramblen met de 2 tacticals in seazone 112? -
en nu met bijlage
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Ha MJ! nee die vliegtuigen blijven lekker liggen waar ze zijn. Succes! May the dice be ridiculously in my favour :P
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Norway
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Norway
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Denmark from Germans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 1 infantry and 2 mech_infantrys
Germans defend with 1 armour
Americans win, taking Algeria from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Norway to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 2 transports moved from 30 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
Helaas Hans Worst… was wel ff billenknijpen… had ook een beetje mis kunnen gaan…
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - British
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De beurt van Duitsland is al verwerkt in bovenstaande gamesave.
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TIMEOUT
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Timeout? ok, ik wacht wel even…
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Ik werd wat nerveus van de savegame :-D
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Er zit een edit in de mail, als die is verwerkt zijn mijn zorgen opgeheven en zijn we weer klaar voor de strijd :-)
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Staat geregistreerd.
Zal em morgen worden aangzien ik vandaag carnaval heb met mijn werk… -
Haha, sucker!
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zonde. had mijn bommert crew al opdracht gegeven om zich voor te bereiden op een vluchtje langs de cote d azur….
(a had voor de USA, de italianen vast wel redding kunnen bieden)neem aan dat wij hiermee ook een “late” edit verdienen… Zal ik vast nog wel eens nodig hebben vrees ik:)
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Haha, ja ik had ook eerlijk gezegd alleen de USA in gedachten en dacht met de Italo’s wel wat te kunnen fixen. Maar gelukkig spelen we in teams ;)