Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Amur to Japan
2 fighters moved from Amur to 6 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits
1 bomber killed by AA
AA fire in Japan : 1/2 hits
1 bomber killed by AA
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 6 fighters, 5 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
Americans win with 1 battleship, 2 carriers, 6 fighters, 4 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Japan to Amur
1 fighter moved from Japan to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Amur
1 bomber moved from Germany to Normandy Bordeaux
2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Brazil to French Guiana
1 bomber moved from Eastern United States to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Eastern United States to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 bombers, 2 fighters and 2 infantry placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 bomber and 3 fighters
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 4 fighters, 4 submarines and 2 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Gibraltar : 1 fighter, 1 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
French Guiana : 2 infantry
106 Sea Zone : 1 flag
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 3 submarines and 1 transport
110 Sea Zone : 2 carriers, 1 cruiser, 3 fighters and 4 transports
Production/PUs Summary :
Germans : 46 / 58
Russians : 33 / 48
Japanese : 40 / 29
Americans : 55 / 75
Chinese : 10 / 19
British : 32 / 37
UK_Pacific : 11 / 11
Italians : 15 / 21
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
1 was rolled 3 times
6 was rolled 1 times
Average roll : 2.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries moved from Kwangtung to Kiangsi
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Shensi
1 artillery and 1 infantry placed in Anhwe
Chinese undo move 3.
1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Territory Summary for Chinese :
Kiangsu : 1 artillery and 2 infantry
Kiangsi : 3 artilleries
Shensi : 2 infantry
Suiyuyan : 2 infantry
Kweichow : 2 artilleries and 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 46 / 58
Russians : 33 / 48
Japanese : 35 / 29
Americans : 55 / 75
Chinese : 15 / 21
British : 32 / 37
UK_Pacific : 11 / 11
Italians : 15 / 21
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
1 was rolled 3 times
6 was rolled 1 times
Average roll : 2.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 35 PUs;
British buy 1 armour, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Algeria to Libya
British take Tunisia from Italians
2 infantry moved from Tobruk to Libya
1 armour moved from Alexandria to Libya
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Kwangtung to Kiangsu
1 armour moved from Yunnan to Kweichow
Combat - British
Non Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 aaGun and 1 infantry moved from Kwangtung to Kiangsi
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Bryansk
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
5 infantry placed in United Kingdom
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter
Territory Summary for British and UK_Pacific :
Kiangsu : 1 mech_infantry
Kiangsi : 1 aaGun and 1 infantry
Siam : 1 flag
Kweichow : 1 aaGun and 1 armour
Shan State : 5 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 infantry
37 Sea Zone : 1 flag
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 harbour, 1 infantry and 3 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 aaGun, 1 artillery and 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 2 armour and 2 infantry
Bryansk : 2 fighters and 1 mech_infantry
Rostov : 1 infantry
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 1 fighter and 3 transports
Production/PUs Summary :
Germans : 43 / 58
Russians : 33 / 48
Japanese : 30 / 29
Americans : 55 / 75
Chinese : 15 / 21
British : 36 / 41
UK_Pacific : 16 / 22
Italians : 14 / 21
ANZAC : 18 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.417
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
1 was rolled 3 times
6 was rolled 1 times
Average roll : 2.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Western Germany to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 fighters moved from 95 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Battle in Western Ukraine
Italians attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Italians and 2 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Western Ukraine to Ukraine
1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 aaGun, 1 artillery and 3 infantry moved from Southern France to France
1 infantry moved from Northern Italy to France
2 fighters moved from 93 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 fighter
42 Sea Zone : 1 transport
43 Sea Zone : 1 transport
54 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 58
Russians : 31 / 48
Japanese : 26 / 29
Americans : 55 / 75
Chinese : 15 / 21
British : 36 / 41
UK_Pacific : 20 / 22
Italians : 16 / 21
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Normandy Bordeaux : 2 infantry
Production/PUs Summary :
Germans : 43 / 58
Russians : 31 / 48
Japanese : 26 / 29
Americans : 55 / 75
Chinese : 15 / 21
British : 36 / 41
UK_Pacific : 20 / 22
Italians : 16 / 21
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Ukraine to Rostov
2 bombers moved from Ukraine to Russia
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
Combat - Germans
Air Battle in Russia
Intercept in Russia?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Ukraine to Rostov
2 bombers moved from Ukraine to Russia
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry; British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Rostov
1 artillery owned by the Germans retreated to Ukraine
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Vyborg to Novgorod
4 artilleries and 1 infantry moved from Novgorod to Archangel
1 artillery moved from Norway to Finland
1 mech_infantry moved from Germany to France
1 artillery and 1 infantry moved from Western Germany to France
3 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Denmark to Western Germany
Place Units - Germans
3 infantry placed in France
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
4 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 4.
1 mech_infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 36 PUs;
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Bryansk to Western Ukraine
5 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
6 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 artillery moved from Volgograd to Tambov
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
4 infantry moved from Russia to Bryansk
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
3 artilleries placed in Volgograd
4 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 44 PUs
Territory Summary for Russians :
Manchuria : 1 infantry
Amur : 2 aaGuns, 3 artilleries and 15 infantry
Siberia : 1 infantry
Alexandria : 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 aaGun, 1 armour, 13 artilleries, 6 fighters, 55 infantry and 1 tactical_bomber
Rostov : 1 aaGun and 3 infantry
Russia : 1 airfield, 1 factory_major, 4 infantry and 3 mech_infantrys
Tambov : 1 artillery
Western Ukraine : 2 infantry
Volgograd : 3 artilleries and 1 factory_minor
125 Sea Zone : 1 submarine
Iraq : 1 flag
Production/PUs Summary :
Germans : 44 / 52
Russians : 32 / 44
Japanese : 23 / 29
Americans : 55 / 75
Chinese : 18 / 21
British : 36 / 41
UK_Pacific : 20 / 22
Italians : 14 / 21
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.100
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 0 SuicideAttackTokens; 9 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 13 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Kiangsu
1 artillery and 1 infantry moved from Hopei to Anhwe
2 artilleries and 1 mech_infantry moved from Shantung to Kiangsu
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 13 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 13 infantry in Manchuria, round 2 : 2/14 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 12 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 artilleries, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry; Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/4 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kiangsu, round 3 : 1/3 hits
Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 0/3 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kiangsu, round 4 : 1/3 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 : 0/2 hits
1 mech_infantry owned by the British lost in Kiangsu
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kiangsu, round 5 : 2/3 hits
Chinese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits
1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsu to Okinawa
2 aaGuns moved from Korea to Manchuria
1 fighter moved from Japan to Philippines
1 battleship moved from 35 Sea Zone to 44 Sea Zone
Place Units - Japanese
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,2,4,1,1,6,1,2,4,2,1,6,1,1,1
Japanese collect 19 PUs (11 lost to blockades); end with 28 PUs total
Poor Japan is nearly dead!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 bomber moved from Amur to Urals
2 bombers moved from Normandy Bordeaux to Germany
3 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.
Battle in Norway
Battle in Urals
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Urals, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Urals
Germans win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
3 fighters moved from Amur to Evenkiyskiy
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 bombers moved from Germany to Normandy Bordeaux
3 bombers moved from Eastern United States to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
4 bombers and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Evenkiyskiy : 3 fighters
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 4 fighters, 4 submarines and 2 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 fighter, 5 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 2 artilleries, 5 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 2 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 3 submarines and 2 transports
110 Sea Zone : 1 carrier, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 41 / 52
Russians : 32 / 44
Japanese : 30 / 28
Americans : 61 / 81
Chinese : 11 / 21
British : 36 / 41
UK_Pacific : 20 / 22
Italians : 11 / 21
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 3.800
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Kweichow to Anhwe
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kiangsi to Anhwe
2 artilleries moved from Kiangsi to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 2 artilleries in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Territory Summary for Chinese :
Kiangsu : 2 artilleries
Hopei : 2 infantry
Chahar : 2 infantry
Anhwe : 5 artilleries and 3 infantry
Production/PUs Summary :
Germans : 41 / 52
Russians : 32 / 44
Japanese : 24 / 28
Americans : 61 / 81
Chinese : 17 / 23
British : 36 / 41
UK_Pacific : 20 / 22
Italians : 11 / 21
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.960
Median : 5.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 25
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.308
Median : 5.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 38 PUs;
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Kweichow to Shantung
Chinese take Shantung from Japanese
Combat - British
Non Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Gibraltar
1 armour moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from India to Volgograd
1 aaGun moved from Kweichow to Anhwe
1 aaGun and 1 infantry moved from Kiangsi to Kiangsu
5 infantry moved from Shan State to Burma
2 infantry moved from India to West India
1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
Place Units - British
2 fighters and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 fighters
Territory Summary for British and UK_Pacific :
Shantung : 1 armour
Kiangsu : 1 aaGun and 1 infantry
Siam : 1 flag
Anhwe : 1 aaGun
Shan State : 2 infantry
Burma : 5 infantry
India : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag
37 Sea Zone : 1 flag
West India : 2 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 harbour, 1 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 aaGun, 2 artilleries and 5 infantry
Algeria : 1 flag
Tunisia : 1 flag
Norway : 2 aaGuns, 1 fighter and 2 infantry
Holland Belgium : 1 flag
Tobruk : 1 flag
Libya : 2 armour and 2 infantry
Bryansk : 2 fighters and 1 mech_infantry
Rostov : 1 infantry
Volgograd : 1 fighter
112 Sea Zone : 1 fighter and 2 transports
97 Sea Zone : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 41 / 52
Russians : 32 / 44
Japanese : 22 / 28
Americans : 61 / 81
Chinese : 19 / 23
British : 36 / 39
UK_Pacific : 20 / 27
Italians : 11 / 21
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.923
Median : 4.500
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 26
Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.308
Median : 5.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
I concede. This game is over! There is no path to Axis victory.
I concede. This game is over! There is no path to Axis victory.
That’s correct. The Axis have been contained and are shrinking fast.
The other game is much more competitive.