Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
-Pete (Axis +6) vs. Karl7 (Allies) BM 2
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so I attacked your fleet of Java… got 7 hits. OOL?
You want max defense? I have 1 sub, and it missed.
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max d yes.
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actually pls leave 1 carrier intact this round
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 6 carriers, 5 fighters, 3 submarines and 5 tactical_bombers
Units damaged: 1 battleship owned by the Japanese and 5 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
1 battleship owned by the Americans and 2 cruisers owned by the Americans retreated to 55 Sea Zone
Japanese win with 1 battleship, 2 carriers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -34
Casualties for Americans: 4 carriers, 7 destroyers and 1 submarine
Casualties for Japanese: 4 carriers, 1 fighter and 3 submarines
2 fighters owned by the Japanese and 5 tactical_bombers owned by the Japanese forced to land in JavaNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 aaGun and 3 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 49 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to KwangsiCombat - Chinese
Chinese creates battle in territory Hopei
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,4
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 2 artilleries; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Shan State
3 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 destroyer moved from 75 Sea Zone to 60 Sea ZoneCombat - British
Battle in 60 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 aaGun and 6 infantry moved from Burma to India
1 armour moved from Szechwan to Yunnan
1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 battleship moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
4 armour, 5 artilleries, 3 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber moved from Northwest Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
3 armour placed in Iraq
1 armour and 2 artilleries placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
let me know if won’t down load
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it won’t still. have to use email for now I guess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Caucasus
3 destroyers and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
emailed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in Marshall Islands
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 2 fighters
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking Marshall Islands from Japanese, taking 42 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 54
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers and 2 fightersNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to Northern Territory
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 airfield placed in Northern TerritoryTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
9 artilleries and 13 infantry moved from Tambov to Samara
3 armour moved from Russia to Samara
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
18 armour, 6 fighters, 16 mech_infantrys and 5 tactical_bombers moved from Caucasus to IraqCombat - Germans
Battle in Samara
Germans attack with 3 armour, 9 artilleries and 13 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 3 armour, 9 artilleries and 13 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Iraq
Germans attack with 18 armour, 6 fighters, 16 mech_infantrys and 5 tactical_bombers
Russians defend with 1 fighter and 1 tactical_bomber; British defend with 7 armour, 5 artilleries, 1 factory_minor, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Iraq from British with 1 armour, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 17 armour and 16 mech_infantrys
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for British: 7 armour, 5 artilleries, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
6 fighters and 5 tactical_bombers moved from Iraq to Caucasus
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
3 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Rostov to Samara
11 armour moved from Rostov to Northwest Persia
1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Russia
6 infantry moved from Archangel to Vologda
2 aaGuns, 1 artillery and 8 infantry moved from Finland to Norway
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to YugoslaviaPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Caucasus
3 armour placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 63 PUs (5 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour and 1 mech_infantry moved from Shensi to Suiyuyan
1 armour and 1 mech_infantry moved from Shensi to Chahar
1 armour and 1 mech_infantry moved from Shensi to Anhwe
2 armour moved from Shensi to Anhwe
1 armour moved from Shensi to Suiyuyan
1 armour moved from Shensi to Chahar
1 armour moved from Shensi to Anhwe
1 armour moved from Shensi to Suiyuyan
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
2 artilleries and 4 infantry moved from Novosibirsk to Vologda
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Suiyuyan
Russians attack with 3 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Chahar from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Russians attack with 4 armour and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Anhwe from Japanese with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Vologda
Russians attack with 3 artilleries and 5 infantry
Germans defend with 6 infantry
Russians win, taking Vologda from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
4 aaGuns and 19 infantry moved from Novosibirsk to UralsTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
1 bomber moved from French Indo China to India
1 submarine moved from 35 Sea Zone to 32 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
3 fighters moved from French Indo China to Kwangsi
2 infantry moved from Kwangtung to Kiangsi
3 fighters moved from Philippines to Kiangsi
1 fighter moved from Java to 44 Sea ZoneCombat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kwangsi
Japanese attack with 3 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.Non Combat Move - Japanese
1 bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 mech_infantry moved from Malaya to French Indo China
3 fighters moved from Kiangsi to Kwangtung
3 fighters moved from Kwangsi to French Indo China
1 fighter moved from 44 Sea Zone to Philippines
2 fighters moved from Japan to Caroline Islands
1 fighter and 5 tactical_bombers moved from Java to French Indo China
1 armour moved from Buryatia to Manchuria
1 aaGun moved from Amur to Manchuria
1 armour moved from Soviet Far East to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Sakha to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Kwangtung
1 bomber moved from Celebes to Philippines
1 fighter moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Philippines
1 submarine moved from 36 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Alexandria to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 98 Sea Zone to Cyprus
1 fighter moved from Northern Territory to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in Cyprus
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans win, taking Cyprus from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Americans win, taking Iraq from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 harbour
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from Northern Territory to India
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 aaGun moved from Trans-Jordan to Egypt
2 fighters moved from Cyprus to 98 Sea Zone
2 fighters moved from Iraq to 98 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Alexandria to Egypt
4 fighters and 1 tactical_bomber moved from Northern Territory to Queensland
1 fighter moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Chahar
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 15 to 16
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 31 PUs;
British buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Sumatra
Battle in Shan State
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 destroyer moved from 60 Sea Zone to 56 Sea Zone
1 battleship moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 aaGun, 1 fighter and 1 infantry moved from Trans-Jordan to EgyptPlace Units - British
2 armour and 1 fighter placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun and 3 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Caucasus to Southern ItalyPlace Units - Italians
2 transports placed in 95 Sea Zone
1 marine placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
Crap, still corrupt …. email it?
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mailed