@Stucifer assumed no scramble to 94
G40 BM2 - Credulous (Allies) vs PP (Axis)
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Scramble in 97? I would imagine not, but maybe you have a cunning plan….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 3 fighters; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 submarines moved from 81 Sea Zone to 97 Sea Zone
5 fighters moved from Malta to 97 Sea Zone
2 tactical_bombers moved from Malta to 97 Sea Zone
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 2 destroyers, 7 fighters, 3 submarines and 2 tactical_bombers; Americans loiter and taunt
Italians defend with 1 destroyer and 1 submarine
British win, taking 97 Sea Zone from Neutral with 2 destroyers, 7 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - British
7 fighters and 2 tactical_bombers moved from 97 Sea Zone to Normandy Bordeaux
1 artillery moved from Libya to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 bomber moved from Egypt to Normandy Bordeaux
1 fighter moved from Gibraltar to 110 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
2 battleships, 1 carrier, 4 cruisers and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from India to West India
2 artilleries moved from India to West India
1 fighter moved from India to West India
15 infantry moved from India to West India
3 aaGuns moved from India to West India
1 fighter moved from Persia to West India
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West AfricaPlace Units - British
1 carrier placed in 110 Sea Zone
3 fighters placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 3 fighters; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 submarines moved from 81 Sea Zone to 97 Sea Zone
5 fighters moved from Malta to 97 Sea Zone
2 tactical_bombers moved from Malta to 97 Sea Zone
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 2 destroyers, 7 fighters, 3 submarines and 2 tactical_bombers; Americans loiter and taunt
Italians defend with 1 destroyer and 1 submarine
British win, taking 97 Sea Zone from Neutral with 2 destroyers, 7 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - British
7 fighters and 2 tactical_bombers moved from 97 Sea Zone to Normandy Bordeaux
1 artillery moved from Libya to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 bomber moved from Egypt to Normandy Bordeaux
1 fighter moved from Gibraltar to 110 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
2 battleships, 1 carrier, 4 cruisers and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from India to West India
2 artilleries moved from India to West India
1 fighter moved from India to West India
15 infantry moved from India to West India
3 aaGuns moved from India to West India
1 fighter moved from Persia to West India
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West AfricaPlace Units - British
1 carrier placed in 110 Sea Zone
3 fighters placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 5 PUs;Combat Move - Italians
3 artilleries and 6 infantry moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 armour moved from Bessarabia to Bryansk
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Ukraine to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Novgorod
3 mech_infantrys moved from Southern Italy to FrancePlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,4,3,6,5,4,1,6
Italians collect 8 PUs (6 lost to blockades); end with 13 PUs total -
Good move into Channel / Normandy. Not such a twerp after all! :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
1 fighter moved from Queensland to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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Sorry Mark - done all my other games but this one will take some thought and we have visitors this weekend.
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Not a problem….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 11 artilleries, 10 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Belarus to BryanskCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 fighters moved from Ukraine to Southern Italy
3 tactical_bombers moved from Ukraine to Southern Italy
1 tactical_bomber moved from Novgorod to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusPlace Units - Germans
3 artilleries placed in France
1 bomber placed in Western Germany
1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,1,2,4,3,6,2,3
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
10 armour, 11 artilleries, 10 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Belarus to BryanskCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 fighters moved from Ukraine to Southern Italy
3 tactical_bombers moved from Ukraine to Southern Italy
1 tactical_bomber moved from Novgorod to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusPlace Units - Germans
3 artilleries placed in France
1 bomber placed in Western Germany
1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,1,2,4,3,6,2,3
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 aaGuns
EDIT: Adding units owned by Germans to Bryansk: 3 aaGuns
EDIT: Turning off Edit Mode -
If you have trouble loading that Mark let me know. I saved a copy and can e-mail it to you.
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Just tested it and looks like the old errors are back… presume server full again? Could you email it to me?
Ta
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Your wish is my command ……!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
5 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Novosibirsk to Smolensk
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 fighter moved from Novosibirsk to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
11 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Novosibirsk to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Samara to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
5 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Novosibirsk to Smolensk
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 fighter moved from Novosibirsk to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
11 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Novosibirsk to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Samara to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Samara: 1 fighter
EDIT: Turning off Edit Mode -
Please ignore the edited game save and use the first one or the one I emailed you. I’m going mad in my old age….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
10 artilleries, 15 infantry and 1 mech_infantry moved from Burma to India
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in India
Japanese attack with 10 artilleries, 15 infantry and 1 mech_infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 10 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Caroline Islands from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Kwangsi
6 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 carriers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery, 8 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from 125 Sea Zone to NorwayCombat - Americans
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 destroyer, 2 fighters, 2 submarines and 5 transports
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 submarines and 5 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
4 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 airfield placed in Normandy BordeauxTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
24 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total





