Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Kinda cousins game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
2 armour moved from Iraq to Turkey
1 bomber moved from Iraq to Turkey
2 infantry moved from United Kingdom to 109 Sea Zone
3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - British
Battle in Turkey
British attack with 2 armour and 1 bomber
Germans defend with 1 armour
British win, taking Turkey from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Turkey to Iraq
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
British take Portugal from Neutral_True
1 infantry moved from Kwangsi to KwangtungPlace Units - British
2 fighters placed in Egypt
1 destroyer placed in 81 Sea Zone
2 infantry and 1 mech_infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
4 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,3,1,6,6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 4 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Turkey
1 armour and 1 mech_infantry moved from Greece to Turkey
1 bomber and 4 fighters moved from Southern Italy to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
British defend with 2 armour
Italians win, taking Turkey from British with 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Italians
1 bomber moved from Turkey to Southern Italy
4 fighters moved from Turkey to Bulgaria
2 armour and 1 mech_infantry moved from Yugoslavia to GreecePlace Units - Italians
1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 carrier
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Greece to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Syria
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Syria
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Kansu to Szechwan
Germans take Shensi from Chinese
Germans take Szechwan from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery and 2 infantry moved from Spain to Gibraltar
2 artilleries moved from Spain to Portugal
1 mech_infantry moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 artillery moved from Spain to Portugal
1 mech_infantry moved from Spain to 93 Sea Zone
1 infantry moved from Spain to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Portugal
1 bomber moved from Greece to Tsinghai
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Greece to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Greece to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Syria
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Syria
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Kansu to Szechwan
Germans take Shensi from Chinese
Germans take Szechwan from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery and 2 infantry moved from Spain to Gibraltar
2 artilleries moved from Spain to Portugal
1 mech_infantry moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 artillery moved from Spain to Portugal
1 mech_infantry moved from Spain to 93 Sea Zone
1 infantry moved from Spain to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Portugal
1 bomber moved from Greece to Tsinghai
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Greece to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers and 3 fighters
British defend with 3 destroyers, 2 submarines and 1 transport
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 3 fighters in 91 Sea Zone, round 2 : 4/7 hits
British roll dice for 3 destroyers and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 transport owned by the British and 3 destroyers owned by the British lost in 91 Sea Zone
Germans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 31
Casualties for British: 3 destroyers and 1 transport
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters and 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 bombers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/5 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Syria
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 4/4 hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Syria
Germans win, taking Syria from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Portugal
Germans attack with 1 armour, 3 artilleries and 4 mech_infantrys
British defend with 4 infantry
Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Portugal, round 2 : 2/8 hits
British roll dice for 4 infantry in Portugal, round 2 : 1/4 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Portugal
Germans roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Portugal, round 3 : 4/7 hits
British roll dice for 2 infantry in Portugal, round 3 : 0/2 hits
2 infantry owned by the British lost in Portugal
Germans win, taking Portugal from British with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 4 infantry
Battle in Tsinghai
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 4/5 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in MoroccoNon Combat Move - Germans
1 armour and 1 artillery moved from Sweden to 113 Sea Zone
1 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
2 bombers moved from 110 Sea Zone to Spain
1 armour moved from France to Spain
4 bombers and 3 fighters moved from 91 Sea Zone to Spain
2 tactical_bombers moved from Greece to Spain
1 aaGun moved from Yugoslavia to Bulgaria
1 tactical_bomber moved from Ukraine to Turkey
1 fighter and 1 tactical_bomber moved from Syria to Turkey
1 fighter and 1 tactical_bomber moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Greece to Turkey
1 bomber moved from Tsinghai to Volgograd
1 aaGun and 2 infantry moved from France to Southern France
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to 113 Sea Zone
2 armour moved from Western Germany to Northern Italy
1 aaGun moved from Germany to 113 Sea Zone
1 armour moved from Sweden to 113 Sea Zone
1 aaGun, 2 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 104 Sea Zone
1 aaGun moved from 104 Sea Zone to Spain
2 infantry moved from 104 Sea Zone to Spain
1 armour moved from 104 Sea Zone to Spain
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 artillery moved from Bryansk to RussiaPlace Units - Germans
1 airfield and 1 harbour placed in Spain
1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone
1 transport placed in 113 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Russians has no rockets to fire
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Germans
1 infantry moved from Olgiy to Kansu
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Dzavhan to Tsagaan Olom
Russians take Tsagaan Olom from Mongolians
2 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Japan to Amur
6 infantry moved from Korea to Amur
1 armour and 1 mech_infantry moved from Shan State to India
2 armour moved from Burma to India
1 fighter moved from 38 Sea Zone to India
1 bomber moved from Malaya to India
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Sumatra to 41 Sea Zone
2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 fighters, 2 infantry and 2 tactical_bombers moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Hainan to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
2 armour moved from Kiangsu to HopeiCombat - Japanese
Battle in Kweichow
Japanese attack with 2 armour
British defend with 1 mech_infantry
Japanese roll dice for 2 armour in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 2 armour in Kweichow, round 4 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 2 transports
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 4 armour, 1 bomber, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 aaGun and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 4 armour, 1 bomber, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 5/18 hits
UK_Pacific roll dice for 1 aaGun and 12 infantry in India, round 2 : 6/12 hits
3 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the British, 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 1 bomber, 4 fighters and 4 tactical_bombers in India, round 3 : 5/12 hits
UK_Pacific roll dice for 8 infantry in India, round 3 : 2/8 hits
2 armour owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 4 tactical_bombers in India, round 4 : 6/10 hits
UK_Pacific roll dice for 3 infantry in India, round 4 : 0/3 hits
3 infantry owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 aaGun and 12 infantry
Casualties for Japanese: 3 armour, 1 fighter, 3 infantry and 1 mech_infantry
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Hopei, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Amur
Japanese attack with 2 bombers and 6 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 6 infantry in Amur, round 2 : 0/8 hits
Russians roll dice for 2 infantry in Amur, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers and 4 infantry in Amur, round 3 : 2/6 hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 cruiser and 2 destroyersNon Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
2 fighters moved from Kiangsu to Japan
2 bombers moved from Amur to Japan
1 aaGun moved from Korea to Amur
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 bomber, 1 fighter and 4 tactical_bombers moved from India to Burma
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
4 infantry placed in Japan
1 mech_infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,3,2,1,5,3,5,1,3,6,6,4,4
Japanese collect 33 PUs (6 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 artillery, 5 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
1 mech_infantry moved from Saudi Arabia to Syria
2 fighters moved from Iraq to SyriaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 submarines and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Syria
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Syria from Germans with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 2 fighters and 5 infantry
Japanese defend with 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour and 5 infantry
Japanese win with 1 aaGun, 2 bombers, 5 fighters and 3 infantry remaining. Battle score for attacker is -23
Casualties for Americans: 1 artillery, 2 fighters and 5 infantry
Casualties for Japanese: 2 aaGuns and 2 infantryNon Combat Move - Americans
1 infantry moved from Brazil to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from Hawaiian Islands to Jehol
1 infantry moved from Central United States to Eastern United States
5 infantry moved from Western United States to Central United States
2 aaGuns moved from Western United States to Central United States
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Syria to Iraq
2 infantry moved from Saudi Arabia to Iraq
3 infantry moved from Tobruk to Alexandria
1 bomber moved from Central United States to Eastern United StatesPlace Units - Americans
2 fighters, 4 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kansu
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - British
Non Combat Move - British
1 bomber moved from Iraq to Egypt
1 infantry moved from Iraq to Persia
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
1 transport placed in 98 Sea Zone
3 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 31 PUs (2 lost to blockades); end with 39 PUs totalTurn Complete - UK_Pacific





