Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Kinda cousins game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 8 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Italians
1 mech_infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - British
Non Combat Move - British
1 armour moved from Syria to Iraq
1 bomber moved from Tobruk to Egypt
1 infantry moved from India to Burma
1 mech_infantry moved from India to Shan State
2 mech_infantrys moved from India to Burma
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to IraqPlace Units - British
1 airfield and 2 infantry placed in Egypt
1 factory_minor placed in Iraq
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 aaGun and 8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,3,2,6,2,4,5,2,5,3,4,6,4,1,4,5,6,1,1,3,4
UK_Pacific collect 19 PUs (2 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 1 aaGun and 8 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
2 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
1 infantry moved from Norway to Sweden
1 artillery moved from Western Germany to 113 Sea Zone
3 armour moved from Germany to 113 Sea Zone
2 armour, 1 artillery and 3 transports moved from 113 Sea Zone to 114 Sea Zone
3 infantry moved from Poland to 114 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 114 Sea Zone to 113 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 113 Sea Zone to Sweden
1 armour moved from Volgograd to Turkey
2 armour moved from Kazakhstan to Turkey
1 armour and 1 mech_infantry moved from Rostov to Turkey
3 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Turkey
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Southern France to Spain
1 artillery and 4 infantry moved from Normandy Bordeaux to Spain
6 mech_infantrys moved from France to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 bomber moved from Western Germany to Turkey
1 bomber moved from Western Germany to Turkey
2 bombers moved from Western Germany to Spain
1 tactical_bomber moved from Bryansk to Turkey
2 armour moved from Timguska to Kansu
1 armour moved from Timguska to KansuCombat - Germans
Battle in Turkey
Germans attack with 4 armour, 5 bombers, 1 fighter, 1 mech_infantry and 4 tactical_bombers
Neutral_True defend with 8 infantry
Germans roll dice for 4 armour, 5 bombers, 1 fighter, 1 mech_infantry and 4 tactical_bombers in Turkey, round 2 : 10/15 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
1 mech_infantry owned by the Germans, 8 infantry owned by the Neutral_True and 3 armour owned by the Germans lost in Turkey
Germans win, taking Turkey from Neutral_True with 1 armour, 5 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Battle in Sweden
Germans attack with 3 armour, 1 artillery and 5 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 1 artillery and 5 infantry in Sweden, round 2 : 4/9 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the Germans lost in Sweden
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Sweden, round 3 : 3/7 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 2/2 hits
2 infantry owned by the Neutral_True and 2 infantry owned by the Germans lost in Sweden
Germans win, taking Sweden from Neutral_True with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Kansu
Germans attack with 3 armour
British defend with 1 mech_infantry
Germans roll dice for 3 armour in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kansu
Germans win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Spain
Germans attack with 1 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 7 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 7 mech_infantrys in Spain, round 2 : 5/21 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
5 infantry owned by the Neutral_True and 3 infantry owned by the Germans lost in Spain
Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 7 mech_infantrys in Spain, round 3 : 6/18 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
2 bombers and 1 fighter moved from Spain to France
1 aaGun moved from Normandy Bordeaux to France
1 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Turkey to Greece
3 tactical_bombers moved from Turkey to Greece
1 fighter moved from Turkey to Greece
5 bombers moved from Turkey to Greece
1 fighter moved from Western Germany to Greece
2 artilleries and 5 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 aaGun moved from Bryansk to Russia
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Western Germany to France
1 armour moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
1 armour moved from Germany to FrancePlace Units - Germans
1 carrier placed in 93 Sea Zone
1 fighter and 1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
1 transport placed in 113 Sea Zone
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to UlaanbaatarCombat Move - Russians
Russians has no rockets to fire
3 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Yenisey to Dzavhan
Russians take Dzavhan from Mongolians
1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from Mongolians
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 aaGun moved from Amur to KoreaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour moved from Hunan to Burma
2 mech_infantrys moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Yunnan to Shan State
1 tactical_bomber moved from Kweichow to Burma
2 armour and 1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kweichow to India
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 bomber and 1 fighter moved from Kweichow to 36 Sea Zone
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kweichow to Anhwe
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Kweichow to Shan State
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
10 infantry moved from Manchuria to Korea
2 bombers and 2 fighters moved from Japan to Korea
1 battleship moved from 37 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 2 fighters and 10 infantry
Russians defend with 1 aaGun and 3 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 2 bombers, 2 fighters and 10 infantry in Korea, round 2 : 2/14 hits
Russians roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 bombers, 2 fighters and 8 infantry in Korea, round 3 : 3/12 hits
Russians roll dice for 2 infantry in Korea, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 4 infantry
Strategic bombing raid in India
AA fire in India : 2/2 hits
2 bombers killed by AA
Bombing raid in India causes 0 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 3/3 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from French with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Burma
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry and 2 mech_infantrys
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/4 hits
UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Burma, round 2 : 1/3 hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Sumatra from UK_Pacific, taking Burma from UK_Pacific with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from French with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry; Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 fighters and 1 infantry in Anhwe, round 2 : 0/5 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 2 armour and 2 fighters in Anhwe, round 3 : 3/4 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 0/4 hits
2 infantry owned by the Chinese and 1 infantry owned by the Americans lost in Anhwe
Japanese roll dice for 2 armour and 2 fighters in Anhwe, round 4 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 38 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
2 bombers and 2 fighters moved from Korea to Japan
1 aaGun moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 35 Sea Zone to Hainan
1 fighter moved from 36 Sea Zone to Hainan
1 bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 tactical_bomber moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Shan State to 38 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,2,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,2,3,1,3
Japanese collect 25 PUs (17 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Kiangsi to Hunan
Chinese take Hunan from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 mech_infantry moved from Egypt to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Tobruk
2 infantry moved from French Guiana to Brazil
1 bomber moved from Central United States to Hawaiian IslandsPlace Units - Americans
2 destroyers and 3 transports placed in 10 Sea Zone
5 infantry placed in Western United States
1 bomber and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
2 armour moved from Iraq to Turkey
1 bomber moved from Iraq to Turkey
2 infantry moved from United Kingdom to 109 Sea Zone
3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - British
Battle in Turkey
British attack with 2 armour and 1 bomber
Germans defend with 1 armour
British win, taking Turkey from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Turkey to Iraq
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
British take Portugal from Neutral_True
1 infantry moved from Kwangsi to KwangtungPlace Units - British
2 fighters placed in Egypt
1 destroyer placed in 81 Sea Zone
2 infantry and 1 mech_infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
4 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,3,1,6,6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 4 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Turkey
1 armour and 1 mech_infantry moved from Greece to Turkey
1 bomber and 4 fighters moved from Southern Italy to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
British defend with 2 armour
Italians win, taking Turkey from British with 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Italians
1 bomber moved from Turkey to Southern Italy
4 fighters moved from Turkey to Bulgaria
2 armour and 1 mech_infantry moved from Yugoslavia to GreecePlace Units - Italians
1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 carrier
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Greece to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Syria
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Syria
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Kansu to Szechwan
Germans take Shensi from Chinese
Germans take Szechwan from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery and 2 infantry moved from Spain to Gibraltar
2 artilleries moved from Spain to Portugal
1 mech_infantry moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 artillery moved from Spain to Portugal
1 mech_infantry moved from Spain to 93 Sea Zone
1 infantry moved from Spain to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Portugal
1 bomber moved from Greece to Tsinghai
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Greece to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Greece to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Syria
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
1 fighter and 1 tactical_bomber moved from Greece to Syria
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Kansu to Szechwan
Germans take Shensi from Chinese
Germans take Szechwan from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery and 2 infantry moved from Spain to Gibraltar
2 artilleries moved from Spain to Portugal
1 mech_infantry moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 artillery moved from Spain to Portugal
1 mech_infantry moved from Spain to 93 Sea Zone
1 infantry moved from Spain to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Spain to Portugal
1 mech_infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Portugal
1 bomber moved from Greece to Tsinghai
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Greece to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers and 3 fighters
British defend with 3 destroyers, 2 submarines and 1 transport
2 submarines owned by the British Submerged
Germans roll dice for 4 bombers and 3 fighters in 91 Sea Zone, round 2 : 4/7 hits
British roll dice for 3 destroyers and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 transport owned by the British and 3 destroyers owned by the British lost in 91 Sea Zone
Germans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 31
Casualties for British: 3 destroyers and 1 transport
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters and 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 bombers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/5 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Syria
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 4/4 hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Syria
Germans win, taking Syria from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Portugal
Germans attack with 1 armour, 3 artilleries and 4 mech_infantrys
British defend with 4 infantry
Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Portugal, round 2 : 2/8 hits
British roll dice for 4 infantry in Portugal, round 2 : 1/4 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Portugal
Germans roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Portugal, round 3 : 4/7 hits
British roll dice for 2 infantry in Portugal, round 3 : 0/2 hits
2 infantry owned by the British lost in Portugal
Germans win, taking Portugal from British with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 4 infantry
Battle in Tsinghai
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 4/5 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in MoroccoNon Combat Move - Germans
1 armour and 1 artillery moved from Sweden to 113 Sea Zone
1 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
2 bombers moved from 110 Sea Zone to Spain
1 armour moved from France to Spain
4 bombers and 3 fighters moved from 91 Sea Zone to Spain
2 tactical_bombers moved from Greece to Spain
1 aaGun moved from Yugoslavia to Bulgaria
1 tactical_bomber moved from Ukraine to Turkey
1 fighter and 1 tactical_bomber moved from Syria to Turkey
1 fighter and 1 tactical_bomber moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Greece to Turkey
1 bomber moved from Tsinghai to Volgograd
1 aaGun and 2 infantry moved from France to Southern France
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to 113 Sea Zone
2 armour moved from Western Germany to Northern Italy
1 aaGun moved from Germany to 113 Sea Zone
1 armour moved from Sweden to 113 Sea Zone
1 aaGun, 2 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 104 Sea Zone
1 aaGun moved from 104 Sea Zone to Spain
2 infantry moved from 104 Sea Zone to Spain
1 armour moved from 104 Sea Zone to Spain
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 artillery moved from Bryansk to RussiaPlace Units - Germans
1 airfield and 1 harbour placed in Spain
1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone
1 transport placed in 113 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Russians has no rockets to fire
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Germans
1 infantry moved from Olgiy to Kansu
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Dzavhan to Tsagaan Olom
Russians take Tsagaan Olom from Mongolians
2 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to ManchuriaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Japan to Amur
6 infantry moved from Korea to Amur
1 armour and 1 mech_infantry moved from Shan State to India
2 armour moved from Burma to India
1 fighter moved from 38 Sea Zone to India
1 bomber moved from Malaya to India
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Sumatra to 41 Sea Zone
2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 fighters, 2 infantry and 2 tactical_bombers moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Hainan to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
2 armour moved from Kiangsu to HopeiCombat - Japanese
Battle in Kweichow
Japanese attack with 2 armour
British defend with 1 mech_infantry
Japanese roll dice for 2 armour in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 2 armour in Kweichow, round 4 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 2 transports
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 4 armour, 1 bomber, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 aaGun and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 4 armour, 1 bomber, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 5/18 hits
UK_Pacific roll dice for 1 aaGun and 12 infantry in India, round 2 : 6/12 hits
3 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the British, 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 1 bomber, 4 fighters and 4 tactical_bombers in India, round 3 : 5/12 hits
UK_Pacific roll dice for 8 infantry in India, round 3 : 2/8 hits
2 armour owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 4 tactical_bombers in India, round 4 : 6/10 hits
UK_Pacific roll dice for 3 infantry in India, round 4 : 0/3 hits
3 infantry owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 aaGun and 12 infantry
Casualties for Japanese: 3 armour, 1 fighter, 3 infantry and 1 mech_infantry
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Hopei, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Amur
Japanese attack with 2 bombers and 6 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 6 infantry in Amur, round 2 : 0/8 hits
Russians roll dice for 2 infantry in Amur, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers and 4 infantry in Amur, round 3 : 2/6 hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 cruiser and 2 destroyersNon Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
2 fighters moved from Kiangsu to Japan
2 bombers moved from Amur to Japan
1 aaGun moved from Korea to Amur
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 bomber, 1 fighter and 4 tactical_bombers moved from India to Burma
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
4 infantry placed in Japan
1 mech_infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,3,2,1,5,3,5,1,3,6,6,4,4
Japanese collect 33 PUs (6 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 artillery, 5 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
1 mech_infantry moved from Saudi Arabia to Syria
2 fighters moved from Iraq to SyriaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 submarines and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Syria
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Syria from Germans with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 2 fighters and 5 infantry
Japanese defend with 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour and 5 infantry
Japanese win with 1 aaGun, 2 bombers, 5 fighters and 3 infantry remaining. Battle score for attacker is -23
Casualties for Americans: 1 artillery, 2 fighters and 5 infantry
Casualties for Japanese: 2 aaGuns and 2 infantryNon Combat Move - Americans
1 infantry moved from Brazil to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from Hawaiian Islands to Jehol
1 infantry moved from Central United States to Eastern United States
5 infantry moved from Western United States to Central United States
2 aaGuns moved from Western United States to Central United States
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Syria to Iraq
2 infantry moved from Saudi Arabia to Iraq
3 infantry moved from Tobruk to Alexandria
1 bomber moved from Central United States to Eastern United StatesPlace Units - Americans
2 fighters, 4 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kansu
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total