What concerns me is this idea that what you really want is an effective way to deter enemy interception. Whereas what we were trying to do is encourage it haha. In simple terms, I think the ideal is a situation where bomber purchases alone, would not be enough to deter the defender from attempting an intercept.
:-D
Strategic bombers must be used last as casualties during a dog fight (problem solved).
Strategic bombers taken as last casualty, will undermine escort/intercept in my view, because the whole point of intercepting in the first place with these cheap bombers is to force the attacker into making tough casualty choices. What is being suggesting here would seem to make the cost of the fighter unit more influential to the SBR cost/benefit under escort conditions, than the cost of the actual bombers.
What I don’t want is a situation, where the risk/attrition rate to escort is automatically so high relative to the bomber, that the attacker chooses not to escort in the first place (even if they can reach). Because then what happens, is you start seeing naked bombers as the best option. This is frequently what happens OOB. Even there interceptor often stays home, because its not worth risking expensive combat aircraft against the bomber wave. And that is with bombers at C12, to say nothing of what would happen when those units are suddenly worth half as much, but still shooting with the same capabilities @1 in the dogfight. Interceptors would have even less incentive to do their job. Sure the bomber is cheap, but if it doesn’t do anything to encourage the whole escort/intercept dynamic, then its own attrition rate falls, more cheap bombers flood the board, and it starts just crushing as an OP unit.
I don’t know if this will make sense. Its not exactly the easiest thing to describe abstractly, but very easy to see when I model it in the game. Perhaps Barney can hunt down the xml that shows just the bomber in isolation for others to look at. Baron did show many test examples. Maybe he has a solution for @1, if its really that hard to give up. But I think the changes you’re suggesting are more significant than it might seem at first glance.
I appreciate the desire to give a nod to the bomber machine gunners, but I guess I just don’t see that need as so pressing that we risk giving up several things that otherwise work pretty well with the unit at the broader strategic level, just to get one thing that scratches the historical representation itch at a fairly narrow tactical level.
IDK though, its not as though the dogfight is the most critical part of the concept for me, I just think it would be nice to get a decent fix there which encourages more of the Escort/Intercept dynamic at the same time we are fixing the StratBomber/SBR.
The incentive for intercept needs to be high, because its patently ridiculous to imagine a power choosing not to intercept incoming bombers over their homeland if they had the capability to do so. The incentive for intercept leads the incentive for escort, because without the former there is basically no need for the later. It would again be pretty bizarre, for a power to choose not to escort when they have the capability. So you need a system that really encourages this somehow. My fear is that by making the bomber so strong here (relative to the other units), that we lose the dogfight altogether, with everyone calculating that it’s simply not worth the cost in expensive combat aircraft to protect/kill the inexpensive SBR only aircraft. That is my primary concern, and why I am hesitant to embrace that change.
I’m not trying to stifle the conversation into a zero sum situation for dogfighting hehe, just trying to state as clearly as possible our motivation for making it A0 in the first place. But the floor here is open for sure. I want to see this basic idea put into practice, because I think its a pretty cool unit concept and also fun for game balance. I’m totally willing to see this dogfighting stuff all argued on the merits, and then make a consensus decision, so it can move forward. But it would be nice to have actual gameplay feedback, which is why I suggest tripleA gamefiles.