Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 armour moved from Smolensk to Russia
Germans take Vologda from Russians
3 bombers moved from Bryansk to Russia
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 99 PUs;
Germans buy 6 artilleries, 3 fighters, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Russia
Germans attack with 1 armour and 3 bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 infantry
AA fire in Russia : 0/3 hits
Germans roll dice for 1 armour and 3 bombers in Russia, round 2 : 4/4 hits
Russians roll dice for 2 aaGuns and 1 infantry in Russia, round 2 : 0/1 hits
2 aaGuns owned by the Russians and 1 infantry owned by the Russians lost in Russia
Germans captures 34PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 4/5 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Normandy Bordeaux, round 3 : 2/4 hits
British roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
3 aaGuns, 1 artillery, 1 bomber and 6 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 fighter moved from France to Southern Italy
1 mech_infantry moved from Karelia to Novgorod
1 artillery moved from Baltic States to Novgorod
2 bombers moved from Bryansk to Western Germany
1 aaGun, 1 artillery and 5 infantry moved from Ukraine to Rostov
1 fighter and 4 tactical_bombers moved from Bryansk to Slovakia Hungary
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Smolensk to Russia
3 bombers moved from Russia to Novgorod
Place Units - Germans
3 artilleries placed in France
8 infantry placed in Germany
3 artilleries, 3 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 85 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Bummer. Forgot to spend some money!
Oh, in BM you don’t get the plunder from a second sack of a capital. Had some extra money from that!
You can just edit and spend the money u forgot.
Nice, I thought you could plunder it a second time :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Russians
20 infantry moved from Yenisey to Timguska
2 infantry moved from Finland to Karelia
Russians take Karelia from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Yenisey
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Japanese
1 infantry moved from Amur to Korea
Japanese take Korea from Americans
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to West India
1 fighter moved from Yunnan to West India
3 armour moved from Yunnan to India
1 artillery and 1 infantry moved from Burma to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Manchuria to Chahar
1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
1 infantry moved from Hunan to Kweichow
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Ceylon from UK_Pacific, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 2 fighters and 3 infantry
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in West India, round 2 : 4/5 hits
UK_Pacific roll dice for 2 fighters and 3 infantry in West India, round 2 : 0/5 hits
1 fighter owned by the British and 3 infantry owned by the British lost in West India
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in West India, round 3 : 4/5 hits
UK_Pacific roll dice for 1 fighter in West India, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in West India
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 2 fighters and 3 infantry
Casualties for Japanese: 1 fighter
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 3 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in India, round 2 : 2/5 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 armour moved from Manchuria to Ulaanbaatar
1 infantry moved from Amur to Buryatia
1 aaGun, 2 artilleries and 10 infantry moved from Amur to Buryatia
1 artillery moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
3 infantry moved from Shantung to Anhwe
1 fighter moved from Chahar to Shantung
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
1 carrier moved from 39 Sea Zone to 79 Sea Zone
2 bombers moved from West India to Burma
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
1 factory_minor placed in French Indo China
2 artilleries and 1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Americans
1 artillery moved from Southern France to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
3 destroyers moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from 93 Sea Zone to Southern Italy
1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 24 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central America to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Do you wanna scramble in Italy?
Do you wanna scramble in Italy?
No and Max D. If you roll really badly consider preserving one AA Gun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Americans
1 artillery moved from Southern France to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
3 destroyers moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from 93 Sea Zone to Southern Italy
1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 24 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central America to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
Italians defend with 1 destroyer
Americans win with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Italians win with 1 aaGun, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -28
Casualties for Italians: 3 aaGuns
Casualties for Americans: 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Shensi to Szechwan
6 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - British
1 armour and 3 mech_infantrys moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Persia to India
2 armour and 1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Yugoslavia to Romania
British take Romania from Germans
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 2 destroyers, 5 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 5 infantry moved from 92 Sea Zone to Algeria
1 battleship moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Persia
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in India
British attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
1 armour owned by the British retreated to West India
Japanese win with 3 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for British: 3 mech_infantrys
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Algeria
Battle in Northern Italy
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery and 1 factory_minor
British win, taking Algeria from Italians, taking Northern Italy from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from France to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Northern Italy to 95 Sea Zone
1 fighter moved from Northern Italy to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from India to West India
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 52 PUs; end with 57 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Italians
2 infantry moved from Slovakia Hungary to Yugoslavia
Italians take Yugoslavia from British
1 infantry moved from France to Southern France
Italians take Southern France from Americans
1 artillery, 1 fighter and 1 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
retreated to Northern Italy
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
Rome lives! I think the G1 DOW is hard to stop.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
2 fighters moved from Persia to West India
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Dutch New Guinea to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 2 mech_infantrys placed in Saudi Arabia
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from France to United Kingdom
EDIT: 2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 artillery, 1 fighter and 1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
Germans take Kazakhstan from Russians
1 mech_infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 fighter and 3 tactical_bombers moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to Northern Italy
1 artillery, 3 bombers and 1 mech_infantry moved from Novgorod to Karelia
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 95 PUs;
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 4,4,8 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Northern Italy
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/5 hits
British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Romania
Germans attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Romania, round 2 : 4/6 hits
British roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 1 artillery, 3 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 3 bombers and 1 mech_infantry in Karelia, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Karelia to Western Germany
2 aaGuns, 1 artillery and 5 infantry moved from Rostov to Caucasus
1 fighter and 3 tactical_bombers moved from Romania to Southern Italy
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
2 fighters moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 armour and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 armour placed in Novgorod
1 armour, 1 artillery, 2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
I assumed no intercept in London.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Russians
20 infantry moved from Timguska to Novosibirsk
Non Combat Move - Russians
2 aaGuns moved from Yenisey to Timguska
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
1 fighter, 3 infantry and 1 tactical_bomber moved from Anhwe to Kweichow
1 armour moved from Ulaanbaatar to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Saudi Arabia
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 73 PUs;
Japanese buy 6 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Battle in Saudi Arabia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 2/4 hits
ANZAC roll dice for 1 armour and 2 mech_infantrys in Saudi Arabia, round 2 : 2/3 hits
1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 2 mech_infantrys owned by the ANZAC lost in Saudi Arabia
Japanese roll dice for 1 infantry and 1 tactical_bomber in Saudi Arabia, round 3 : 0/2 hits
ANZAC roll dice for 1 armour in Saudi Arabia, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Saudi Arabia
Japanese roll dice for 1 tactical_bomber in Saudi Arabia, round 4 : 0/1 hits
ANZAC roll dice for 1 armour in Saudi Arabia, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Saudi Arabia
ANZAC win with 1 armour remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 mech_infantrys
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to India
2 bombers moved from Burma to India
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Yunnan to Burma
1 fighter moved from Shantung to Burma
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Korea to Manchuria
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
2 artilleries, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs