Here is the game, Have Fun
G40 simon33 (Axis) Omega1759 (Allies+24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 10 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 5 artilleries and 12 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Yunnan : 1 artillery and 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 47 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 28 / 29
UK_Pacific : 11 / 6
Italians : 21 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.267
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Tanganyika Territory
2 mech_infantrys moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Egypt to Tanganyika Territory
1 armour, 1 artillery and 3 infantry moved from Yunnan to French Indo China
3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber and 1 fighter moved from India to French Indo China
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Battle in Tanganyika Territory
British attack with 1 armour, 2 fighters and 3 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Tanganyika Territory, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Tanganyika Territory, round 3 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 2/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 armour and 2 fighters in Tanganyika Territory, round 4 : 2/3 hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Tanganyika Territory
British win, taking Normandy Bordeaux from Germans, taking Tanganyika Territory from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantry
Battle in French Indo China
British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 6 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/11 hits
Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 2 : 4/9 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in French Indo China, round 3 : 3/7 hits
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in French Indo China, round 3 : 1/7 hits
3 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in French Indo China, round 4 : 2/6 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in French Indo China, round 4 : 0/4 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in French Indo China, round 5 : 2/6 hits
Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 5 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 6 infantryNon Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 aaGuns moved from Yunnan to Kwangsi
1 fighter moved from Eastern Persia to India
1 mech_infantry moved from Tobruk to Egypt
3 infantry moved from Burma to India
2 fighters moved from Tanganyika Territory to Belgian Congo
1 aaGun and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from India to Yunnan
2 fighters moved from Holland Belgium to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 infantry moved from Persia to Eastern PersiaPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
3 infantry placed in Union of South Africa
British undo move 3.Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5,1,1,1,3,4,3,6,4,5,6,3,3,3,4
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 2 aaGuns, 1 bomber, 3 fighters and 1 tactical_bomber
Siam : 1 flag
Yunnan : 1 armour
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Malaya : 1 harbour
39 Sea Zone : 1 destroyer
Belgian Congo : 2 fighters
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Tanganyika Territory : 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
106 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
91 Sea Zone : 1 destroyer, 2 fighters and 1 submarine
110 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 42 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 19 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 20 times
3 was rolled 28 times
4 was rolled 32 times
5 was rolled 24 times
6 was rolled 25 times
Average roll : 3.638
Median : 4.000
Variance : 0.764
Standard Deviation : 0.874
Total rolls : 149Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 39Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11British Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 4.043
Median : 4.000
Variance : 1.289
Standard Deviation : 1.135
Total rolls : 46Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 39 -
I messed up my purchases, decided to save 3 infantries for next turn. If I can’t do that they’ll go in South Africa instead.
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I messed up my purchases, decided to save 3 infantries for next turn. If I can’t do that they’ll go in South Africa instead.
Strictly speaking no, but I won’t worry about it.
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I messed up my purchases, decided to save 3 infantries for next turn. If I can’t do that they’ll go in South Africa instead.
Strictly speaking no, but I won’t worry about it.
Ok, to help me remember this, I’ll place in South Africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Italians
2 fighters moved from Western Germany to 95 Sea Zone
1 artillery moved from Northern Italy to France
1 bomber moved from United Kingdom to France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Morocco to Algeria
4 infantry moved from Romania to BessarabiaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Northern Territory to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Western Australia to Dutch New Guinea
2 fighters moved from Queensland to 17 Sea Zone
2 fighters moved from New South Wales to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
India : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 2 fighters and 1 infantry
17 Sea Zone : 2 fighters
62 Sea Zone : 1 submarine and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 42 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by British to Union of South Africa: 3 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 42 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by British to Union of South Africa: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 infantry
EDIT: Adding units owned by British to United Kingdom: 3 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 42 / 56
Russians : 31 / 40
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Not sure what I was thinking as “saving” 3 infantry to put them in London the next turn is the same as putting them in London in the current turn. Need some sleep!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
2 artilleries and 8 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Belarus
7 armour, 7 artilleries, 20 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour, 3 bombers and 1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Belarus
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
1 mech_infantry owned by the Germans retreated to Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Western Germany to France
3 bombers moved from Normandy Bordeaux to Bessarabia
4 infantry moved from Bulgaria to Romania
9 artilleries moved from Eastern Poland to Bessarabia
3 aaGuns moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Poland to Bessarabia
9 mech_infantrys moved from Baltic States to Bessarabia
1 artillery moved from Baltic States to Novgorod
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 46 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
2 artilleries and 8 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Belarus
7 armour, 7 artilleries, 20 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour, 3 bombers and 1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Belarus
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
1 mech_infantry owned by the Germans retreated to Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Western Germany to France
3 bombers moved from Normandy Bordeaux to Bessarabia
4 infantry moved from Bulgaria to Romania
9 artilleries moved from Eastern Poland to Bessarabia
3 aaGuns moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Poland to Bessarabia
9 mech_infantrys moved from Baltic States to Bessarabia
1 artillery moved from Baltic States to Novgorod
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 46 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode -
I assumed no intercept in London.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Non Combat Move - Russians
2 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Caucasus
1 tactical_bomber moved from Northwest Persia to Bryansk
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
2 fighters moved from Bryansk to Russia
1 fighter moved from Northwest Persia to Russia
2 armour and 1 mech_infantry moved from Hopei to TsinghaiPlace Units - Russians
3 artilleries placed in Volgograd
2 fighters and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsTerritory Summary for Russians :
Tsinghai : 2 armour and 1 mech_infantry
Amur : 2 aaGuns, 3 artilleries and 18 infantry
Egypt : 2 mech_infantrys
Baltic States : 1 infantry
Bryansk : 3 aaGuns, 9 artilleries, 52 infantry, 1 mech_infantry and 1 tactical_bomber
Rostov : 1 aaGun and 3 infantry
Russia : 1 airfield, 1 factory_major, 5 fighters and 2 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 3 artilleries and 1 factory_minor
Caucasus : 1 armour
Iraq : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 57
Russians : 31 / 34
Japanese : 45 / 56
Americans : 51 / 72
Chinese : 14 / 20
British : 33 / 39
UK_Pacific : 11 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
All right, 5 fighters in Moscow, if you decide to raid with the 3 bombers I will definitely intercept.
Tank armies rushing back to defend the capitol!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 bombers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
2 fighters moved from Kwangtung to Hunan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Hopei
1 bomber moved from Kwangtung to Hopei
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 20 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Java to Dutch New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
4 artilleries and 1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from 20 Sea Zone to HunanCombat - Japanese
Battle in Shan State
Battle in Malaya
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 3 : 2/2 hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 4 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Hopei to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 battleship, 2 cruisers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Anhwe to Kweichow
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangtung
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Shantung
Japanese undo move 1.
2 armour and 1 artillery placed in Kwangtung
2 bombers and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Removing units owned by Japanese from Soviet Far East: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Amur to Shantung
5 fighters moved from 17 Sea Zone to ShantungCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Shantung
Americans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 infantry in Shantung, round 2 : 3/10 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shantung, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour, 1 artillery, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
5 fighters moved from Shantung to 19 Sea Zone
1 bomber moved from Shantung to Kwangsi
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 19 Sea Zone
2 fighters moved from Midway to Amur
5 submarines moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
2 bombers and 2 fighters placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Shantung : 1 armour, 1 artillery and 1 infantry
Kwangsi : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 2 fighters
26 Sea Zone : 6 submarines
19 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 5 submarines and 2 transports
6 Sea Zone : 1 submarine
Central United States : 2 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter, 2 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
110 Sea Zone : 1 carrier, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 42 / 57
Russians : 30 / 34
Japanese : 51 / 58
Americans : 55 / 75
Chinese : 13 / 20
British : 33 / 39
UK_Pacific : 7 / 6
Italians : 19 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.471
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 12 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 12 infantry
Japanese defend with 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 4 tactical_bombers -
Order of loss?