Nearly perfect. Please do not place the fighter in SZ98 - it needs to be placed on land (in the absence of a carrier) 👍
ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E
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Would you like your Hawaiian submarine to submerge or stay and fight for Pearl Harbour?
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Merge please
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 artillery moved from Kwangtung to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
1 fighter moved from Manchuria to Anhwei
1 fighter moved from French Indo-China Thailand to Anhwei
2 fighters moved from 37 Sea Zone to Yunnan
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 battleship moved from 37 Sea Zone to 61 Sea Zone
2 infantry moved from French Indo-China Thailand to Yunnan
3 infantry moved from Kiangsu to Anhwei
1 infantry moved from Manchuria to AnhweiCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwei
Japanese attack with 2 fighters and 4 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Casualties for Japanese: 1 cruiser and 1 submarineNon Combat Move - Japanese
1 fighter moved from 53 Sea Zone to Wake Island
1 bomber moved from 53 Sea Zone to Wake Island
1 carrier moved from 37 Sea Zone to 61 Sea Zone
2 fighters moved from Yunnan to 61 Sea Zone
1 fighter moved from Anhwei to French Indo-China Thailand
1 infantry moved from Malaya to French Indo-China Thailand
1 fighter moved from Anhwei to Manchuria
1 infantry moved from Kiangsu to Kwangtung
1 battleship moved from 60 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 factory placed in Manchuria
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 battleship moved from 56 Sea Zone to 53 Sea ZoneCombat - Americans
Battle in 53 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese lost in 53 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 fighter in 53 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in 53 Sea Zone
Americans win with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 fighterNon Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from 53 Sea Zone to 56 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to Trans-Jordan
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Western United States to 11 Sea ZonePlace Units - Americans
1 carrier placed in 11 Sea Zone
1 destroyer placed in 11 Sea Zone
1 carrier and 1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
53 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
56 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Alaska : 1 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Hawaiian Islands : 3 infantry
Kazakh S.S.R. : 2 infantry
Trans-Jordan : 1 fighter
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 24 / 28
Germans : 39 / 42
British : 33 / 34
Japanese : 32 / 33
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 infantry moved from West Russia to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 3/3 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R.
retreated to Karelia S.S.R.
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 armour moved from Russia to West Russia
2 infantry moved from Caucasus to West Russia
1 infantry moved from Evenki National Okrug to Vologda
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Szechwan to Kazakh S.S.R.
1 armour moved from West Russia to CaucasusPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Belorussia : 1 flag, 1 artillery and 1 infantry
Caucasus : 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
Evenki National Okrug : 4 infantry
Kazakh S.S.R. : 1 infantry
Russia : 3 artilleries, 1 factory and 2 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Vologda : 1 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 2 fighters and 8 infantryProduction/PUs Summary :
Russians : 28 / 28
Germans : 35 / 42
British : 33 / 34
Japanese : 32 / 33
Americans : 40 / 40 -
Good Karelia defense :-D
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Poland to Ukraine S.S.R.
1 bomber moved from Baltic States to 3 Sea Zone
2 fighters moved from France to Belorussia
2 infantry moved from Libya to Egypt
Germans take Egypt from British
1 artillery moved from Libya to Egypt
1 infantry moved from Baltic States to Belorussia
2 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Belorussia
1 infantry moved from Poland to Belorussia
1 fighter moved from Poland to Belorussia
1 armour moved from Baltic States to BelorussiaCombat - Germans
Germans creates battle in territory 11 Sea Zone
Battle in 3 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 11 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 1 destroyer and 2 fighters
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Belorussia
Germans attack with 1 armour, 3 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belorussia from Russians with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Baltic States to Karelia S.S.R.
2 artilleries moved from Germany to Baltic States
3 infantry moved from Germany to Poland
4 artilleries moved from Germany to Poland
1 battleship moved from 17 Sea Zone to 15 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour moved from Libya to 15 Sea Zone
1 armour moved from 15 Sea Zone to Southern Europe
1 aaGun moved from Germany to Poland
1 bomber moved from 3 Sea Zone to Baltic States
3 fighters moved from Belorussia to Poland
2 fighters moved from Ukraine S.S.R. to PolandPlace Units - Germans
3 artilleries, 1 bomber and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
I need a couple more dice rolls like the Karelia defence now.
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I messed up. I wanted to place 2 Inf in Karelia on my place units turn, instead I put everything in Germany. Just noticed. Could you edit that and take 2 Inf off Germany and add 2 Inf to Karelia please? Is that possible?
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Sure。In future you could use Game –> Enable Edit Mode and then do edit when needed. Triple A is nice in this aspect :lol:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from 33 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 bomber moved from Caucasus to ManchuriaCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Manchuria causes 4 damage total.Non Combat Move - British
1 bomber moved from Manchuria to Yakut S.S.R.
1 fighter moved from Szechwan to Yakut S.S.R.
2 fighters moved from West Russia to Yakut S.S.R.
1 fighter moved from Egypt to Persia
2 fighters moved from United Kingdom to West Russia
1 cruiser moved from 8 Sea Zone to 9 Sea Zone
1 destroyer moved from 7 Sea Zone to 9 Sea Zone
1 cruiser moved from 9 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
1 carrier moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
1 cruiser moved from 41 Sea Zone to 53 Sea Zone
1 infantry moved from Western Australia to Eastern Australia
1 infantry moved from Western Canada to Western United StatesPlace Units - British
1 armour placed in India
1 artillery placed in India
1 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs totalTerritory Summary for British :
10 Sea Zone : 1 cruiser and 1 destroyer
25 Sea Zone : 2 infantry and 1 transport
27 Sea Zone : 1 carrier
33 Sea Zone : 1 transport
45 Sea Zone : 1 submarine
53 Sea Zone : 1 cruiser
Eastern Australia : 2 infantry
Egypt : 1 armour, 1 artillery and 1 infantry
Finland : 1 flag
India : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 7 infantry
Norway : 1 flag, 1 armour
Persia : 1 fighter
Rhodesia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fighters
Western United States : 1 infantry
Yakut S.S.R. : 1 bomber and 3 fightersProduction/PUs Summary :
Russians : 24 / 28
Germans : 38 / 41
British : 34 / 35
Japanese : 32 / 33
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 29 PUs;
Japanese buy 2 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
2 infantry moved from Kwangtung to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
2 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from RussiansCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery moved from Yunnan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
1 transport moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 battleships, 1 carrier and 2 fighters moved from 61 Sea Zone to 48 Sea Zone
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
1 fighter moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Yunnan
1 fighter moved from Wake Island to Philippine Islands
1 bomber moved from Wake Island to YunnanPlace Units - Japanese
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 60 Sea Zone
2 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Non Combat Move - Americans
1 bomber moved from United Kingdom to Caucasus
2 infantry moved from Kazakh S.S.R. to Persia
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 infantry and 1 transport moved from 53 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Alaska
1 battleship, 1 destroyer and 1 submarine moved from 53 Sea Zone to 64 Sea Zone
1 cruiser moved from 56 Sea Zone to 64 Sea Zone
2 fighters moved from 11 Sea Zone to French Equatorial Africa
1 carrier moved from 56 Sea Zone to 64 Sea Zone
1 fighter moved from 56 Sea Zone to 64 Sea Zone
1 submarine moved from 56 Sea Zone to 57 Sea ZonePlace Units - Americans
2 transports placed in 11 Sea Zone
1 fighter placed in Western United States
2 destroyers placed in 56 Sea Zone
Americans undo move 2.
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Americans :
11 Sea Zone : 1 carrier and 2 transports
56 Sea Zone : 2 destroyers
57 Sea Zone : 1 submarine
64 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Alaska : 2 infantry
Caucasus : 1 bomber
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Egypt : 1 fighter
Hawaiian Islands : 2 infantry
Persia : 2 infantry
United Kingdom : 2 fighters
Western United States : 1 aaGun, 1 factory, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 23 / 28
Germans : 38 / 41
British : 33 / 35
Japanese : 36 / 36
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
5 infantry moved from West Russia to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
3 infantry moved from West Russia to Belorussia
3 armour moved from West Russia to Belorussia
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 factory and 5 infantry
Russians roll dice for 2 fighters and 5 infantry in Karelia S.S.R., round 2 : 3/7 hits
Germans roll dice for 5 infantry in Karelia S.S.R., round 2 : 0/5 hits
3 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 fighters and 5 infantry in Karelia S.S.R., round 3 : 3/7 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 3 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Battle in Belorussia
Russians attack with 3 armour and 3 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 3 armour and 3 infantry in Belorussia, round 2 : 2/6 hits
Germans roll dice for 1 armour and 3 infantry in Belorussia, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
3 armour owned by the Russians and 1 infantry owned by the Russians retreated to West Russia
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to West Russia
3 armour moved from Caucasus to West Russia
3 artilleries and 2 infantry moved from Russia to West Russia
2 infantry moved from Caucasus to West Russia
1 aaGun moved from Caucasus to West Russia
1 infantry moved from Vologda to Archangel
1 aaGun moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
2 infantry moved from Evenki National Okrug to Archangel
2 infantry moved from Evenki National Okrug to NovosibirskPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs totalTerritory Summary for Russians :
Archangel : 3 infantry
Caucasus : 1 aaGun, 2 armour, 1 factory and 3 infantry
Karelia S.S.R. : 1 factory and 5 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 2 infantry
Russia : 1 factory and 4 infantry
Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry
West Russia : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 5 infantryProduction/PUs Summary :
Russians : 27 / 28
Germans : 34 / 41
British : 33 / 35
Japanese : 36 / 36
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to Caucasus
1 bomber moved from Baltic States to Russia
2 infantry moved from Baltic States to Karelia S.S.R.
2 artilleries moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
4 artilleries moved from Poland to Ukraine S.S.R.
2 fighters moved from Poland to Karelia S.S.R.
1 fighter moved from Poland to Karelia S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 armour moved from Belorussia to Karelia S.S.R.
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Morocco to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
Germans take Gibraltar from British
1 armour moved from Baltic States to Karelia S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.Combat - Germans
Strategic bombing raid in Caucasus
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Russia causes 1 damage total.
Battle in Ukraine S.S.R.
Germans attack with 4 artilleries, 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 3 armour, 2 artilleries, 3 fighters and 3 infantry
Russians defend with 1 factory and 5 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
1 infantry moved from Poland to Belorussia
1 aaGun moved from Baltic States to Karelia S.S.R.
6 armour moved from Baltic States to Poland
1 armour moved from Southern Europe to Poland
2 infantry moved from Germany to Baltic States
2 artilleries moved from Germany to Baltic States
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 fighters moved from Karelia S.S.R. to Poland
2 fighters moved from Ukraine S.S.R. to Poland
1 bomber moved from Russia to Baltic StatesPlace Units - Germans
3 armour, 2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
That AA hurts. Especially when my other bomber rolls a 1 damage. LOL
You’re a very good player. I’d like to play a team game of Global with you as my partner one day. Preferably allies, just so I can soak up some knowledge.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Yakut S.S.R. to Sinkiang
1 bomber moved from Yakut S.S.R. to Sinkiang
2 fighters moved from West Russia to Sinkiang
1 infantry moved from India to Burma
1 fighter moved from Persia to Burma
1 armour moved from Egypt to Algeria
British take Libya from Germans
British take Algeria from Germans
2 infantry and 1 transport moved from 25 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
British take Morocco from GermansCombat - British
Battle in Sinkiang
British attack with 1 bomber and 5 fighters
Japanese defend with 3 infantry
British roll dice for 1 bomber and 5 fighters in Sinkiang, round 2 : 3/6 hits
Japanese roll dice for 3 infantry in Sinkiang, round 2 : 2/3 hits
3 infantry owned by the Japanese, 1 bomber owned by the British and 1 fighter owned by the British lost in Sinkiang
British win with 4 fighters remaining. Battle score for attacker is -13
Casualties for British: 1 bomber and 1 fighter
Casualties for Japanese: 3 infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from United Kingdom to West Russia
1 armour moved from India to Kazakh S.S.R.
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to French Madagascar
1 carrier moved from 27 Sea Zone to 29 Sea Zone
1 cruiser moved from 53 Sea Zone to 64 Sea Zone
1 submarine moved from 45 Sea Zone to 38 Sea Zone
1 fighter moved from Burma to India
1 cruiser moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea ZonePlace Units - British
2 armour placed in India
1 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakh S.S.R.: 1 fighter
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 bomber
EDIT: Adding units owned by British to Kazakh S.S.R.: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British :
13 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
29 Sea Zone : 1 carrier and 1 transport
38 Sea Zone : 1 submarine
64 Sea Zone : 1 cruiser
Algeria : 1 flag, 1 armour
Burma : 1 infantry
Eastern Australia : 2 infantry
Finland : 1 flag
French Madagascar : 1 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 2 fighters and 6 infantry
Kazakh S.S.R. : 1 armour and 4 fighters
Libya : 1 flag
Morocco : 1 flag, 2 infantry
Norway : 1 flag, 1 armour
Trans-Jordan : 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
West Russia : 2 fighters
Western United States : 1 infantryProduction/PUs Summary :
Russians : 23 / 28
Germans : 35 / 38
British : 37 / 37
Japanese : 35 / 36
Americans : 38 / 38 -
Thank you :-D Definitely I love to play the global with you and your teammate in future. I am still fairly new to Global and find a lot more to cover to learn as Allies…
Cheers
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I made some edit to relocate my pieces, and replace fighter loss with bomber loss instead.
Please let me know if you have any questions.
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No worries. I’m going to try and get to Japan’s turn shortly. I’m at work so I need a chance to get to my laptop. Hopefully I can so you can get USA and Russia’s turns if you wish.
As I stated before I’d play with you at Global or even one on one sometime. Maybe after we are done this game or something. I’m newer to the game as well. Still working out good go to strategies as the Axis. As the Allies I struggle. Still deciding which theatre USA is best used in for my game style.
As for this. You have a good force on either side which is rare for me. Against my friends I usually roll them with Germany. Not the case here though. :-D After this is complete I wouldn’t mind a couple suggestions from you on where I can improve my gameplay. As I said, always wanting to learn.





