When you come down to it, there is really only one reason to accept a somewhat unrealistic HR over an equally (if not more) unrealistic Official rule, and that’s the promise of more compelling gameplay.
That’s really the only defense I can offer for any of these house rules over the OOB game.
I think the resulting gameplay would be entertaining, and the play patterns it encourages would look a bit more like the second world War.
I don’t mean in the minutia, but rather in the broad strokes. Like as the game progresses, does it feel as if the right sort of stuff is happening?
Are the Allies bombing Germany? Fighting in North Africa and the Med? Landing in Normandy etc? Or is the play pattern more bizarre, you know like “let’s land in Spain!” Is India making any contribution to the war effort in Africa, or is it just getting slammed by Japan no contest? Do Russia and China stand up, or just fold? Does Japan fight America in the central Pacific? Is there any battle of the Atlantic? Etc.
I’m thinking that the ends justify the means here, to a pretty large extent. I’d give up some accuracy under the microscope for more accuracy from the birds eye view, if that makes sense.
Can’t help but feel that if we focus too much on any single mechanic, trying to make it feel perfect in isolation, then we end up with some really interesting jigsaw pieces, but which don’t fit together very well to complete the larger picture on the cover of the box.
I think air movement might be one of these intractable problems, that will never quite satisfy (because the units are just too abstract.) They’re not real fighters and real bombers, they’re game pieces, plane and simple hehe. But at least if we get the bomber and fighter escort system working, so that the Allies have a way to actually bring the German economy to heel, well that’s a start. And if we can make the zero ipc islands worth contesting, (because of the air movement advantage) then that’s another start. Get enough starts like that together, and maybe the game overall takes on a more satisfying WWII-like pattern in the midgame.
I don’t know, but that’s always where I’m trying to go with this stuff. What does the game look like after 5 rounds have gone by? 8 rounds or 10? And does that resemble anything familiar from the history books or made for TV “what if” possibilities? Haha After 10 rounds, the game probably detaches too much from the set up to have any real control over what happens, but at least we can paint a bright target on the midgame.
:-D
@YG, I think we got predictably sidetracked, by the question of whether airbases should exist at all
or offer any kind of movement bonus whatsoever even where they do exist.