• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Iraq
                      British take Iraq from Italians
                1 armour moved from Egypt to Syria
                      British take Trans-Jordan from Italians
                      British take Syria from Italians
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 mech_infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 bomber moved from Tobruk to Southern Italy
                1 mech_infantry moved from Yunnan to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Yunnan to Shensi
                      Chinese take Shensi from Japanese

    Combat - British
                Strategic bombing raid in Southern Italy
                    Bombing raid in Southern Italy rolls: 5,4 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Southern Italy to Tobruk
                3 mech_infantrys moved from India to Yunnan
                1 armour moved from India to Yunnan
                1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 destroyer and 1 transport placed in 109 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 1 infantry and 3 mech_infantrys

    triplea_39305_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians repair damage of 5x factory_minor; Remaining resources: 20 PUs;
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Greece to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 bomber moved from Southern Italy to 96 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                      Italians take Northwest Persia from British

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 4 transports
                    Units damaged: 1 battleship owned by the Americans
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 62
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 4 transports

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
                1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs

    triplea_39305_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Dutch New Guinea to New Guinea
                2 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_39305_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                3 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    triplea_39305_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_major; Remaining resources: 71 PUs;
                Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Western Ukraine to Rostov
                1 armour, 2 artilleries and 10 infantry moved from Bryansk to Rostov
                1 armour moved from Vologda to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Samara to Kazakhstan
                1 tactical_bomber moved from Russia to Kazakhstan
                1 armour moved from Russia to Volgograd
                4 armour moved from Tambov to Volgograd
                1 tactical_bomber moved from Eastern Poland to Ukraine
                1 armour moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Bessarabia to Ukraine
                1 bomber moved from Eastern Poland to Volgograd
                1 tactical_bomber moved from Novgorod to Rostov
                2 bombers moved from Western Germany to Rostov
                1 tactical_bomber moved from Slovakia Hungary to Rostov
                1 fighter moved from Novgorod to Rostov
                1 armour moved from Vologda to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 2 armour and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 tactical_bomber in Kazakhstan, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 :  3/4 hits
                        Russians roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 5 armour and 1 bomber
                    Russians defend with 1 factory_minor and 5 infantry
                        Germans roll dice for 5 armour and 1 bomber in Volgograd, round 2 :  4/6 hits
                        Russians roll dice for 5 infantry in Volgograd, round 2 :  3/5 hits
                        3 armour owned by the Germans and 4 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 armour and 1 bomber in Volgograd, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 4 armour
                    Casualties for Russians: 5 infantry
                Battle in Rostov
                    Germans attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun and 9 mech_infantrys
                        AA fire in Rostov :  0/3 hits
                        Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 :  5/19 hits
                        Russians roll dice for 1 aaGun and 9 mech_infantrys in Rostov, round 2 :  2/9 hits
                        4 mech_infantrys owned by the Russians, 1 aaGun owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 3 :  6/17 hits
                        Russians roll dice for 5 mech_infantrys in Rostov, round 3 :  3/5 hits
                        5 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 aaGun and 9 mech_infantrys

    Non Combat Move - Germans
                1 tactical_bomber moved from Kazakhstan to Russia
                1 bomber moved from Volgograd to Russia
                2 bombers, 1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 tactical_bomber moved from Rostov to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Russia
                1 artillery and 3 infantry moved from Baltic States to 115 Sea Zone
                2 infantry moved from Baltic States to 115 Sea Zone
                1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 114 Sea Zone to 113 Sea Zone
                1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                1 artillery and 5 infantry moved from 113 Sea Zone to Western Germany
                1 infantry moved from Finland to Norway
                2 fighters moved from Novgorod to 113 Sea Zone
                3 infantry moved from Baltic States to Poland
                1 aaGun moved from Eastern Poland to Poland
                5 armour moved from Eastern Poland to Germany
                1 aaGun moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Bessarabia to Yugoslavia
                2 armour moved from Nenetsia to Timguska
                1 aaGun and 2 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to France
                2 fighters moved from Southern France to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 113 Sea Zone
                3 mech_infantrys placed in France
                1 fighter placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    triplea_39305_Ger7.tsvg


  • Test summary from TripleA, engine version: 1.9, time: 18:46:36


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                Russians has no rockets to fire

    Non Combat Move - Russians
                3 infantry moved from Yakut S.S.R. to Yenisey

    Turn Complete - Russians

    triplea_39305_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 39 PUs;
                Japanese buy 2 armour, 2 bombers and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 units repaired.
                1 infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 fighters moved from Kiangsu to Yunnan
                2 armour and 6 mech_infantrys moved from Kweichow to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser moved from 43 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 armour and 3 infantry moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from Celebes to 37 Sea Zone
                2 fighters moved from Celebes to 37 Sea Zone
                2 fighters moved from 35 Sea Zone to Malaya
                2 battleships moved from 35 Sea Zone to 37 Sea Zone
                1 bomber moved from Japan to Yunnan
                2 bombers moved from Celebes to Yunnan
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
                1 tactical_bomber moved from 35 Sea Zone to Malaya
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Hunan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 3 bombers, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 1 aaGun, 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber
                        AA fire in Yunnan :  1/3 hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 armour, 3 bombers, 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  7/15 hits
                        Chinese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  3/8 hits
                        3 mech_infantrys owned by the British, 1 bomber owned by the Americans, 1 tactical_bomber owned by the British, 1 aaGun owned by the British, 1 armour owned by the British and 3 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 :  7/12 hits
                        Chinese roll dice for 2 fighters in Yunnan, round 3 :  2/2 hits
                        2 fighters owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 armour, 3 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for British: 1 aaGun, 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 fighter and 5 mech_infantrys
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                    French defend with 1 destroyer; ANZAC defend with 1 transport
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 :  5/7 hits
                        French roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the French and 1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
                    Casualties for French: 1 destroyer
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                    Japanese attack with 1 armour, 3 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 3 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 :  5/9 hits
                        UK_Pacific roll dice for 3 infantry in Malaya, round 2 :  0/3 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                3 carriers moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Yunnan to Kweichow
                2 fighters moved from Yunnan to Kweichow
                3 bombers moved from Yunnan to Kweichow
                1 tactical_bomber moved from Yunnan to Kweichow
                1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 20 Sea Zone to Kiangsu
                1 destroyer moved from 18 Sea Zone to 19 Sea Zone
                4 infantry moved from Korea to Manchuria
                1 carrier moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 armour and 1 infantry placed in Kiangsu
                2 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

    triplea_39305_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Kiangsi to Anhwe
                      Chinese take Anhwe from Japanese
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Caroline Islands to 6 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Anhwe
                1 tactical_bomber moved from 26 Sea Zone to Caroline Islands
                1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Alexandria to Egypt
                3 mech_infantrys moved from Tobruk to Egypt
                1 armour moved from Tobruk to Egypt
                2 infantry moved from Tobruk to Libya
                3 infantry moved from Tobruk to Alexandria
                2 fighters moved from Tobruk to Iraq

    Place Units - Americans
                1 submarine and 3 transports placed in 10 Sea Zone
                1 artillery, 1 bomber and 4 infantry placed in Western United States
                1 bomber placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    triplea_39305_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    triplea_39305_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Persia
                      British take Persia from Italians
                1 mech_infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 mech_infantry moved from Sikang to Shensi
                1 mech_infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese

    Combat - British

    Non Combat Move - British
                1 armour moved from Syria to Iraq
                1 bomber moved from Tobruk to Egypt
                1 infantry moved from India to Burma
                1 mech_infantry moved from India to Shan State
                2 mech_infantrys moved from India to Burma
                1 armour moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq

    Place Units - British
                1 airfield and 2 infantry placed in Egypt
                1 factory_minor placed in Iraq
                1 transport placed in 81 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 aaGun and 8 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,3,2,6,2,4,5,2,5,3,4,6,4,1,4,5,6,1,1,3,4
                UK_Pacific collect 19 PUs (2 lost to blockades); end with 20 PUs total
                Some Units in India change ownership: 1 aaGun and 8 infantry

    triplea_39305_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Yugoslavia to Greece
                2 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Yugoslavia to Northern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_39305_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines
                Battle in Celebes

    Non Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 38 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_39305_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Alexandria to Egypt

    Turn Complete - French

    triplea_39305_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Germans
                1 infantry moved from Norway to Sweden
                1 artillery moved from Western Germany to 113 Sea Zone
                3 armour moved from Germany to 113 Sea Zone
                2 armour, 1 artillery and 3 transports moved from 113 Sea Zone to 114 Sea Zone
                3 infantry moved from Poland to 114 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 114 Sea Zone to 113 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 113 Sea Zone to Sweden
                1 armour moved from Volgograd to Turkey
                2 armour moved from Kazakhstan to Turkey
                1 armour and 1 mech_infantry moved from Rostov to Turkey
                3 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Turkey
                1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Southern France to Spain
                1 artillery and 4 infantry moved from Normandy Bordeaux to Spain
                6 mech_infantrys moved from France to Spain
                1 fighter moved from Normandy Bordeaux to Spain
                1 bomber moved from Western Germany to Turkey
                1 bomber moved from Western Germany to Turkey
                2 bombers moved from Western Germany to Spain
                1 tactical_bomber moved from Bryansk to Turkey
                2 armour moved from Timguska to Kansu
                1 armour moved from Timguska to Kansu

    Combat - Germans
                Battle in Turkey
                    Germans attack with 4 armour, 5 bombers, 1 fighter, 1 mech_infantry and 4 tactical_bombers
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 4 armour, 5 bombers, 1 fighter, 1 mech_infantry and 4 tactical_bombers in Turkey, round 2 :  10/15 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  4/8 hits
                        1 mech_infantry owned by the Germans, 8 infantry owned by the Neutral_True and 3 armour owned by the Germans lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 1 armour, 5 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 armour and 1 mech_infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Sweden
                    Germans attack with 3 armour, 1 artillery and 5 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 3 armour, 1 artillery and 5 infantry in Sweden, round 2 :  4/9 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 2 :  2/6 hits
                        4 infantry owned by the Neutral_True and 2 infantry owned by the Germans lost in Sweden
                        Germans roll dice for 3 armour, 1 artillery and 3 infantry in Sweden, round 3 :  3/7 hits
                        Neutral_True roll dice for 2 infantry in Sweden, round 3 :  2/2 hits
                        2 infantry owned by the Neutral_True and 2 infantry owned by the Germans lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Kansu
                    Germans attack with 3 armour
                    British defend with 1 mech_infantry
                        Germans roll dice for 3 armour in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Kansu, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kansu
                    Germans win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Spain
                    Germans attack with 1 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 7 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 7 mech_infantrys in Spain, round 2 :  5/21 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  3/6 hits
                        5 infantry owned by the Neutral_True and 3 infantry owned by the Germans lost in Spain
                        Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 7 mech_infantrys in Spain, round 3 :  6/18 hits
                        Neutral_True roll dice for 1 infantry in Spain, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                2 bombers and 1 fighter moved from Spain to France
                1 aaGun moved from Normandy Bordeaux to France
                1 armour moved from Yugoslavia to Greece
                1 tactical_bomber moved from Turkey to Greece
                3 tactical_bombers moved from Turkey to Greece
                1 fighter moved from Turkey to Greece
                5 bombers moved from Turkey to Greece
                1 fighter moved from Western Germany to Greece
                2 artilleries and 5 infantry moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 aaGun moved from Bryansk to Russia
                1 artillery moved from Ukraine to Bryansk
                2 infantry moved from Western Germany to France
                1 armour moved from Germany to Western Germany
                1 aaGun moved from Poland to Germany
                1 armour moved from Germany to France

    Place Units - Germans
                1 carrier placed in 93 Sea Zone
                1 fighter and 1 transport placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
                1 transport placed in 113 Sea Zone
                1 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 77 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs

    triplea_39305_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar

    Combat Move - Russians
                Russians has no rockets to fire
                3 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Yenisey to Dzavhan
                      Russians take Dzavhan from Mongolians
                1 infantry moved from Yenisey to Olgiy
                      Russians take Olgiy from Mongolians
                1 infantry moved from Amur to Ulaanbaatar
                      Russians take Ulaanbaatar from Mongolians
                1 infantry moved from Amur to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Mongolians
                1 aaGun moved from Amur to Korea

    Turn Complete - Russians

    triplea_39305_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Yunnan to Burma
                1 armour moved from Hunan to Burma
                2 mech_infantrys moved from Hunan to Yunnan
                1 armour and 2 mech_infantrys moved from Yunnan to Shan State
                1 tactical_bomber moved from Kweichow to Burma
                2 armour and 1 infantry moved from Kiangsu to Anhwe
                2 bombers moved from Kweichow to India
                1 destroyer moved from 37 Sea Zone to 38 Sea Zone
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from 37 Sea Zone to 44 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 bomber and 1 fighter moved from Kweichow to 36 Sea Zone
                1 fighter moved from Kiangsu to Anhwe
                1 fighter moved from Kweichow to Anhwe
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                1 battleship moved from 37 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Kweichow to Shan State
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                10 infantry moved from Manchuria to Korea
                2 bombers and 2 fighters moved from Japan to Korea
                1 battleship moved from 37 Sea Zone to 38 Sea Zone

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 bombers, 2 fighters and 10 infantry
                    Russians defend with 1 aaGun and 3 infantry
                        AA fire in Korea :  0/3 hits
                        Japanese roll dice for 2 bombers, 2 fighters and 10 infantry in Korea, round 2 :  2/14 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Korea, round 2 :  2/3 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Korea
                        Japanese roll dice for 2 bombers, 2 fighters and 8 infantry in Korea, round 3 :  3/12 hits
                        Russians roll dice for 2 infantry in Korea, round 3 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 2 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 aaGun and 3 infantry
                    Casualties for Japanese: 4 infantry
                Strategic bombing raid in India
                        AA fire in India :  2/2 hits
                    2 bombers killed by AA
                    Bombing raid in India causes 0 damage total.
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 :  3/3 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from French with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                Battle in Burma
                    Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 :  4/4 hits
                        UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in Burma, round 2 :  1/3 hits
                        2 mech_infantrys owned by the British, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Sumatra from UK_Pacific, taking Burma from UK_Pacific with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from French with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 36 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 2 armour, 2 fighters and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry; Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour, 2 fighters and 1 infantry in Anhwe, round 2 :  0/5 hits
                        Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 :  1/4 hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 2 armour and 2 fighters in Anhwe, round 3 :  3/4 hits
                        Chinese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 :  0/4 hits
                        2 infantry owned by the Chinese and 1 infantry owned by the Americans lost in Anhwe
                        Japanese roll dice for 2 armour and 2 fighters in Anhwe, round 4 :  1/4 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in 38 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship and 1 destroyer in 38 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 38 Sea Zone
                    Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from Anhwe to Kiangsu
                2 bombers and 2 fighters moved from Korea to Japan
                1 aaGun moved from Manchuria to Korea
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 38 Sea Zone
                1 fighter moved from 35 Sea Zone to Hainan
                1 fighter moved from 36 Sea Zone to Hainan
                1 bomber moved from 36 Sea Zone to Malaya
                1 fighter moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Malaya
                1 tactical_bomber moved from Burma to 37 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Shan State to 38 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                3 armour placed in Kiangsu
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,2,6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,2,3,1,3
                Japanese collect 25 PUs (17 lost to blockades); end with 25 PUs total

    triplea_39305_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Kiangsi to Hunan
                      Chinese take Hunan from Japanese

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone

    Non Combat Move - Americans
                1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 5 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Caroline Islands
                1 mech_infantry moved from Egypt to Saudi Arabia
                      Americans take Saudi Arabia from Neutral_True
                1 mech_infantry moved from Egypt to Syria
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Alexandria to Tobruk
                2 infantry moved from French Guiana to Brazil
                1 bomber moved from Central United States to Hawaiian Islands

    Place Units - Americans
                2 destroyers and 3 transports placed in 10 Sea Zone
                5 infantry placed in Western United States
                1 bomber and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_39305_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kiangsi
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

    triplea_39305_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                2 armour moved from Iraq to Turkey
                1 bomber moved from Iraq to Turkey
                2 infantry moved from United Kingdom to 109 Sea Zone
                3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - British
                Battle in Turkey
                    British attack with 2 armour and 1 bomber
                    Germans defend with 1 armour
                    British win, taking Turkey from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 bomber moved from Turkey to Iraq
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                      British take Portugal from Neutral_True
                1 infantry moved from Kwangsi to Kwangtung

    Place Units - British
                2 fighters placed in Egypt
                1 destroyer placed in 81 Sea Zone
                2 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                British collect 37 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                4 infantry placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,3,1,6,6,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 4 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    triplea_39305_UK_8.tsvg

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