Bid: Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
Engine: 2.6.14798
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
2 infantry moved from Greece to Bulgaria
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 fighters moved from Malaya to India
1 fighter moved from Malaya to Dutch New Guinea
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 bombers moved from Germany to Normandy Bordeaux
2 bombers moved from Eastern Poland to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 mech_infantry moved from Western Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
11 armour, 3 artilleries and 10 infantry moved from Western Ukraine to Bryansk
5 armour moved from Eastern Poland to Bryansk
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers and 3 infantry; Remaining resources: 5 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 5 bombers, 1 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 artillery, 5 bombers, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 6/8 hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/7 hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 5 bombers and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/7 hits
British roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Battle in Novgorod
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 16 armour, 4 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 16 armour, 4 artilleries and 10 infantry in Bryansk, round 2 : 11/30 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Rostov to Ukraine
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
5 infantry moved from Romania to Bessarabia
2 fighters and 2 tactical_bombers moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to France
1 mech_infantry moved from Yugoslavia to Bessarabia
Place Units - Germans
2 artilleries and 1 infantry placed in Southern France
2 artilleries and 1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Russians
2 infantry moved from Tambov to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Suiyuyan to Shensi
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns moved from Archangel to Vologda
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
8 fighters and 5 tactical_bombers moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Hunan to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Hunan to Malaya
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Battle in Sumatra
Battle in Malaya
Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Malaya, round 2 : 5/7 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits
3 infantry owned by the British lost in Malaya
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/12 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from French to Japanese
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
6 fighters and 4 tactical_bombers moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to Hunan
1 armour moved from Kiangsu to Hunan
1 armour moved from Chahar to Hunan
1 infantry moved from Chahar to Anhwe
1 bomber moved from Suiyuyan to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Sakha to Buryatia
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
Japanese undo move 2.
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 fighter and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
4 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Do you wanna use kamikaze at Japan?
Do you wanna use kamikaze at Japan?
Yeah if you want to do that!
3 on each CV.
I was expecting TTs and air to come in on combat movement.
Do you wanna use kamikaze at Japan?
Yeah if you want to do that!
3 on each CV.
I was expecting TTs and air to come in on combat movement.
TTs? I dont take the planes in, since I assumed u would go for the carriers. I assumed there was no need to ask if you want to scramble 1 figther vs whole fleet.
TT = transport
You could have combat moved the TTs and supported them with air and my Kamikazes wouldn’t have had a target.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
4 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,2,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1,6
Units damaged: 1 carrier owned by the Americans
Battle in Korea
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to Midway
1 bomber moved from Hawaiian Islands to Midway
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Central America to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Central United States to Eastern United States
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 artillery and 2 infantry moved from Shensi to Suiyuyan
5 infantry moved from Shensi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - British
1 artillery moved from Syria to Iraq
3 infantry moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 2 fighters and 1 transport moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Eastern Persia to West India
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Siam to Shan State
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Holland Belgium from Germans, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 armour moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Persia
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Egypt
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,1,5,6,5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (4 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour and 1 fighter in Rostov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Rostov, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Rostov, round 6 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 6 : 1/1 hits
1 fighter owned by the Italians lost in Rostov
Italians roll dice for 1 armour in Rostov, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 7 : 0/1 hits
Italians roll dice for 1 armour in Rostov, round 8 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 8 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -14
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 1 fighter and 1 mech_infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Algeria to Tunisia
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter moved from India to Saudi Arabia
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 artillery moved from Queensland to New South Wales
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 56 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Saudi Arabia to Iraq
1 fighter moved from 56 Sea Zone to Northern Territory
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
16 armour, 4 artilleries and 9 infantry moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Ukraine to Russia
1 mech_infantry moved from Bessarabia to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Eastern Poland to Baltic States
1 artillery moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 fighters and 2 tactical_bombers moved from Eastern Poland to Russia
5 bombers moved from Western Germany to Russia
2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from France to Holland Belgium
1 armour moved from Eastern Poland to Smolensk
Germans take Belarus from Russians
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 61 PUs;
Germans buy 6 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Smolensk
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 artilleries and 3 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 4 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 3/7 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Russia
Germans attack with 16 armour, 4 artilleries, 5 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 4 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 0/6 hits
Germans roll dice for 16 armour, 4 artilleries, 5 bombers, 3 fighters, 9 infantry and 4 tactical_bombers in Russia, round 2 : 15/41 hits
Russians roll dice for 2 aaGuns, 2 armour, 3 artilleries, 4 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/41 hits
2 aaGuns owned by the Russians, 9 infantry owned by the Germans, 2 artilleries owned by the Germans and 13 infantry owned by the Russians lost in Russia
Germans roll dice for 16 armour, 2 artilleries, 5 bombers, 3 fighters and 4 tactical_bombers in Russia, round 3 : 12/30 hits
Russians roll dice for 2 armour, 3 artilleries, 4 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 11/28 hits
9 armour owned by the Germans, 2 artilleries owned by the Germans and 12 infantry owned by the Russians lost in Russia
Germans roll dice for 7 armour, 5 bombers, 3 fighters and 4 tactical_bombers in Russia, round 4 : 16/19 hits
Russians roll dice for 2 armour, 3 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 8/16 hits
2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Germans, 4 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 6 armour owned by the Germans and 4 infantry owned by the Russians lost in Russia
Germans captures 40PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 5 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 15 armour, 4 artilleries, 2 fighters and 9 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 3 artilleries, 4 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
5 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
5 bombers, 1 fighter and 4 tactical_bombers moved from Russia to Bryansk
1 aaGun moved from Bryansk to Smolensk
2 bombers moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Western Germany
Place Units - Germans
2 artilleries and 1 fighter placed in Western Germany
1 artillery and 1 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 6 infantry placed in Germany
Germans undo move 3.
2 infantry placed in Germany
1 artillery placed in Ukraine
Turn Complete - Germans
Germans collect 54 PUs; end with 94 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Tambov to Russia
20 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
Combat - Russians
Battle in Russia
Russians attack with 1 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Karelia
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Vologda to Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Damn was stupid to take back russia :-D