AAMRE: Axis and Allies Modern Revised Edition


  • that was considered two things:

    1. in 1962 Vietnam was basically just becoming a hot point. Communism was just getting control of Vietnam ( right now its basically a soviet ally) The counter to this was an unorganized group in the south that latter called for help and got it. I don’t see that their was in fact an established North and South Vietnam until a few years latter when our help arrived. The game is supposed to represent that as the game develops.

    If you got any map showing Vietnam in 1962 with 2 half’s… then i could make the change.

    1. I’m hoping to allow the map to be somewhat flexible to allow latter scenarios say 1985… so people don’t have to make a new map. So it can show Vietnam after we left.

  • I cant find a map with the exact date, but  South Veitnam was created in 1955 after the Veit Mihn won independce and it was supported by the west until 1975 when North Veitnam overran the country.

    I understand if you want to make the game more flexible between scenarios, but you will have to change IPC values each scenario anyways too.


  • Yea i found that out too and will change it…. anything else you see?

    do you like the pictures of subs and bombers etc? you like more or less?

    I am changing the A bomb with a black and white because it shows up better and will add 2 more images ( carrier and soviet ICBM)

  • Moderator

    :(
    I can’;t loojk at your map IMP. I don’t have the program
    :(


  • DW adobe reader. its free.


  • ok heres a much better version:

    http://www.mediafire.com/?5uwesxvyl22

    i think its done. working on setup sheets and a few changes on rules.



  • @Imperious:

    do you like the pictures of subs and bombers etc? you like more or less?

    I am changing the A bomb with a black and white because it shows up better and will add 2 more images ( carrier and soviet ICBM)

    Yea, well IL the graphics on map are awsome, I could never do anything like this


  • Also, I know its probably more realistic to have dedicated armour infatry units, but I really like you original Idea for an APC unit that would just transport regular infantry or if you decide to keep the armored unit have you thaught about giving armored units second moves, i’ve seen that rule in a lot of variations, it also would make the extra cost for tanks in this scenario well worth it.


  • All units that still have MP left can make an additional move (even if they attacked).

    The armored infantry unit is represented by table tactics APC unit. Right now i only have choppers carrying infantry. I am not too hip with any movements boosts, because the armored infantry is mobile infantry to begin with. i don’t want the lines of regular infantry and armored to get too close. Most of american infantry will be armored, while infantry in say Jordan will be normal.

    the last link for the map is probably the final product.


  • @Imperious:

    All units that still have MP left can make an additional move (even if they attacked).

    Sorry, thats not what I meant. I was thinking that you could give armor and extra attack in a special “Mechanized Phase” after normal atttack. Maybe aircraft should be able to do the same thing.


  • ahh…. breakthrough and exploitation?

    ok ill look into this…


  • @Imperious:

    ahh…. breakthrough and exploitation?

    Yea something likle that


  • Another thing you might consider IL is instead of having a militia piece, you could have an insurgent unit that could be biult in certain occupied countries.

    It would act like a sub would, but on land

    It would have a very week attack, but could strike at will, and would be very hard to counter attack.


  • Yea my intention is that they don’t leave their original nations territory… they are also citizen army… “insurgents” Militia is a borrowed term from fortress america, because thats the piece im using  to represent them. I like insurgents better and will make the change. I like the first strike attack and ill employ it… but its hard because these units cost 2 IPC attack at 1 defend at 1 … i guess if they hit then they can “run  away” and hide… if they miss they get blown away.

    yep that would work. good point!


  • Yea, exactly.

    By the way, how are the setup cards coming along.


  • I have to get the map from the printers and set up to see the issues… then ill get a proper setup sheet. I dont want to have to do the job twice. Once i got a decent set up ill take pictures of everything and post. Yes i have lots and lots of nice new modern pieces… including painted up GHQ modern tanks and such for all 4 players.

    I am working on the template/table for "plugging’ in the deployment and player aids for tech tree and battleboard.

    latter comes random event cards.

    On the insurgency troops I like the idea that if you control a territory these troops can keep showing up for one round attacks. This will force garrisons so that you don’t lose control of neutrals. The Soviets will have more problem with them as they are the aggressors. I will make a table of insurgency for each neutral so they have a built in potential for causing trouble.

    any other rules looks out of place? any other suggestions?

    I deliberately made them simple.


  • Other than the Lazer Techs, which I guess are supposed to be unrealistic, everything seems ready for playtesting.

  • Moderator

    IMP. where can I get that program


  • you can get a bootleg version ( no not from me)… or pay like 300.00 or get a student to buy you a educational copy from a university book store ( any real one should have it).

    otherwise, you just DW it and take to printers and run off a copy… also you can DW adobe viewer and see it.

    Id got to AAA flag and Banner.com and send them the file to link and print. they are cheap. It will cost you like $175. for the top quality… if you go paper it will be like $40 and look lame.

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