@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
17L Adam514 (Axis+3) vs Pherman1215 (Allies) BM2.2
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 harbour, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in Siberia
Battle in Korea
Battle in India
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Siberia from Russians, taking Korea from Russians, taking India from UK_Pacific with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 transports moved from 38 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 armour moved from Burma to Shan State
2 infantry moved from Yunnan to Burma
4 fighters and 4 tactical_bombers moved from Shan State to 37 Sea Zone
2 mech_infantrys moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from India to Burma
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
2 mech_infantrys moved from Hunan to Anhwe
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Yunnan to Anhwe
1 artillery moved from Kiangsi to Anhwe
4 mech_infantrys moved from Anhwe to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 aaGun moved from Yunnan to Burma
1 tactical_bomber moved from 37 Sea Zone to CelebesPlace Units - Japanese
1 airfield, 1 artillery, 1 harbour and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 harbour, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in Siberia
Battle in Korea
Battle in India
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Siberia from Russians, taking Korea from Russians, taking India from UK_Pacific with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 transports moved from 38 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 armour moved from Burma to Shan State
2 infantry moved from Yunnan to Burma
4 fighters and 4 tactical_bombers moved from Shan State to 37 Sea Zone
2 mech_infantrys moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from India to Burma
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
2 mech_infantrys moved from Hunan to Anhwe
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Yunnan to Anhwe
1 artillery moved from Kiangsi to Anhwe
4 mech_infantrys moved from Anhwe to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 aaGun moved from Yunnan to Burma
1 tactical_bomber moved from 37 Sea Zone to CelebesPlace Units - Japanese
1 airfield, 1 artillery, 1 harbour and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shan State: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Non Combat Move - Americans
3 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 transport moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
2 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 5 infantry moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
2 artilleries and 3 infantry moved from West India to India
1 infantry moved from West India to IndiaCombat - British
Battle in French Madagascar
Battle in Iraq
British attack with 2 artilleries and 6 infantry
Italians defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Italians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
British win, taking India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 4 infantryNon Combat Move - British
2 aaGuns, 1 artillery and 12 infantry moved from West India to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
3 transports moved from 109 Sea Zone to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from United Kingdom to Gold CoastPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Gibraltar
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Ukraine to Caucasus
1 aaGun and 1 infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Belgian Congo to EgyptPlace Units - Italians
1 fighter placed in 95 Sea Zone
1 infantry placed in Ukraine
3 infantry placed in Egypt
1 artillery, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
3 bombers moved from Western Germany to United Kingdom
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: airfield = 2, factory_major = 12
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
3 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
4 armour and 1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Finland to Norway
3 armour, 1 infantry and 1 mech_infantry moved from Belarus to Novgorod
9 armour and 8 mech_infantrys moved from Rostov to Northwest Persia
2 aaGuns, 5 artilleries and 24 infantry moved from Rostov to Volgograd
2 infantry and 1 marine moved from Northern Italy to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 marine moved from 92 Sea Zone to Algeria
1 fighter moved from Southern Italy to 92 Sea Zone
1 submarine moved from 121 Sea Zone to 116 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Trans-Jordan to EgyptPlace Units - Germans
2 submarines and 1 transport placed in 112 Sea Zone
2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
1 infantry placed in France
2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 aaGun and 2 infantry
EDIT: Adding units owned by Germans to Norway: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 aaGun and 1 infantry
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Changing ownership of Ukraine from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Turning off Edit Mode
3 artilleries moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 artillery and 3 infantry moved from Bryansk to Rostov
4 artilleries and 4 infantry moved from Bryansk to Ukraine
3 artilleries and 7 infantry moved from Bryansk to BelarusNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
4 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Manchuria to Amur
1 aaGun moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Vologda to RussiaPlace Units - Russians
1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to India
1 artillery and 3 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Burma to India
1 armour moved from Shan State to IndiaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
1 infantry moved from Jehol to Chahar
1 aaGun and 2 infantry moved from Jehol to Manchuria
1 infantry moved from Korea to Manchuria
4 mech_infantrys moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to Japan
2 bombers moved from Celebes to French Indo China
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Burma to Yunnan
1 mech_infantry moved from Shan State to Hunan
1 mech_infantry moved from Shan State to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Chahar
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 marine moved from Shan State to MalayaPlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in French Indo China
1 artillery and 3 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield and 1 infantry
Americans win, taking Morocco from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 infantry moved from Brazil to Suriname
2 fighters moved from Morocco to 91 Sea Zone
2 carriers, 1 destroyer, 3 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 destroyers and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
16 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Kansu
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 22 PUs;
British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to French West Africa
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from United Kingdom to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to France
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to FranceCombat - British
Battle in French West Africa
Battle in Southern France
British attack with 3 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking French West Africa from Neutral_Axis with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in France
British attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
British win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Madagascar from British, taking French West Africa from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for British: 2 fighters and 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3Non Combat Move - British
1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 aaGun and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 2 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns, 1 artillery and 12 infantry moved from Eastern Persia to Persia
2 artilleries and 6 infantry moved from Iraq to Persia
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 71 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific