Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
G40 Simon33 (Axis) vs Gen Sved (Allies+20) Game IV
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to 115 Sea Zone
6 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 submarine moved from 127 Sea Zone to 112 Sea ZonePurchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans win with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in 115 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 cruiser and 1 transport
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for Russians: 1 fighter
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 tactical_bomber moved from 115 Sea Zone to Novgorod
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
2 aaGuns moved from Sakha to Buryatia
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Caucasus to Rostov
2 aaGuns moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
1 fighter placed in Russia
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
4 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from ChinesePurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in Amur
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Korea
1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
3 fighters and 2 tactical_bombers moved from Korea to Manchuria
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 armour, 2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Non Combat Move - Americans
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 armour and 3 mech_infantrys moved from Central United States to Central America
1 mech_infantry moved from Western United States to Southeast MexicoPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 carrier and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to HunanPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
retreated to Hunan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
6 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Hunan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Combat - British
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scramble in 112?
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No scramble. If I ever G1 again I’ll do it better than this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 fighters moved from Scotland to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 111 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
5 infantry moved from India to BurmaPurchase Units - British
British buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in 96 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer and 1 transport
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
British win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 112 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser and 3 fighters
Germans defend with 1 battleship and 1 destroyer
British win with 1 battleship, 1 bomber, 1 cruiser and 3 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 battleship and 1 destroyer
Battle in Ethiopia
British attack with 3 artilleries, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 artillery
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 tactical_bomber moved from Ethiopia to 76 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from 106 Sea Zone to Quebec
3 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
3 aaGuns moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
1 submarine and 1 transport placed in 71 Sea Zone
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 aaGuns
EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by UK_Pacific to India: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys -
No scramble. If I ever G1 again I’ll do it better than this.
Yeah you didnt get the best start this time, but maybe u can make Italy great again instead :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea ZonePurchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Greece
Italians attack with 1 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Yugoslavia
Italians attack with 1 artillery and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 airfield, 1 factory_major and 1 fighter; British defend with 1 armour
French win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 fighter
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
1 submarine owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
I think this could be almost over!
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Its a pretty bad start, up to you, we can start it over if you like.
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Doesn’t sound fair to you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 artillery and 1 infantry moved from Southern France to France
1 fighter moved from United Kingdom to FrancePurchase Units - French
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Non Combat Move - French
Place Units - French
1 artillery and 5 infantry placed in FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,1,6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
French collect 17 PUs (1 lost to blockades); end with 17 PUs total -
Its fine with me if you feel its all ready lost, we can just start it over. Though I think you still have a shot.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine
1 fighter moved from Southern Italy to France
1 tactical_bomber moved from Poland to Belarus
1 tactical_bomber moved from Poland to France
2 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to France
1 armour, 2 bombers and 1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from FrenchPurchase Units - Germans
Germans buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 armour, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
French defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 6 infantry
Germans captures 17PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 1 armour, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for French: 2 artilleries, 1 fighter and 6 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from France to Eastern Poland
1 fighter and 1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Slovakia Hungary to Eastern Poland
3 aaGuns, 2 artilleries and 10 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
5 armour and 1 mech_infantry moved from Western Germany to Poland
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from France to Eastern Poland
6 infantry moved from Finland to KareliaPlace Units - Germans
5 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
Its fine with me if you feel its all ready lost, we can just start it over. Though I think you still have a shot.
Let’s keep going.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
10 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Russia to KareliaPurchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 10 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians win, taking Karelia from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 7 infantry
Casualties for Russians: 6 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Karelia to NovgorodPlace Units - Russians
10 infantry placed in Russia
1 fighter placed in NovgorodTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
10 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Russia to KareliaPurchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 1 PUs;Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 10 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians win, taking Karelia from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 7 infantry
Casualties for Russians: 6 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Karelia to NovgorodPlace Units - Russians
10 infantry placed in Russia
1 fighter placed in NovgorodTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Russians to Jehol: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Russians to Central Mongolia: 1 infantry
EDIT: Removing units owned by Russians from Buryatia: 18 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns and 20 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Tsagaan Olom: 2 infantry
EDIT: Turning off Edit Mode